NAME Curses::UI::AnyEvent - Sub-class of Curses::UI for AnyEvent SYNOPSIS use strict; use Curses::UI::AnyEvent; my $cui = Curses::UI::AnyEvent->new(-color_support => 1); $cui->set_binding(sub { exit }, "\cC"); $cui->set_binding(sub { $cui->mainloopExit() }, "q"); my $win = $cui->add('win', 'Window', -border => 1, -bfg => 'red', ); my $textviewer = $win->add('mytextviewer', 'TextViewer', -text => '', ); my $watcher = AE::timer 1, 1, sub { $textviewer->{-text} = localtime() . "\n" . $textviewer->{-text}; $textviewer->draw; }; $textviewer->focus(); $cui->mainloop(); DESCRIPTION Very simple integration with Curses::UI and AnyEvent. Just create a "Curses::UI::AnyEvent" object instead of a "Curses::UI" one and use it as normal. You'll probably want to install some AnyEvent watchers before you call "mainloop()". Seems to work well but there is probably some stuff missing. I haven't tested mouse integration yet for example. Curses::UI::POE seems to do a lot more stuff for some reason... SEE ALSO Curses-UI-AnyEvent github repo Curses::UI AnyEvent Curses::UI::POE AUTHOR Doug Hoyte, "" COPYRIGHT & LICENSE Copyright 2016 Doug Hoyte. This module is licensed under the same terms as perl itself.