SDL 3.0
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#include <SDL_events.h>
Data Fields | |
SDL_EventType | type |
Uint32 | reserved |
Uint64 | timestamp |
SDL_WindowID | windowID |
SDL_PenID | which |
SDL_PenInputFlags | pen_state |
float | x |
float | y |
Pressure-sensitive pen motion event structure (event.pmotion.*)
Depending on the hardware, you may get motion events when the pen is not touching a tablet, for tracking a pen even when it isn't drawing. You should listen for SDL_EVENT_PEN_DOWN and SDL_EVENT_PEN_UP events, or check pen_state & SDL_PEN_INPUT_DOWN
to decide if a pen is "drawing" when dealing with pen motion.
Definition at line 815 of file SDL_events.h.
SDL_PenInputFlags SDL_PenMotionEvent::pen_state |
Complete pen input state at time of event
Definition at line 822 of file SDL_events.h.
Uint32 SDL_PenMotionEvent::reserved |
Definition at line 818 of file SDL_events.h.
Uint64 SDL_PenMotionEvent::timestamp |
In nanoseconds, populated using SDL_GetTicksNS()
Definition at line 819 of file SDL_events.h.
SDL_EventType SDL_PenMotionEvent::type |
SDL_EVENT_PEN_MOTION
Definition at line 817 of file SDL_events.h.
SDL_PenID SDL_PenMotionEvent::which |
The pen instance id
Definition at line 821 of file SDL_events.h.
SDL_WindowID SDL_PenMotionEvent::windowID |
The window with mouse focus, if any
Definition at line 820 of file SDL_events.h.
float SDL_PenMotionEvent::x |
X coordinate, relative to window
Definition at line 823 of file SDL_events.h.
float SDL_PenMotionEvent::y |
Y coordinate, relative to window
Definition at line 824 of file SDL_events.h.