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IAnimatedMesh.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_ANIMATED_MESH_H_INCLUDED__
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#define __I_ANIMATED_MESH_H_INCLUDED__
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#include "
aabbox3d.h
"
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#include "
IMesh.h
"
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namespace
irr
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{
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namespace
scene
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{
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enum
E_ANIMATED_MESH_TYPE
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{
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EAMT_UNKNOWN
= 0,
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EAMT_MD2
,
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EAMT_MD3
,
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EAMT_OBJ
,
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EAMT_BSP
,
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EAMT_3DS
,
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EAMT_MY3D
,
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EAMT_LMTS
,
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EAMT_CSM
,
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EAMT_OCT
,
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EAMT_MDL_HALFLIFE
,
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EAMT_SKINNED
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};
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class
IAnimatedMesh
:
public
IMesh
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{
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public
:
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virtual
u32
getFrameCount
()
const
= 0;
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virtual
f32
getAnimationSpeed
()
const
= 0;
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virtual
void
setAnimationSpeed
(
f32
fps) =0;
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virtual
IMesh
*
getMesh
(
s32
frame,
s32
detailLevel=255,
s32
startFrameLoop=-1,
s32
endFrameLoop=-1) = 0;
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virtual
E_ANIMATED_MESH_TYPE
getMeshType
()
const
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{
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return
EAMT_UNKNOWN
;
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}
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};
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}
// end namespace scene
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}
// end namespace irr
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#endif
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sat Apr 20 2019 06:56:49 for Irrlicht 3D Engine by
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