Further updates to this package should be available from CPAN: http://search.cpan.org/AUTHOR/A/ALEX/TDMA/ The purpose of this project at the moment is to teach more than to be used for communications. On the computer I initially began development on (A 2ghz Macbook), it was nowhere near fast enough to actually work on an epoch and be useful. I now develop on a Macbook Air, which is substantially slower. So, if you find a way to marshal data and build your objects fast enough, you can in fact speak TDMA to whatever you'd like. TDMA is pretty cool in that, provided you have key escrow, it's damn difficult to break as encryption (because of jitter, propagation, and other tricks I am sure people will come up with – like jitter and propagation that look an awful lot like HTTP traffic or something). Even without transmission start keys (or "crypto ignition keys," "certificates," even ssh identities, whatever you want to call them -- you must have them before you start talking), the communication happens across either one channel with many, many slices, or it happens across many, many channels with relatively few slices per each channel. This means that anyone attempting to listen in has to know how to reassemble the traffic – by knowing the epoch or by having sufficient data to make a "guess" – and do so in a fashion that is both as quick as yours (suppose you're transmitting at 3gbit and they're only able to pull it down at 100mbit), and is smart enough to do the reassembly in real-time. If you are willing to accept a little bit of loss in your communication, you can even arbitrarily drop packets – or insert "junk" packets which you don't want anyways – to reduce the amount of time you spend actually processing the data (as mentioned elsewhere, this is processor intensive, depending on your data). So, really, this is a framework upon which you can build very fancy, very hard to break communications protocols, or you can just play with the code and learn how TDMA works. TDMA, for what it's worth, has been out of use for many years in cell- phone usage, so you're not likely to get very far there, and you're probably not going to get a chance to speak to an F-16. You might be able to listen, but again, without knowing the epoch, having the keys, and getting every single packet, it's really tough. I'd also like to say that I did not use any classified military data in building this software. I did not build it with the intent to disrupt traffic between military vehicles or between cellular providers and their customers. I built this module to teach myself how TDMA works, because I just learn better through programming. I really hope you don't go and use this software to mess with the military. They don't like that. This software is best used as a teaching tool than as a piece of software as such. To get the speed you would need, you would require FPGA-like speeds, and perl, even on sixteen-way-Macintoshes, isn't going to be fast enough. Sorry. It might teach you how to do it with multiplicity in C, and if that's the case, it might be fast enough and you might just come up with the new OTP uncrackable point-to-point system. Good luck with that, but don't let me know. I don't need the fibbies asking me why I felt it a good idea to codify TDMA in perl.