Go to the source code of this file.
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enum | D3D11_Shader {
SHADER_SOLID,
SHADER_RGB,
SHADER_YUV_JPEG,
SHADER_YUV_BT601,
SHADER_YUV_BT709,
SHADER_NV12_JPEG,
SHADER_NV12_BT601,
SHADER_NV12_BT709,
SHADER_NV21_JPEG,
SHADER_NV21_BT601,
SHADER_NV21_BT709,
NUM_SHADERS
} |
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Enumerator |
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SHADER_SOLID |
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SHADER_RGB |
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SHADER_YUV_JPEG |
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SHADER_YUV_BT601 |
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SHADER_YUV_BT709 |
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SHADER_NV12_JPEG |
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SHADER_NV12_BT601 |
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SHADER_NV12_BT709 |
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SHADER_NV21_JPEG |
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SHADER_NV21_BT601 |
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SHADER_NV21_BT709 |
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NUM_SHADERS |
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Definition at line 25 of file SDL_shaders_d3d11.h.
int D3D11_CreatePixelShader |
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ID3D11Device1 * |
d3dDevice, |
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D3D11_Shader |
shader, |
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ID3D11PixelShader ** |
pixelShader |
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) |
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int D3D11_CreateVertexShader |
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ID3D11Device1 * |
d3dDevice, |
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ID3D11VertexShader ** |
vertexShader, |
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ID3D11InputLayout ** |
inputLayout |
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) |
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