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IMeshWriter.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_I_MESH_WRITER_H_INCLUDED__
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#define __IRR_I_MESH_WRITER_H_INCLUDED__
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#include "
IReferenceCounted.h
"
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#include "
EMeshWriterEnums.h
"
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namespace
irr
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{
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namespace
io
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{
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class
IWriteFile;
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}
// end namespace io
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namespace
scene
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{
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class
IMesh;
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class
IMeshWriter
:
public
virtual
IReferenceCounted
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{
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public
:
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virtual
~IMeshWriter
() {}
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virtual
EMESH_WRITER_TYPE
getType
()
const
= 0;
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virtual
bool
writeMesh
(
io::IWriteFile
* file,
scene::IMesh
* mesh,
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s32
flags=
EMWF_NONE
) = 0;
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// Writes an animated mesh
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// for future use, no writer is able to write animated meshes currently
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/* \return Returns true if sucessful */
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//virtual bool writeAnimatedMesh(io::IWriteFile* file,
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// scene::IAnimatedMesh* mesh,
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// s32 flags=EMWF_NONE) = 0;
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};
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}
// end namespace
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}
// end namespace
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#endif
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sat Apr 20 2019 06:56:49 for Irrlicht 3D Engine by
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