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SParticle.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __S_PARTICLE_H_INCLUDED__
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#define __S_PARTICLE_H_INCLUDED__
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#include "
vector3d.h
"
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#include "
dimension2d.h
"
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#include "
SColor.h
"
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namespace
irr
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{
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namespace
scene
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{
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struct
SParticle
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{
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core::vector3df
pos
;
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core::vector3df
vector
;
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u32
startTime
;
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u32
endTime
;
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video::SColor
color
;
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video::SColor
startColor
;
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core::vector3df
startVector
;
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core::dimension2df
size
;
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core::dimension2df
startSize
;
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};
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}
// end namespace scene
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}
// end namespace irr
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#endif
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sat Apr 20 2019 06:56:50 for Irrlicht 3D Engine by
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