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IFileList.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_FILE_LIST_H_INCLUDED__
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#define __I_FILE_LIST_H_INCLUDED__
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#include "
IReferenceCounted.h
"
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#include "
path.h
"
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namespace
irr
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{
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namespace
io
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{
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class
IFileList
:
public
virtual
IReferenceCounted
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{
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public
:
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virtual
u32
getFileCount
()
const
= 0;
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virtual
const
io::path
&
getFileName
(
u32
index)
const
= 0;
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virtual
const
io::path
&
getFullFileName
(
u32
index)
const
= 0;
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virtual
u32
getFileSize
(
u32
index)
const
= 0;
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virtual
u32
getFileOffset
(
u32
index)
const
= 0;
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virtual
u32
getID
(
u32
index)
const
= 0;
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virtual
bool
isDirectory
(
u32
index)
const
= 0;
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virtual
s32
findFile
(
const
io::path
& filename,
bool
isFolder=
false
)
const
= 0;
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virtual
const
io::path
&
getPath
()
const
= 0;
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virtual
u32
addItem
(
const
io::path
& fullPath,
u32
offset,
u32
size,
bool
isDirectory
,
u32
id
=0) = 0;
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virtual
void
sort
() = 0;
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};
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}
// end namespace irr
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}
// end namespace io
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#endif
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sat Apr 20 2019 06:56:49 for Irrlicht 3D Engine by
Doxygen
1.8.1.2