TileFall 1. SYNOPSIS 2. REQUIREMENTS 3. FILES 4. INSTALLATION 5. CHANGES 6. COPYRIGHT 1. SYNOPSIS This game is based on TileFall which was originally written for the Amiga and Psion by Adam Dawes. On-line help is provided - start up the game and click the Help button or press F1. 2. REQUIREMENTS Perl 5.004 or higher Tk 800.000 or higher Linux/X windows (or Win32 - untested) Non-standard modules & pragmas (all supplied): readonly.pm GameBoard.pm MesgBox.pm TileFall.pm The game was developed under Debian GNU/Linux 2.0. ~60K disk space. 3. FILES GameBoard.pm MesgBox.pm README TileFall.pm debian-menu readonly.pm tilefall tilefall-icon-16x16.xpm TileFall will create a directory in your home directory called '.games' and a file in that directory called 'tilefallrc'. On Win32 machines it will create a file called 'TILEFALL.INI' in the directory it is invoked from. 4. INSTALLATION Note that TileFall can be installed pretty well anywhere - the only restriction is that all the files must be together in the same directory. # Create the directories. mkdir /usr/games mkdir /usr/games/tilefall # Copy the tar.gz to the game directory. cp tilefall-VERSION.tar.gz /usr/games # Change to the games directory. cd /usr/games # Unpack the archive using method A or B: # Method A for those using GNU tar tar xvfz tilefall-VERSION.tar.gz # Method B for those not using GNU tar gunzip tilefall-VERSION.tar.gz tar xvf tilefall-VERSION.tar # Change to the tilefall directory. cd tilefall # The tar should have done this automatically: mkdir Tk mv MesgBox.pm Tk/ # Make sure tilefall is executable. chmod a+x tilefall # Optional for Debianites. If you want tilefall to appear on your X menu do # the following: cp debian-menu /etc/menu/tilefall update-menus # Note that the name of the file supplied, 'debian-menu', is changed in the # move to 'tilefall'. Note also that if you haven't used the paths given here you # must change the command path in /etc/menu/tilefall. The addition to the menu # will only appear when the window manager is restarted. # To run tilefall from the command line: /usr/games/tilefall/tilefall & # You could always either alias this or use a soft link to a directory on the # path to save typing the whole path. 5. CHANGES 2000/04/24 Added a couple more shapes plus a random shape option. 2000/04/23 Added a couple more shapes. 2000/04/22 Changed the changeshape option; you now have the choice of per game, per click or never (i.e. set your own). Changed the layout of the options dialogue. 2000/04/22 Corrected a bug which meant that some options weren't being saved. Increased the benefit on the bonus for larger numbers of colours. Efficiency improvements. Upped the starting hi-score... Tried (again) to ensure colours aren't too similar. 2000/04/22 First public release. 6. COPYRIGHT Copyright (c) Mark Summerfield 2000. All Rights Reserved. TileFall may be used/distributed under the GPL. Contact: - please include 'tilefall' in the subject line.