toplevel.h Example File
graphicsview/portedasteroids/toplevel.h
/****************************************************************************
**
** Copyright (C) 2006-2006 Trolltech ASA. All rights reserved.
**
** This file is part of the example classes of the Qt Toolkit.
**
** Licensees holding valid Qt Preview licenses may use this file in
** accordance with the Qt Preview License Agreement provided with the
** Software.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
** information about Qt Commercial License Agreements.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
****************************************************************************/
/*
* KAsteroids - Copyright (c) Martin R. Jones 1997
*
* Part of the KDE project
*/
#ifndef __KAST_TOPLEVEL_H__
#define __KAST_TOPLEVEL_H__
#include <q3mainwindow.h>
#include <q3dict.h>
#include <qmap.h>
//Added by qt3to4:
#include <QShowEvent>
#include <QHideEvent>
#include <QKeyEvent>
#include "view.h"
class KALedMeter;
class QLCDNumber;
class KAstTopLevel : public Q3MainWindow
{
Q_OBJECT
public:
KAstTopLevel( QWidget *parent=0, const char *name=0 );
virtual ~KAstTopLevel();
private:
void playSound( const char *snd );
void readSoundMapping();
void doStats();
protected:
virtual void showEvent( QShowEvent * );
virtual void hideEvent( QHideEvent * );
virtual void keyPressEvent( QKeyEvent *event );
virtual void keyReleaseEvent( QKeyEvent *event );
private slots:
void slotNewGame();
void slotShipKilled();
void slotRockHit( int size );
void slotRocksRemoved();
void slotUpdateVitals();
private:
KAsteroidsView *view;
QLCDNumber *scoreLCD;
QLCDNumber *levelLCD;
QLCDNumber *shipsLCD;
QLCDNumber *teleportsLCD;
// QLCDNumber *bombsLCD;
QLCDNumber *brakesLCD;
QLCDNumber *shieldLCD;
QLCDNumber *shootLCD;
KALedMeter *powerMeter;
bool sound;
Q3Dict<QString> soundDict;
// waiting for user to press Enter to launch a ship
bool waitShip;
bool isPaused;
int shipsRemain;
int score;
int level;
bool showHiscores;
enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport,
Brake, Shield, Pause, NewGame };
QMap<int,Action> actions;
};
#endif