OgreTerrainPaging.h
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1 /*
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28 
29 #ifndef __Ogre_TerrainPaging_H__
30 #define __Ogre_TerrainPaging_H__
31 
33 #include "OgrePagedWorldSection.h"
34 #include "OgrePageManager.h"
35 
36 
37 
38 namespace Ogre
39 {
40  class PagedWorld;
41  class TerrainGroup;
42  class TerrainPagedWorldSection;
43 
73  {
74  public:
79  virtual ~TerrainPaging();
80 
108  Real loadRadius, Real holdRadius,
109  int32 minX = -10, int32 minY = -10, int32 maxX = 10, int32 maxY = 10,
110  const String& sectionName = StringUtil::BLANK, uint32 loadingIntervalMs = 900);
111 
112  protected:
114 
116  {
117  public:
118  static const String FACTORY_NAME;
119  const String& getName() const;
122 
123  };
124 
126 
127  };
128 
129 
130 
131 
132 
135 }
136 
137 #endif
#define _OgreTerrainExport
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
The PageManager is the entry point through which you load all PagedWorld instances,...
A factory class for creating types of world section.
Represents a section of the PagedWorld which uses a given PageStrategy, and which is made up of a gen...
This class represents a collection of pages which make up a world.
Manages the organisation and rendering of a 'scene' i.e.
static const String BLANK
Constant blank string, useful for returning by ref where local does not exist.
Definition: OgreString.h:196
Helper class to assist you in managing multiple terrain instances that are connected to each other.
A world section which includes paged terrain.
void destroyInstance(PagedWorldSection *)
const String & getName() const
PagedWorldSection * createInstance(const String &name, PagedWorld *parent, SceneManager *sm)
This class is the 'core' class for paging terrain, that will integrate with the larger paging system ...
TerrainPaging(PageManager *pageMgr)
Constructor.
TerrainPagedWorldSection * createWorldSection(PagedWorld *world, TerrainGroup *terrainGroup, Real loadRadius, Real holdRadius, int32 minX=-10, int32 minY=-10, int32 maxX=10, int32 maxY=10, const String &sectionName=StringUtil::BLANK, uint32 loadingIntervalMs=900)
Create a TerrainPagedWorldSection.
SectionFactory mSectionFactory
virtual ~TerrainPaging()
int int32
Definition: OgrePlatform.h:362
float Real
Software floating point type.
unsigned int uint32
Definition: OgrePlatform.h:359
_StringBase String

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