26 #include "../SDL_sysvideo.h"
int HAIKU_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
void HAIKU_SetWindowPosition(_THIS, SDL_Window *window)
void HAIKU_MaximizeWindow(_THIS, SDL_Window *window)
void HAIKU_SetWindowTitle(_THIS, SDL_Window *window)
void HAIKU_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
A collection of pixels used in software blitting.
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
void HAIKU_RaiseWindow(_THIS, SDL_Window *window)
int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window *window, const Uint16 *ramp)
void HAIKU_HideWindow(_THIS, SDL_Window *window)
int HAIKU_CreateWindow(_THIS, SDL_Window *window)
void HAIKU_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
void HAIKU_DestroyWindow(_THIS, SDL_Window *window)
void HAIKU_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
EGLSurface EGLNativeWindowType * window
The type used to identify a window.
void HAIKU_RestoreWindow(_THIS, SDL_Window *window)
void HAIKU_ShowWindow(_THIS, SDL_Window *window)
SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
void HAIKU_MinimizeWindow(_THIS, SDL_Window *window)
void HAIKU_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
void HAIKU_SetWindowResizable(_THIS, SDL_Window *window, SDL_bool resizable)
int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window *window, Uint16 *ramp)
void HAIKU_SetWindowSize(_THIS, SDL_Window *window)