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IGUIImage.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_GUI_IMAGE_H_INCLUDED__
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#define __I_GUI_IMAGE_H_INCLUDED__
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#include "
IGUIElement.h
"
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namespace
irr
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{
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namespace
video
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{
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class
ITexture;
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}
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namespace
gui
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{
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class
IGUIImage
:
public
IGUIElement
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{
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public
:
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IGUIImage
(
IGUIEnvironment
* environment,
IGUIElement
* parent,
s32
id
,
core::rect<s32>
rectangle)
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:
IGUIElement
(
EGUIET_IMAGE
, environment, parent, id, rectangle) {}
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virtual
void
setImage
(
video::ITexture
* image) = 0;
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virtual
video::ITexture
*
getImage
()
const
= 0;
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virtual
void
setColor
(
video::SColor
color) = 0;
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virtual
void
setScaleImage
(
bool
scale) = 0;
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virtual
void
setUseAlphaChannel
(
bool
use) = 0;
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virtual
video::SColor
getColor
()
const
= 0;
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virtual
bool
isImageScaled
()
const
= 0;
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virtual
bool
isAlphaChannelUsed
()
const
= 0;
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};
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}
// end namespace gui
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}
// end namespace irr
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#endif
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sat Apr 20 2019 06:56:49 for Irrlicht 3D Engine by
Doxygen
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