Irrlicht 3D Engine
ESceneNodeAnimatorTypes.h File Reference

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Namespaces

namespace  irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
namespace  irr::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
 

Enumerations

enum  irr::scene::ESCENE_NODE_ANIMATOR_TYPE {
  irr::scene::ESNAT_FLY_CIRCLE = 0 , irr::scene::ESNAT_FLY_STRAIGHT , irr::scene::ESNAT_FOLLOW_SPLINE , irr::scene::ESNAT_ROTATION ,
  irr::scene::ESNAT_TEXTURE , irr::scene::ESNAT_DELETION , irr::scene::ESNAT_COLLISION_RESPONSE , irr::scene::ESNAT_CAMERA_FPS ,
  irr::scene::ESNAT_CAMERA_MAYA , irr::scene::ESNAT_COUNT , irr::scene::ESNAT_UNKNOWN , irr::scene::ESNAT_FORCE_32_BIT = 0x7fffffff
}
 An enumeration for all types of built-in scene node animators. More...