SDL 3.0
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Macros | |
#define | SDL_PLATFORM_WINDOWS 1 |
#define | HAVE_WINAPIFAMILY_H 0 |
#define | WINAPI_FAMILY_WINRT 0 |
#define | SDL_WINAPI_FAMILY_PHONE 0 |
#define | SDL_PLATFORM_WIN32 1 |
#define HAVE_WINAPIFAMILY_H 0 |
Definition at line 350 of file SDL_platform_defines.h.
#define SDL_PLATFORM_WIN32 1 |
A preprocessor macro that is only defined if compiling for desktop Windows.
Despite the "32", this also covers 64-bit Windows; as an informal convention, its system layer tends to still be referred to as "the Win32 API."
Definition at line 408 of file SDL_platform_defines.h.
#define SDL_PLATFORM_WINDOWS 1 |
A preprocessor macro that is only defined if compiling for Windows.
This also covers several other platforms, like Microsoft GDK, Xbox, WinRT, etc. Each will have their own more-specific platform macros, too.
Definition at line 336 of file SDL_platform_defines.h.
#define SDL_WINAPI_FAMILY_PHONE 0 |
Definition at line 363 of file SDL_platform_defines.h.
#define WINAPI_FAMILY_WINRT 0 |
Definition at line 357 of file SDL_platform_defines.h.