SDL 3.0
SDL_GamepadAxisEvent Struct Reference

#include <SDL_events.h>

Data Fields

SDL_EventType type
 
Uint32 reserved
 
Uint64 timestamp
 
SDL_JoystickID which
 
Uint8 axis
 
Uint8 padding1
 
Uint8 padding2
 
Uint8 padding3
 
Sint16 value
 
Uint16 padding4
 

Detailed Description

Gamepad axis motion event structure (event.gaxis.*)

Since
This struct is available since SDL 3.1.3.

Definition at line 612 of file SDL_events.h.

Field Documentation

◆ axis

Uint8 SDL_GamepadAxisEvent::axis

The gamepad axis (SDL_GamepadAxis)

Definition at line 618 of file SDL_events.h.

◆ padding1

Uint8 SDL_GamepadAxisEvent::padding1

Definition at line 619 of file SDL_events.h.

◆ padding2

Uint8 SDL_GamepadAxisEvent::padding2

Definition at line 620 of file SDL_events.h.

◆ padding3

Uint8 SDL_GamepadAxisEvent::padding3

Definition at line 621 of file SDL_events.h.

◆ padding4

Uint16 SDL_GamepadAxisEvent::padding4

Definition at line 623 of file SDL_events.h.

◆ reserved

Uint32 SDL_GamepadAxisEvent::reserved

Definition at line 615 of file SDL_events.h.

◆ timestamp

Uint64 SDL_GamepadAxisEvent::timestamp

In nanoseconds, populated using SDL_GetTicksNS()

Definition at line 616 of file SDL_events.h.

◆ type

SDL_EventType SDL_GamepadAxisEvent::type

SDL_EVENT_GAMEPAD_AXIS_MOTION

Definition at line 614 of file SDL_events.h.

◆ value

Sint16 SDL_GamepadAxisEvent::value

The axis value (range: -32768 to 32767)

Definition at line 622 of file SDL_events.h.

◆ which

SDL_JoystickID SDL_GamepadAxisEvent::which

The joystick instance id

Definition at line 617 of file SDL_events.h.


The documentation for this struct was generated from the following file: