29 #ifndef __Ogre_TerrainPaging_H__
30 #define __Ogre_TerrainPaging_H__
42 class TerrainPagedWorldSection;
#define _OgreTerrainExport
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
The PageManager is the entry point through which you load all PagedWorld instances,...
A factory class for creating types of world section.
Represents a section of the PagedWorld which uses a given PageStrategy, and which is made up of a gen...
This class represents a collection of pages which make up a world.
Manages the organisation and rendering of a 'scene' i.e.
static const String BLANK
Constant blank string, useful for returning by ref where local does not exist.
Helper class to assist you in managing multiple terrain instances that are connected to each other.
A world section which includes paged terrain.
void destroyInstance(PagedWorldSection *)
const String & getName() const
static const String FACTORY_NAME
PagedWorldSection * createInstance(const String &name, PagedWorld *parent, SceneManager *sm)
This class is the 'core' class for paging terrain, that will integrate with the larger paging system ...
TerrainPaging(PageManager *pageMgr)
Constructor.
TerrainPagedWorldSection * createWorldSection(PagedWorld *world, TerrainGroup *terrainGroup, Real loadRadius, Real holdRadius, int32 minX=-10, int32 minY=-10, int32 maxX=10, int32 maxY=10, const String §ionName=StringUtil::BLANK, uint32 loadingIntervalMs=900)
Create a TerrainPagedWorldSection.
SectionFactory mSectionFactory
float Real
Software floating point type.