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IParticleRotationAffector.h
Go to the documentation of this file.
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
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#define __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
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#include "
IParticleAffector.h
"
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namespace
irr
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{
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namespace
scene
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{
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class
IParticleRotationAffector
:
public
IParticleAffector
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{
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public
:
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virtual
void
setPivotPoint
(
const
core::vector3df
& point ) = 0;
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virtual
void
setSpeed
(
const
core::vector3df
& speed ) = 0;
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virtual
const
core::vector3df
&
getPivotPoint
()
const
= 0;
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virtual
const
core::vector3df
&
getSpeed
()
const
= 0;
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virtual
E_PARTICLE_AFFECTOR_TYPE
getType
()
const
{
return
EPAT_ROTATE
; }
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};
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}
// end namespace scene
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}
// end namespace irr
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#endif // __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sat Apr 20 2019 06:56:49 for Irrlicht 3D Engine by
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