OgreLodListener.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
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28 
29 #ifndef __LodListener_H__
30 #define __LodListener_H__
31 
32 
33 #include "OgrePrerequisites.h"
34 
35 namespace Ogre {
36 
45  {
48 
51  };
52 
55  {
58 
61 
64 
67 
70  };
71 
74  {
77 
80 
83 
86 
89  };
90 
91 
118  {
119  public:
120 
121  virtual ~LodListener() {}
122 
135  { (void)evt; return false; }
136 
144  { (void)evt; }
145 
163  { (void)evt; return false; }
164 
172  { (void)evt; }
173 
191  { (void)evt; return false; }
192 
200  { (void)evt; }
201 
202  };
205 }
206 
207 #endif
#define _OgreExport
Definition: OgrePlatform.h:257
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:87
Defines an instance of a discrete, movable object based on a Mesh.
Definition: OgreEntity.h:83
A interface class defining a listener which can be used to receive notifications of LOD events.
virtual bool prequeueEntityMaterialLodChanged(EntityMaterialLodChangedEvent &evt)
Called before an entity's material LOD has changed.
virtual void postqueueMovableObjectLodChanged(const MovableObjectLodChangedEvent &evt)
Called after a movable object's LOD has changed.
virtual bool prequeueEntityMeshLodChanged(EntityMeshLodChangedEvent &evt)
Called before an entity's mesh LOD has changed.
virtual void postqueueEntityMeshLodChanged(const EntityMeshLodChangedEvent &evt)
Called after an entity's mesh LOD has changed.
virtual void postqueueEntityMaterialLodChanged(const EntityMaterialLodChangedEvent &evt)
Called after an entity's material LOD has changed.
virtual bool prequeueMovableObjectLodChanged(const MovableObjectLodChangedEvent &evt)
Called before a movable object's LOD has changed.
Abstract class defining a movable object in a scene.
Utility class which defines the sub-parts of an Entity.
Definition: OgreSubEntity.h:64
float Real
Software floating point type.
unsigned short ushort
Struct containing information about a material LOD change event for entities.
SubEntity * subEntity
The sub-entity whose material's level of detail has changed.
ushort newLodIndex
New level of detail index.
Camera * camera
The camera with respect to which the level of detail has changed.
Real lodValue
LOD value as determined by LOD strategy.
ushort previousLodIndex
Previous level of detail index.
Struct containing information about a mesh LOD change event for entities.
ushort previousLodIndex
Previous level of detail index.
Real lodValue
LOD value as determined by LOD strategy.
ushort newLodIndex
New level of detail index.
Camera * camera
The camera with respect to which the level of detail has changed.
Entity * entity
The entity whose level of detail has changed.
Struct containing information about a LOD change event for movable objects.
MovableObject * movableObject
The movable object whose level of detail has changed.
Camera * camera
The camera with respect to which the level of detail has changed.

Copyright © 2012 Torus Knot Software Ltd
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