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IParticleSphereEmitter.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_PARTICLE_SPHERE_EMITTER_H_INCLUDED__
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#define __I_PARTICLE_SPHERE_EMITTER_H_INCLUDED__
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#include "
IParticleEmitter.h
"
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namespace
irr
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{
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namespace
scene
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{
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class
IParticleSphereEmitter
:
public
IParticleEmitter
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{
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public
:
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virtual
void
setCenter
(
const
core::vector3df
& center ) = 0;
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virtual
void
setRadius
(
f32
radius ) = 0;
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virtual
const
core::vector3df
&
getCenter
()
const
= 0;
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virtual
f32
getRadius
()
const
= 0;
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virtual
E_PARTICLE_EMITTER_TYPE
getType
()
const
{
return
EPET_SPHERE
; }
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};
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}
// end namespace scene
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}
// end namespace irr
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#endif
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sat Apr 20 2019 06:56:49 for Irrlicht 3D Engine by
Doxygen
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