#include <SDL_gpu.h>
A structure specifying the parameters of a compute pipeline state.
- Since
- This struct is available since SDL 3.1.3
- See also
- SDL_CreateGPUComputePipeline
Definition at line 1678 of file SDL_gpu.h.
◆ code
const Uint8* SDL_GPUComputePipelineCreateInfo::code |
A pointer to compute shader code.
Definition at line 1681 of file SDL_gpu.h.
◆ code_size
size_t SDL_GPUComputePipelineCreateInfo::code_size |
The size in bytes of the compute shader code pointed to.
Definition at line 1680 of file SDL_gpu.h.
◆ entrypoint
const char* SDL_GPUComputePipelineCreateInfo::entrypoint |
A pointer to a null-terminated UTF-8 string specifying the entry point function name for the shader.
Definition at line 1682 of file SDL_gpu.h.
◆ format
The format of the compute shader code.
Definition at line 1683 of file SDL_gpu.h.
◆ num_readonly_storage_buffers
Uint32 SDL_GPUComputePipelineCreateInfo::num_readonly_storage_buffers |
The number of readonly storage buffers defined in the shader.
Definition at line 1686 of file SDL_gpu.h.
◆ num_readonly_storage_textures
Uint32 SDL_GPUComputePipelineCreateInfo::num_readonly_storage_textures |
The number of readonly storage textures defined in the shader.
Definition at line 1685 of file SDL_gpu.h.
◆ num_readwrite_storage_buffers
Uint32 SDL_GPUComputePipelineCreateInfo::num_readwrite_storage_buffers |
The number of read-write storage buffers defined in the shader.
Definition at line 1688 of file SDL_gpu.h.
◆ num_readwrite_storage_textures
Uint32 SDL_GPUComputePipelineCreateInfo::num_readwrite_storage_textures |
The number of read-write storage textures defined in the shader.
Definition at line 1687 of file SDL_gpu.h.
◆ num_samplers
Uint32 SDL_GPUComputePipelineCreateInfo::num_samplers |
The number of samplers defined in the shader.
Definition at line 1684 of file SDL_gpu.h.
◆ num_uniform_buffers
Uint32 SDL_GPUComputePipelineCreateInfo::num_uniform_buffers |
The number of uniform buffers defined in the shader.
Definition at line 1689 of file SDL_gpu.h.
◆ props
A properties ID for extensions. Should be 0 if no extensions are needed.
Definition at line 1694 of file SDL_gpu.h.
◆ threadcount_x
Uint32 SDL_GPUComputePipelineCreateInfo::threadcount_x |
The number of threads in the X dimension. This should match the value in the shader.
Definition at line 1690 of file SDL_gpu.h.
◆ threadcount_y
Uint32 SDL_GPUComputePipelineCreateInfo::threadcount_y |
The number of threads in the Y dimension. This should match the value in the shader.
Definition at line 1691 of file SDL_gpu.h.
◆ threadcount_z
Uint32 SDL_GPUComputePipelineCreateInfo::threadcount_z |
The number of threads in the Z dimension. This should match the value in the shader.
Definition at line 1692 of file SDL_gpu.h.
The documentation for this struct was generated from the following file: