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Irrlicht 3D Engine
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5 #ifndef __I_WRITE_FILE_H_INCLUDED__
6 #define __I_WRITE_FILE_H_INCLUDED__
24 virtual s32 write(
const void* buffer,
u32 sizeToWrite) = 0;
32 virtual bool seek(
long finalPos,
bool relativeMovement =
false) = 0;
36 virtual long getPos()
const = 0;