SDL
3.0
Here is a list of all enum values with links to the files they belong to:
- g -
SDL_GAMEPAD_AXIS_COUNT :
SDL_gamepad.h
SDL_GAMEPAD_AXIS_INVALID :
SDL_gamepad.h
SDL_GAMEPAD_AXIS_LEFT_TRIGGER :
SDL_gamepad.h
SDL_GAMEPAD_AXIS_LEFTX :
SDL_gamepad.h
SDL_GAMEPAD_AXIS_LEFTY :
SDL_gamepad.h
SDL_GAMEPAD_AXIS_RIGHT_TRIGGER :
SDL_gamepad.h
SDL_GAMEPAD_AXIS_RIGHTX :
SDL_gamepad.h
SDL_GAMEPAD_AXIS_RIGHTY :
SDL_gamepad.h
SDL_GAMEPAD_BINDTYPE_AXIS :
SDL_gamepad.h
SDL_GAMEPAD_BINDTYPE_BUTTON :
SDL_gamepad.h
SDL_GAMEPAD_BINDTYPE_HAT :
SDL_gamepad.h
SDL_GAMEPAD_BINDTYPE_NONE :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_BACK :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_COUNT :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_DPAD_DOWN :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_DPAD_LEFT :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_DPAD_RIGHT :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_DPAD_UP :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_EAST :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_GUIDE :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_INVALID :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_LABEL_A :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_LABEL_B :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_LABEL_CIRCLE :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_LABEL_CROSS :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_LABEL_SQUARE :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_LABEL_UNKNOWN :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_LABEL_X :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_LABEL_Y :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_LEFT_SHOULDER :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_LEFT_STICK :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_MISC1 :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_MISC2 :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_MISC3 :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_MISC4 :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_MISC5 :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_MISC6 :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_NORTH :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_RIGHT_STICK :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_SOUTH :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_START :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_TOUCHPAD :
SDL_gamepad.h
SDL_GAMEPAD_BUTTON_WEST :
SDL_gamepad.h
SDL_GAMEPAD_TYPE_COUNT :
SDL_gamepad.h
SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT :
SDL_gamepad.h
SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR :
SDL_gamepad.h
SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT :
SDL_gamepad.h
SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO :
SDL_gamepad.h
SDL_GAMEPAD_TYPE_PS3 :
SDL_gamepad.h
SDL_GAMEPAD_TYPE_PS4 :
SDL_gamepad.h
SDL_GAMEPAD_TYPE_PS5 :
SDL_gamepad.h
SDL_GAMEPAD_TYPE_STANDARD :
SDL_gamepad.h
SDL_GAMEPAD_TYPE_UNKNOWN :
SDL_gamepad.h
SDL_GAMEPAD_TYPE_XBOX360 :
SDL_gamepad.h
SDL_GAMEPAD_TYPE_XBOXONE :
SDL_gamepad.h
SDL_GETEVENT :
SDL_events.h
SDL_GL_ACCELERATED_VISUAL :
SDL_video.h
SDL_GL_ACCUM_ALPHA_SIZE :
SDL_video.h
SDL_GL_ACCUM_BLUE_SIZE :
SDL_video.h
SDL_GL_ACCUM_GREEN_SIZE :
SDL_video.h
SDL_GL_ACCUM_RED_SIZE :
SDL_video.h
SDL_GL_ALPHA_SIZE :
SDL_video.h
SDL_GL_BLUE_SIZE :
SDL_video.h
SDL_GL_BUFFER_SIZE :
SDL_video.h
SDL_GL_CONTEXT_FLAGS :
SDL_video.h
SDL_GL_CONTEXT_MAJOR_VERSION :
SDL_video.h
SDL_GL_CONTEXT_MINOR_VERSION :
SDL_video.h
SDL_GL_CONTEXT_NO_ERROR :
SDL_video.h
SDL_GL_CONTEXT_PROFILE_MASK :
SDL_video.h
SDL_GL_CONTEXT_RELEASE_BEHAVIOR :
SDL_video.h
SDL_GL_CONTEXT_RESET_NOTIFICATION :
SDL_video.h
SDL_GL_DEPTH_SIZE :
SDL_video.h
SDL_GL_DOUBLEBUFFER :
SDL_video.h
SDL_GL_EGL_PLATFORM :
SDL_video.h
SDL_GL_FLOATBUFFERS :
SDL_video.h
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE :
SDL_video.h
SDL_GL_GREEN_SIZE :
SDL_video.h
SDL_GL_MULTISAMPLEBUFFERS :
SDL_video.h
SDL_GL_MULTISAMPLESAMPLES :
SDL_video.h
SDL_GL_RED_SIZE :
SDL_video.h
SDL_GL_RETAINED_BACKING :
SDL_video.h
SDL_GL_SHARE_WITH_CURRENT_CONTEXT :
SDL_video.h
SDL_GL_STENCIL_SIZE :
SDL_video.h
SDL_GL_STEREO :
SDL_video.h
SDL_GPU_BLENDFACTOR_CONSTANT_COLOR :
SDL_gpu.h
SDL_GPU_BLENDFACTOR_DST_ALPHA :
SDL_gpu.h
SDL_GPU_BLENDFACTOR_DST_COLOR :
SDL_gpu.h
SDL_GPU_BLENDFACTOR_INVALID :
SDL_gpu.h
SDL_GPU_BLENDFACTOR_ONE :
SDL_gpu.h
SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR :
SDL_gpu.h
SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA :
SDL_gpu.h
SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR :
SDL_gpu.h
SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA :
SDL_gpu.h
SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR :
SDL_gpu.h
SDL_GPU_BLENDFACTOR_SRC_ALPHA :
SDL_gpu.h
SDL_GPU_BLENDFACTOR_SRC_ALPHA_SATURATE :
SDL_gpu.h
SDL_GPU_BLENDFACTOR_SRC_COLOR :
SDL_gpu.h
SDL_GPU_BLENDFACTOR_ZERO :
SDL_gpu.h
SDL_GPU_BLENDOP_ADD :
SDL_gpu.h
SDL_GPU_BLENDOP_INVALID :
SDL_gpu.h
SDL_GPU_BLENDOP_MAX :
SDL_gpu.h
SDL_GPU_BLENDOP_MIN :
SDL_gpu.h
SDL_GPU_BLENDOP_REVERSE_SUBTRACT :
SDL_gpu.h
SDL_GPU_BLENDOP_SUBTRACT :
SDL_gpu.h
SDL_GPU_COMPAREOP_ALWAYS :
SDL_gpu.h
SDL_GPU_COMPAREOP_EQUAL :
SDL_gpu.h
SDL_GPU_COMPAREOP_GREATER :
SDL_gpu.h
SDL_GPU_COMPAREOP_GREATER_OR_EQUAL :
SDL_gpu.h
SDL_GPU_COMPAREOP_INVALID :
SDL_gpu.h
SDL_GPU_COMPAREOP_LESS :
SDL_gpu.h
SDL_GPU_COMPAREOP_LESS_OR_EQUAL :
SDL_gpu.h
SDL_GPU_COMPAREOP_NEVER :
SDL_gpu.h
SDL_GPU_COMPAREOP_NOT_EQUAL :
SDL_gpu.h
SDL_GPU_CUBEMAPFACE_NEGATIVEX :
SDL_gpu.h
SDL_GPU_CUBEMAPFACE_NEGATIVEY :
SDL_gpu.h
SDL_GPU_CUBEMAPFACE_NEGATIVEZ :
SDL_gpu.h
SDL_GPU_CUBEMAPFACE_POSITIVEX :
SDL_gpu.h
SDL_GPU_CUBEMAPFACE_POSITIVEY :
SDL_gpu.h
SDL_GPU_CUBEMAPFACE_POSITIVEZ :
SDL_gpu.h
SDL_GPU_CULLMODE_BACK :
SDL_gpu.h
SDL_GPU_CULLMODE_FRONT :
SDL_gpu.h
SDL_GPU_CULLMODE_NONE :
SDL_gpu.h
SDL_GPU_FILLMODE_FILL :
SDL_gpu.h
SDL_GPU_FILLMODE_LINE :
SDL_gpu.h
SDL_GPU_FILTER_LINEAR :
SDL_gpu.h
SDL_GPU_FILTER_NEAREST :
SDL_gpu.h
SDL_GPU_FRONTFACE_CLOCKWISE :
SDL_gpu.h
SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE :
SDL_gpu.h
SDL_GPU_INDEXELEMENTSIZE_16BIT :
SDL_gpu.h
SDL_GPU_INDEXELEMENTSIZE_32BIT :
SDL_gpu.h
SDL_GPU_LOADOP_CLEAR :
SDL_gpu.h
SDL_GPU_LOADOP_DONT_CARE :
SDL_gpu.h
SDL_GPU_LOADOP_LOAD :
SDL_gpu.h
SDL_GPU_PRESENTMODE_IMMEDIATE :
SDL_gpu.h
SDL_GPU_PRESENTMODE_MAILBOX :
SDL_gpu.h
SDL_GPU_PRESENTMODE_VSYNC :
SDL_gpu.h
SDL_GPU_PRIMITIVETYPE_LINELIST :
SDL_gpu.h
SDL_GPU_PRIMITIVETYPE_LINESTRIP :
SDL_gpu.h
SDL_GPU_PRIMITIVETYPE_POINTLIST :
SDL_gpu.h
SDL_GPU_PRIMITIVETYPE_TRIANGLELIST :
SDL_gpu.h
SDL_GPU_PRIMITIVETYPE_TRIANGLESTRIP :
SDL_gpu.h
SDL_GPU_SAMPLECOUNT_1 :
SDL_gpu.h
SDL_GPU_SAMPLECOUNT_2 :
SDL_gpu.h
SDL_GPU_SAMPLECOUNT_4 :
SDL_gpu.h
SDL_GPU_SAMPLECOUNT_8 :
SDL_gpu.h
SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE :
SDL_gpu.h
SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT :
SDL_gpu.h
SDL_GPU_SAMPLERADDRESSMODE_REPEAT :
SDL_gpu.h
SDL_GPU_SAMPLERMIPMAPMODE_LINEAR :
SDL_gpu.h
SDL_GPU_SAMPLERMIPMAPMODE_NEAREST :
SDL_gpu.h
SDL_GPU_SHADERSTAGE_FRAGMENT :
SDL_gpu.h
SDL_GPU_SHADERSTAGE_VERTEX :
SDL_gpu.h
SDL_GPU_STENCILOP_DECREMENT_AND_CLAMP :
SDL_gpu.h
SDL_GPU_STENCILOP_DECREMENT_AND_WRAP :
SDL_gpu.h
SDL_GPU_STENCILOP_INCREMENT_AND_CLAMP :
SDL_gpu.h
SDL_GPU_STENCILOP_INCREMENT_AND_WRAP :
SDL_gpu.h
SDL_GPU_STENCILOP_INVALID :
SDL_gpu.h
SDL_GPU_STENCILOP_INVERT :
SDL_gpu.h
SDL_GPU_STENCILOP_KEEP :
SDL_gpu.h
SDL_GPU_STENCILOP_REPLACE :
SDL_gpu.h
SDL_GPU_STENCILOP_ZERO :
SDL_gpu.h
SDL_GPU_STOREOP_DONT_CARE :
SDL_gpu.h
SDL_GPU_STOREOP_RESOLVE :
SDL_gpu.h
SDL_GPU_STOREOP_RESOLVE_AND_STORE :
SDL_gpu.h
SDL_GPU_STOREOP_STORE :
SDL_gpu.h
SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2048 :
SDL_gpu.h
SDL_GPU_SWAPCHAINCOMPOSITION_HDR_EXTENDED_LINEAR :
SDL_gpu.h
SDL_GPU_SWAPCHAINCOMPOSITION_SDR :
SDL_gpu.h
SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_A8_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_D16_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_D24_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_D32_FLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_INVALID :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R16_FLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R16_INT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R16_SNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R16_UINT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R16_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R16G16_INT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R16G16_SNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R16G16_UINT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R16G16_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R32_FLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R32_INT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R32_UINT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R32G32_INT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R32G32_UINT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R8_INT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R8_SNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R8_UINT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R8_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R8G8_INT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R8G8_SNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R8G8_UINT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R8G8_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM :
SDL_gpu.h
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB :
SDL_gpu.h
SDL_GPU_TEXTURETYPE_2D :
SDL_gpu.h
SDL_GPU_TEXTURETYPE_2D_ARRAY :
SDL_gpu.h
SDL_GPU_TEXTURETYPE_3D :
SDL_gpu.h
SDL_GPU_TEXTURETYPE_CUBE :
SDL_gpu.h
SDL_GPU_TEXTURETYPE_CUBE_ARRAY :
SDL_gpu.h
SDL_GPU_TRANSFERBUFFERUSAGE_DOWNLOAD :
SDL_gpu.h
SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_BYTE2 :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_BYTE2_NORM :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_BYTE4 :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_BYTE4_NORM :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_FLOAT :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2 :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3 :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4 :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_HALF2 :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_HALF4 :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_INT :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_INT2 :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_INT3 :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_INT4 :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_INVALID :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_SHORT2 :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_SHORT2_NORM :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_SHORT4 :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_SHORT4_NORM :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2 :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2_NORM :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4 :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4_NORM :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_UINT :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_UINT2 :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_UINT3 :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_UINT4 :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_USHORT2 :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_USHORT2_NORM :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_USHORT4 :
SDL_gpu.h
SDL_GPU_VERTEXELEMENTFORMAT_USHORT4_NORM :
SDL_gpu.h
SDL_GPU_VERTEXINPUTRATE_INSTANCE :
SDL_gpu.h
SDL_GPU_VERTEXINPUTRATE_VERTEX :
SDL_gpu.h
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