IniFile ======= This package provides easy access to the familiar MS-Windows style .ini files as well as the Unreal style extended .ini files, where multiple values can be associated with a single key. For an .ini file to be recognized it must be of the following format: [section] key=value ; comments Sections must be separated from each other by an empty line (i.e. a newline on its own). In our implementation the key must be no longer than 1024 characters, and contain no high-ASCII nor control character. On a line, everything after the semicolon is ignored. Specifcations of section, key and value are to be supplied to methods via an array reference containing just a section name, or the section name plus a key name, or the section name plus a key name with its associated value. -- Avatar