NAME Variable::Magic - Associate user-defined magic to variables from Perl. VERSION Version 0.30 SYNOPSIS use Variable::Magic qw/wizard cast dispell/; my $wiz = wizard set => sub { print STDERR "now set to ${$_[0]}!\n" }; my $a = 1; cast $a, $wiz; $a = 2; # "now set to 2!" dispell $a, $wiz; $a = 3 # (nothing) DESCRIPTION Magic is Perl way of enhancing objects. This mechanism let the user add extra data to any variable and hook syntaxical operations (such as access, assignation or destruction) that can be applied to it. With this module, you can add your own magic to any variable without the pain of the C API. Magic differs from tieing and overloading in several ways : * Magic isn't copied on assignation (as for blessed references) : you attach it to variables, not values. * It doesn't replace the original semantics : magic callbacks trigger before the original action take place, and can't prevent it to happen. * It's mostly invisible at the Perl level : magical and non-magical variables cannot be distinguished with "ref", "reftype" or another trick. * It's notably faster, since perl's way of handling magic is lighter by nature, and there's no need for any method resolution. The operations that can be overloaded are : * "get" This magic is invoked when the variable is evaluated (does not include array/hash subscripts and slices). * "set" This one is triggered each time the value of the variable changes (includes array/hash subscripts and slices). * "len" This magic is a little special : it is called when the 'size' or the 'length' of the variable has to be known by Perl. Typically, it's the magic involved when an array is evaluated in scalar context, but also on array assignation and loops ("for", "map" or "grep"). The callback has then to return the length as an integer. * "clear" This magic is invoked when the variable is reset, such as when an array is emptied. Please note that this is different from undefining the variable, even though the magic is called when the clearing is a result of the undefine (e.g. for an array, but actually a bug prevent it to work before perl 5.9.5 - see the history). * "free" This one can be considered as an object destructor. It happens when the variable goes out of scope (with the exception of global scope), but not when it is undefined. * "copy" This magic only applies to tied arrays and hashes. It fires when you try to access or change their elements. It is available on your perl iff "MGf_COPY" is true. * "dup" Invoked when the variable is cloned across threads. Currently not available. * "local" When this magic is set on a variable, all subsequent localizations of the variable will trigger the callback. It is available on your perl iff "MGf_LOCAL" is true. The following actions only apply to hashes and are available iff "VMG_UVAR" is true. They are referred to as "uvar" magics. * "fetch" This magic happens each time an element is fetched from the hash. * "store" This one is called when an element is stored into the hash. * "exists" This magic fires when a key is tested for existence in the hash. * "delete" This last one triggers when a key is deleted in the hash, regardless of whether the key actually exists in it. You can refer to the tests to have more insight of where the different magics are invoked. To prevent any clash between different magics defined with this module, an unique numerical signature is attached to each kind of magic (i.e. each set of callbacks for magic operations). PERL MAGIC HISTORY The places where magic is invoked have changed a bit through perl history. Here's a little list of the most recent ones. * 5.6.x *p14416* : 'copy' and 'dup' magic. * 5.8.9 *p28160* : Integration of *p25854* (see below). *p32542* : Integration of *p31473* (see below). * 5.9.3 *p25854* : 'len' magic is no longer called when pushing an element into a magic array. *p26569* : 'local' magic. * 5.9.5 *p31064* : Meaningful 'uvar' magic. *p31473* : 'clear' magic wasn't invoked when undefining an array. The bug is fixed as of this version. * 5.10.0 Since "PERL_MAGIC_uvar" is uppercased, "hv_magic_check()" triggers 'copy' magic on hash stores for (non-tied) hashes that also have 'uvar' magic. * 5.11.x *p32969* : 'len' magic is no longer invoked when calling "length" with a magical scalar. *p34908* : 'len' magic is no longer called when pushing / unshifting an element into a magical array in void context. The "push" part was already covered by *p25854*. CONSTANTS "SIG_MIN" The minimum integer used as a signature for user-defined magic. "SIG_MAX" The maximum integer used as a signature for user-defined magic. "SIG_NBR" SIG_NBR = SIG_MAX - SIG_MIN + 1 "MGf_COPY" Evaluates to true iff the 'copy' magic is available. "MGf_DUP" Evaluates to true iff the 'dup' magic is available. "MGf_LOCAL" Evaluates to true iff the 'local' magic is available. "VMG_UVAR" When this constant is true, you can use the "fetch,store,exists,delete" callbacks on hashes. "VMG_COMPAT_ARRAY_PUSH_NOLEN" True for perls that don't call 'len' magic when you push an element in a magical array. "VMG_COMPAT_ARRAY_UNSHIFT_NOLEN_VOID" True for perls that don't call 'len' magic when you unshift in void context an element in a magical array. "VMG_COMPAT_ARRAY_UNDEF_CLEAR" True for perls that call 'clear' magic when undefining magical arrays. "VMG_COMPAT_SCALAR_LENGTH_NOLEN" True for perls that don't call 'len' magic when taking the "length" of a magical scalar. "VMG_PERL_PATCHLEVEL" The perl patchlevel this module was built with, or 0 for non-debugging perls. "VMG_THREADSAFE" True iff this module could have been built with thread-safety features enabled. "VMG_OP_INFO_NAME" Value to pass with "op_info" to get the current op name in the magic callbacks. "VMG_OP_INFO_OBJECT" Value to pass with "op_info" to get a "B::OP" object representing the current op in the magic callbacks. FUNCTIONS "wizard" wizard sig => ..., data => sub { ... }, get => sub { my ($ref, $data [, $op]) = @_; ... }, set => sub { my ($ref, $data [, $op]) = @_; ... }, len => sub { my ($ref, $data, $len [, $op]) = @_; ... ; return $newlen; }, clear => sub { my ($ref, $data [, $op]) = @_; ... }, free => sub { my ($ref, $data [, $op]) = @_, ... }, copy => sub { my ($ref, $data, $key, $elt [, $op]) = @_; ... }, local => sub { my ($ref, $data [, $op]) = @_; ... }, fetch => sub { my ($ref, $data, $key [, $op]) = @_; ... }, store => sub { my ($ref, $data, $key [, $op]) = @_; ... }, exists => sub { my ($ref, $data, $key [, $op]) = @_; ... }, delete => sub { my ($ref, $data, $key [, $op]) = @_; ... }, copy_key => $bool, op_info => [ 0 | VMG_OP_INFO_NAME | VMG_OP_INFO_OBJECT ] This function creates a 'wizard', an opaque type that holds the magic information. It takes a list of keys / values as argument, whose keys can be : * "sig" The numerical signature. If not specified or undefined, a random signature is generated. If the signature matches an already defined magic, then the existant magic object is returned. * "data" A code reference to a private data constructor. It is called each time this magic is cast on a variable, and the scalar returned is used as private data storage for it. $_[0] is a reference to the magic object and @_[1 .. @_-1] are all extra arguments that were passed to "cast". * "get", "set", "len", "clear", "free", "copy", "local", "fetch", "store", "exists" and "delete" Code references to the corresponding magic callbacks. You don't have to specify all of them : the magic associated with undefined entries simply won't be hooked. In those callbacks, $_[0] is always a reference to the magic object and $_[1] is always the private data (or "undef" when no private data constructor was supplied). Moreover, when you pass "op_info => $num" to "wizard", the last element of @_ will be the current op name if "$num == VMG_OP_INFO_NAME" and a "B::OP" object representing the current op if "$num == VMG_OP_INFO_OBJECT". Both have a performance hit, but just getting the name is lighter than getting the op object. Other arguments are specific to the magic hooked : * "len" When the variable is an array or a scalar, $_[2] contains the non-magical length. The callback can return the new scalar or array length to use, or "undef" to default to the normal length. * "copy" $_[2] is a either a copy or an alias of the current key, which means that it is useless to try to change or cast magic on it. $_[3] is an alias to the current element (i.e. the value). * "fetch", "store", "exists" and "delete" $_[2] is an alias to the current key. Nothing prevents you from changing it, but be aware that there lurk dangerous side effects. For example, it may righteously be readonly if the key was a bareword. You can get a copy instead by passing "copy_key => 1" to "wizard", which allows you to safely assign to $_[2] in order to e.g. redirect the action to another key. This however has a little performance drawback because of the copy. All the callbacks are expected to return an integer, which is passed straight to the perl magic API. However, only the return value of the "len" callback currently holds a meaning. # A simple scalar tracer my $wiz = wizard get => sub { print STDERR "got ${$_[0]}\n" }, set => sub { print STDERR "set to ${$_[0]}\n" }, free => sub { print STDERR "${$_[0]} was deleted\n" } "gensig" With this tool, you can manually generate random magic signature between SIG_MIN and SIG_MAX inclusive. That's the way "wizard" creates them when no signature is supplied. # Generate a signature my $sig = gensig; "getsig" getsig $wiz This accessor returns the magic signature of this wizard. # Get $wiz signature my $sig = getsig $wiz; "cast" cast [$@%&*]var, [$wiz|$sig], ... This function associates $wiz magic to the variable supplied, without overwriting any other kind of magic. You can also supply the numeric signature $sig instead of $wiz. It returns true on success or when $wiz magic is already present, 0 on error, and "undef" when no magic corresponds to the given signature (in case $sig was supplied). All extra arguments specified after $wiz are passed to the private data constructor. If the variable isn't a hash, any "uvar" callback of the wizard is safely ignored. # Casts $wiz onto $x. If $wiz isn't a signature, undef can't be returned. my $x; die 'error' unless cast $x, $wiz; The "var" argument can be an array or hash value. Magic for those behaves like for any other scalar, except that it is dispelled when the entry is deleted from the container. For example, if you want to call "POSIX::tzset" each time the 'TZ' environment variable is changed in %ENV, you can use : use POSIX; cast $ENV{TZ}, wizard set => sub { POSIX::tzset(); () }; If you want to overcome the possible deletion of the 'TZ' entry, you have no choice but to rely on "store" uvar magic. "getdata" getdata [$@%&*]var, [$wiz|$sig] This accessor fetches the private data associated with the magic $wiz (or the signature $sig) in the variable. "undef" is returned when no such magic or data is found, or when $sig does not represent a current valid magic object. # Get the attached data. my $data = getdata $x, $wiz or die 'no such magic or magic has no data'; "dispell" dispell [$@%&*]variable, [$wiz|$sig] The exact opposite of "cast" : it dissociates $wiz magic from the variable. You can also pass the magic signature $sig as the second argument. True is returned on success, 0 on error or when no magic represented by $wiz could be found in the variable, and "undef" when no magic corresponds to the given signature (in case $sig was supplied). # Dispell now. If $wiz isn't a signature, undef can't be returned. die 'no such magic or error' unless dispell $x, $wiz; EXPORT The functions "wizard", "gensig", "getsig", "cast", "getdata" and "dispell" are only exported on request. All of them are exported by the tags ':funcs' and ':all'. The constants "SIG_MIN", "SIG_MAX", "SIG_NBR", "MGf_COPY", "MGf_DUP", "MGf_LOCAL" and "VMG_UVAR" are also only exported on request. They are all exported by the tags ':consts' and ':all'. CAVEATS If you store a magic object in the private data slot, the magic won't be accessible by "getdata" since it's not copied by assignation. The only way to address this would be to return a reference. If you define a wizard with a "free" callback and cast it on itself, this destructor won't be called because the wizard will be destroyed first. DEPENDENCIES perl 5.8. Carp (standard since perl 5), XSLoader (standard since perl 5.006). Copy tests need Tie::Array (standard since perl 5.005) and Tie::Hash (since 5.002). Some uvar tests need Hash::Util::FieldHash (standard since perl 5.009004). Glob tests need Symbol (standard since perl 5.002). Threads tests need threads and threads::shared. SEE ALSO perlguts and perlapi for internal information about magic. perltie and overload for other ways of enhancing objects. AUTHOR Vincent Pit, "", . You can contact me by mail or on "irc.perl.org" (vincent). BUGS Please report any bugs or feature requests to "bug-variable-magic at rt.cpan.org", or through the web interface at . I will be notified, and then you'll automatically be notified of progress on your bug as I make changes. SUPPORT You can find documentation for this module with the perldoc command. perldoc Variable::Magic Tests code coverage report is available at . COPYRIGHT & LICENSE Copyright 2007-2009 Vincent Pit, all rights reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.