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IMaterialRenderer.h
Go to the documentation of this file.
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_MATERIAL_RENDERER_H_INCLUDED__
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#define __I_MATERIAL_RENDERER_H_INCLUDED__
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#include "
IReferenceCounted.h
"
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#include "
SMaterial.h
"
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#include "
S3DVertex.h
"
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namespace
irr
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{
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namespace
video
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{
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class
IVideoDriver;
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class
IMaterialRendererServices;
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class
IMaterialRenderer
:
public
virtual
IReferenceCounted
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{
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public
:
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virtual
void
OnSetMaterial
(
const
SMaterial
& material,
const
SMaterial
& lastMaterial,
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bool
resetAllRenderstates,
IMaterialRendererServices
* services) {}
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virtual
bool
OnRender
(
IMaterialRendererServices
* service,
E_VERTEX_TYPE
vtxtype) {
return
true
; }
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virtual
void
OnUnsetMaterial
() {}
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virtual
bool
isTransparent
()
const
{
return
false
; }
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virtual
s32
getRenderCapability
()
const
{
return
0; }
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};
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}
// end namespace video
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}
// end namespace irr
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#endif
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sat Apr 20 2019 06:56:49 for Irrlicht 3D Engine by
Doxygen
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