SDL  2.0
SDL_dynapi_procs.h File Reference
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Functions

 SDL_DYNAPI_PROC (int, SDL_SetError,(SDL_PRINTF_FORMAT_STRING const char *a,...),(a), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const char SDL_DYNAPI_PROC (void, SDL_LogVerbose,(int a, SDL_PRINTF_FORMAT_STRING const char *b,...),(a, b),) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char 
SDL_DYNAPI_PROC (void, SDL_LogInfo,(int a, SDL_PRINTF_FORMAT_STRING const char *b,...),(a, b),) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char 
SDL_DYNAPI_PROC (void, SDL_LogError,(int a, SDL_PRINTF_FORMAT_STRING const char *b,...),(a, b),) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char 
SDL_DYNAPI_PROC (void, SDL_LogMessage,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c,...),(a, b, c),) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return 
SDL_DYNAPI_PROC (int, SDL_snprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, SDL_PRINTF_FORMAT_STRING const char *c,...),(a, b, c), return) SDL_DYNAPI_PROC(SDL_Thread *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return 
SDL_DYNAPI_PROC (SDL_RWops *, SDL_RWFromFP,(void *a, SDL_bool b),(a, b), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return 
SDL_DYNAPI_PROC (int, SDL_InitSubSystem,(Uint32 a),(a), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32 
SDL_DYNAPI_PROC (Uint32, SDL_WasInit,(Uint32 a),(a), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32 
SDL_DYNAPI_PROC (SDL_assert_state, SDL_ReportAssertion,(SDL_assert_data *a, const char *b, const char *c, int d),(a, b, c, d), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void 
SDL_DYNAPI_PROC (const SDL_assert_data *, SDL_GetAssertionReport,(void),(), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void 
SDL_DYNAPI_PROC (SDL_bool, SDL_AtomicTryLock,(SDL_SpinLock *a),(a), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock 
SDL_DYNAPI_PROC (void, SDL_AtomicUnlock,(SDL_SpinLock *a),(a),) SDL_DYNAPI_PROC(SDL_bool
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return 
SDL_DYNAPI_PROC (int, SDL_AtomicSet,(SDL_atomic_t *a, int b),(a, b), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return 
SDL_DYNAPI_PROC (int, SDL_AtomicAdd,(SDL_atomic_t *a, int b),(a, b), return) SDL_DYNAPI_PROC(SDL_bool
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return 
SDL_DYNAPI_PROC (void *, SDL_AtomicSetPtr,(void **a, void *b),(a, b), return) SDL_DYNAPI_PROC(void *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return 
SDL_DYNAPI_PROC (int, SDL_GetNumAudioDrivers,(void),(), return) SDL_DYNAPI_PROC(const char *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return 
SDL_DYNAPI_PROC (int, SDL_AudioInit,(const char *a),(a), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return 
SDL_DYNAPI_PROC (const char *, SDL_GetCurrentAudioDriver,(void),(), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return 
SDL_DYNAPI_PROC (int, SDL_GetNumAudioDevices,(int a),(a), return) SDL_DYNAPI_PROC(const char *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return 
SDL_DYNAPI_PROC (SDL_AudioDeviceID, SDL_OpenAudioDevice,(const char *a, int b, const SDL_AudioSpec *c, SDL_AudioSpec *d, int e),(a, b, c, d, e), return) SDL_DYNAPI_PROC(SDL_AudioStatus
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return 
SDL_DYNAPI_PROC (SDL_AudioStatus, SDL_GetAudioDeviceStatus,(SDL_AudioDeviceID a),(a), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int 
SDL_DYNAPI_PROC (void, SDL_PauseAudioDevice,(SDL_AudioDeviceID a, int b),(a, b),) SDL_DYNAPI_PROC(SDL_AudioSpec *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return 
SDL_DYNAPI_PROC (void, SDL_FreeWAV,(Uint8 *a),(a),) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return 
SDL_DYNAPI_PROC (int, SDL_ConvertAudio,(SDL_AudioCVT *a),(a), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int 
SDL_DYNAPI_PROC (void, SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a, b, c, d, e),) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int 
SDL_DYNAPI_PROC (void, SDL_LockAudioDevice,(SDL_AudioDeviceID a),(a),) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int 
SDL_DYNAPI_PROC (void, SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int 
SDL_DYNAPI_PROC (void, SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return 
SDL_DYNAPI_PROC (char *, SDL_GetClipboardText,(void),(), return) SDL_DYNAPI_PROC(SDL_bool
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return 
SDL_DYNAPI_PROC (int, SDL_GetCPUCount,(void),(), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return 
SDL_DYNAPI_PROC (SDL_bool, SDL_HasRDTSC,(void),(), return) SDL_DYNAPI_PROC(SDL_bool
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return 
SDL_DYNAPI_PROC (SDL_bool, SDL_HasMMX,(void),(), return) SDL_DYNAPI_PROC(SDL_bool
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return 
SDL_DYNAPI_PROC (SDL_bool, SDL_HasSSE,(void),(), return) SDL_DYNAPI_PROC(SDL_bool
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return 
SDL_DYNAPI_PROC (SDL_bool, SDL_HasSSE3,(void),(), return) SDL_DYNAPI_PROC(SDL_bool
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return 
SDL_DYNAPI_PROC (SDL_bool, SDL_HasSSE42,(void),(), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return 
SDL_DYNAPI_PROC (const char *, SDL_GetError,(void),(), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return 
SDL_DYNAPI_PROC (int, SDL_Error,(SDL_errorcode a),(a), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return 
SDL_DYNAPI_PROC (int, SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a, b, c, d, e), return) SDL_DYNAPI_PROC(SDL_bool
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return 
SDL_DYNAPI_PROC (SDL_bool, SDL_HasEvents,(Uint32 a, Uint32 b),(a, b), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 
SDL_DYNAPI_PROC (void, SDL_FlushEvents,(Uint32 a, Uint32 b),(a, b),) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return 
SDL_DYNAPI_PROC (int, SDL_WaitEvent,(SDL_Event *a),(a), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return 
SDL_DYNAPI_PROC (int, SDL_PushEvent,(SDL_Event *a),(a), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void 
SDL_DYNAPI_PROC (SDL_bool, SDL_GetEventFilter,(SDL_EventFilter *a, void **b),(a, b), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void 
SDL_DYNAPI_PROC (void, SDL_DelEventWatch,(SDL_EventFilter a, void *b),(a, b),) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void 
SDL_DYNAPI_PROC (Uint8, SDL_EventState,(Uint32 a, int b),(a, b), return) SDL_DYNAPI_PROC(Uint32
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return 
SDL_DYNAPI_PROC (char *, SDL_GetBasePath,(void),(), return) SDL_DYNAPI_PROC(char *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return 
SDL_DYNAPI_PROC (int, SDL_GameControllerAddMapping,(const char *a),(a), return) SDL_DYNAPI_PROC(char *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return 
SDL_DYNAPI_PROC (char *, SDL_GameControllerMapping,(SDL_GameController *a),(a), return) SDL_DYNAPI_PROC(SDL_bool
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return 
SDL_DYNAPI_PROC (const char *, SDL_GameControllerNameForIndex,(int a),(a), return) SDL_DYNAPI_PROC(SDL_GameController *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return 
SDL_DYNAPI_PROC (const char *, SDL_GameControllerName,(SDL_GameController *a),(a), return) SDL_DYNAPI_PROC(SDL_bool
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return 
SDL_DYNAPI_PROC (SDL_Joystick *, SDL_GameControllerGetJoystick,(SDL_GameController *a),(a), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return 
SDL_DYNAPI_PROC (void, SDL_GameControllerUpdate,(void),(),) SDL_DYNAPI_PROC(SDL_GameControllerAxis
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return 
SDL_DYNAPI_PROC (const char *, SDL_GameControllerGetStringForAxis,(SDL_GameControllerAxis a),(a), return) SDL_DYNAPI_PROC(SDL_GameControllerButtonBind
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return 
SDL_DYNAPI_PROC (Sint16, SDL_GameControllerGetAxis,(SDL_GameController *a, SDL_GameControllerAxis b),(a, b), return) SDL_DYNAPI_PROC(SDL_GameControllerButton
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return 
SDL_DYNAPI_PROC (const char *, SDL_GameControllerGetStringForButton,(SDL_GameControllerButton a),(a), return) SDL_DYNAPI_PROC(SDL_GameControllerButtonBind
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return 
SDL_DYNAPI_PROC (Uint8, SDL_GameControllerGetButton,(SDL_GameController *a, SDL_GameControllerButton b),(a, b), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController 
SDL_DYNAPI_PROC (int, SDL_RecordGesture,(SDL_TouchID a),(a), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return 
SDL_DYNAPI_PROC (int, SDL_SaveDollarTemplate,(SDL_GestureID a, SDL_RWops *b),(a, b), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return 
SDL_DYNAPI_PROC (int, SDL_NumHaptics,(void),(), return) SDL_DYNAPI_PROC(const char *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return 
SDL_DYNAPI_PROC (SDL_Haptic *, SDL_HapticOpen,(int a),(a), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return 
SDL_DYNAPI_PROC (int, SDL_HapticIndex,(SDL_Haptic *a),(a), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return 
SDL_DYNAPI_PROC (SDL_Haptic *, SDL_HapticOpenFromMouse,(void),(), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return 
SDL_DYNAPI_PROC (SDL_Haptic *, SDL_HapticOpenFromJoystick,(SDL_Joystick *a),(a), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic 
SDL_DYNAPI_PROC (int, SDL_HapticNumEffects,(SDL_Haptic *a),(a), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return 
SDL_DYNAPI_PROC (unsigned int, SDL_HapticQuery,(SDL_Haptic *a),(a), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return 
SDL_DYNAPI_PROC (int, SDL_HapticEffectSupported,(SDL_Haptic *a, SDL_HapticEffect *b),(a, b), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return 
SDL_DYNAPI_PROC (int, SDL_HapticUpdateEffect,(SDL_Haptic *a, int b, SDL_HapticEffect *c),(a, b, c), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return 
SDL_DYNAPI_PROC (int, SDL_HapticStopEffect,(SDL_Haptic *a, int b),(a, b), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int 
SDL_DYNAPI_PROC (int, SDL_HapticGetEffectStatus,(SDL_Haptic *a, int b),(a, b), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return 
SDL_DYNAPI_PROC (int, SDL_HapticSetAutocenter,(SDL_Haptic *a, int b),(a, b), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return 
SDL_DYNAPI_PROC (int, SDL_HapticUnpause,(SDL_Haptic *a),(a), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return 
SDL_DYNAPI_PROC (int, SDL_HapticRumbleSupported,(SDL_Haptic *a),(a), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return 
SDL_DYNAPI_PROC (int, SDL_HapticRumblePlay,(SDL_Haptic *a, float b, Uint32 c),(a, b, c), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return 
SDL_DYNAPI_PROC (SDL_bool, SDL_SetHintWithPriority,(const char *a, const char *b, SDL_HintPriority c),(a, b, c), return) SDL_DYNAPI_PROC(SDL_bool
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return 
SDL_DYNAPI_PROC (const char *, SDL_GetHint,(const char *a),(a), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void 
SDL_DYNAPI_PROC (void, SDL_DelHintCallback,(const char *a, SDL_HintCallback b, void *c),(a, b, c),) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void 
SDL_DYNAPI_PROC (int, SDL_NumJoysticks,(void),(), return) SDL_DYNAPI_PROC(const char *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return 
SDL_DYNAPI_PROC (SDL_Joystick *, SDL_JoystickOpen,(int a),(a), return) SDL_DYNAPI_PROC(const char *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return 
SDL_DYNAPI_PROC (SDL_JoystickGUID, SDL_JoystickGetDeviceGUID,(int a),(a), return) SDL_DYNAPI_PROC(SDL_JoystickGUID
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return 
SDL_DYNAPI_PROC (void, SDL_JoystickGetGUIDString,(SDL_JoystickGUID a, char *b, int c),(a, b, c),) SDL_DYNAPI_PROC(SDL_JoystickGUID
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return 
SDL_DYNAPI_PROC (SDL_bool, SDL_JoystickGetAttached,(SDL_Joystick *a),(a), return) SDL_DYNAPI_PROC(SDL_JoystickID
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return 
SDL_DYNAPI_PROC (int, SDL_JoystickNumAxes,(SDL_Joystick *a),(a), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return 
SDL_DYNAPI_PROC (int, SDL_JoystickNumHats,(SDL_Joystick *a),(a), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return 
SDL_DYNAPI_PROC (void, SDL_JoystickUpdate,(void),(),) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return 
SDL_DYNAPI_PROC (Sint16, SDL_JoystickGetAxis,(SDL_Joystick *a, int b),(a, b), return) SDL_DYNAPI_PROC(Uint8
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return 
SDL_DYNAPI_PROC (int, SDL_JoystickGetBall,(SDL_Joystick *a, int b, int *c, int *d),(a, b, c, d), return) SDL_DYNAPI_PROC(Uint8
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return 
SDL_DYNAPI_PROC (void, SDL_JoystickClose,(SDL_Joystick *a),(a),) SDL_DYNAPI_PROC(SDL_Window *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return 
SDL_DYNAPI_PROC (const Uint8 *, SDL_GetKeyboardState,(int *a),(a), return) SDL_DYNAPI_PROC(SDL_Keymod
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return 
SDL_DYNAPI_PROC (void, SDL_SetModState,(SDL_Keymod a),(a),) SDL_DYNAPI_PROC(SDL_Keycode
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return 
SDL_DYNAPI_PROC (SDL_Scancode, SDL_GetScancodeFromKey,(SDL_Keycode a),(a), return) SDL_DYNAPI_PROC(const char *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return 
SDL_DYNAPI_PROC (SDL_Scancode, SDL_GetScancodeFromName,(const char *a),(a), return) SDL_DYNAPI_PROC(const char *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return 
SDL_DYNAPI_PROC (SDL_Keycode, SDL_GetKeyFromName,(const char *a),(a), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return 
SDL_DYNAPI_PROC (SDL_bool, SDL_IsTextInputActive,(void),(), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return 
SDL_DYNAPI_PROC (void, SDL_SetTextInputRect,(SDL_Rect *a),(a),) SDL_DYNAPI_PROC(SDL_bool
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return 
SDL_DYNAPI_PROC (SDL_bool, SDL_IsScreenKeyboardShown,(SDL_Window *a),(a), return) SDL_DYNAPI_PROC(void *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return 
SDL_DYNAPI_PROC (void *, SDL_LoadFunction,(void *a, const char *b),(a, b), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void 
SDL_DYNAPI_PROC (void, SDL_LogSetAllPriority,(SDL_LogPriority a),(a),) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority 
SDL_DYNAPI_PROC (SDL_LogPriority, SDL_LogGetPriority,(int a),(a), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority 
SDL_DYNAPI_PROC (void, SDL_LogMessageV,(int a, SDL_LogPriority b, const char *c, va_list d),(a, b, c, d),) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void 
SDL_DYNAPI_PROC (void, SDL_LogSetOutputFunction,(SDL_LogOutputFunction a, void *b),(a, b),) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void 
SDL_DYNAPI_PROC (int, SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a, b), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return 
SDL_DYNAPI_PROC (SDL_Window *, SDL_GetMouseFocus,(void),(), return) SDL_DYNAPI_PROC(Uint32
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return 
SDL_DYNAPI_PROC (Uint32, SDL_GetRelativeMouseState,(int *a, int *b),(a, b), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int 
SDL_DYNAPI_PROC (int, SDL_SetRelativeMouseMode,(SDL_bool a),(a), return) SDL_DYNAPI_PROC(SDL_bool
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return 
SDL_DYNAPI_PROC (SDL_Cursor *, SDL_CreateCursor,(const Uint8 *a, const Uint8 *b, int c, int d, int e, int f),(a, b, c, d, e, f), return) SDL_DYNAPI_PROC(SDL_Cursor *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return 
SDL_DYNAPI_PROC (SDL_Cursor *, SDL_CreateSystemCursor,(SDL_SystemCursor a),(a), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor 
SDL_DYNAPI_PROC (SDL_Cursor *, SDL_GetCursor,(void),(), return) SDL_DYNAPI_PROC(SDL_Cursor *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return 
SDL_DYNAPI_PROC (void, SDL_FreeCursor,(SDL_Cursor *a),(a),) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return 
SDL_DYNAPI_PROC (SDL_mutex *, SDL_CreateMutex,(void),(), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return 
SDL_DYNAPI_PROC (int, SDL_TryLockMutex,(SDL_mutex *a),(a), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return 
SDL_DYNAPI_PROC (void, SDL_DestroyMutex,(SDL_mutex *a),(a),) SDL_DYNAPI_PROC(SDL_sem *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return 
SDL_DYNAPI_PROC (void, SDL_DestroySemaphore,(SDL_sem *a),(a),) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return 
SDL_DYNAPI_PROC (int, SDL_SemTryWait,(SDL_sem *a),(a), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return 
SDL_DYNAPI_PROC (int, SDL_SemPost,(SDL_sem *a),(a), return) SDL_DYNAPI_PROC(Uint32
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return 
SDL_DYNAPI_PROC (SDL_cond *, SDL_CreateCond,(void),(), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond 
SDL_DYNAPI_PROC (int, SDL_CondSignal,(SDL_cond *a),(a), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return 
SDL_DYNAPI_PROC (int, SDL_CondWait,(SDL_cond *a, SDL_mutex *b),(a, b), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return 
SDL_DYNAPI_PROC (const char *, SDL_GetPixelFormatName,(Uint32 a),(a), return) SDL_DYNAPI_PROC(SDL_bool
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return 
SDL_DYNAPI_PROC (Uint32, SDL_MasksToPixelFormatEnum,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a, b, c, d, e), return) SDL_DYNAPI_PROC(SDL_PixelFormat *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return 
SDL_DYNAPI_PROC (void, SDL_FreeFormat,(SDL_PixelFormat *a),(a),) SDL_DYNAPI_PROC(SDL_Palette *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return 
SDL_DYNAPI_PROC (int, SDL_SetPixelFormatPalette,(SDL_PixelFormat *a, SDL_Palette *b),(a, b), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return 
SDL_DYNAPI_PROC (void, SDL_FreePalette,(SDL_Palette *a),(a),) SDL_DYNAPI_PROC(Uint32
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return 
SDL_DYNAPI_PROC (Uint32, SDL_MapRGBA,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a, b, c, d, e), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 
SDL_DYNAPI_PROC (void, SDL_GetRGBA,(Uint32 a, const SDL_PixelFormat *b, Uint8 *c, Uint8 *d, Uint8 *e, Uint8 *f),(a, b, c, d, e, f),) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 
SDL_DYNAPI_PROC (const char *, SDL_GetPlatform,(void),(), return) SDL_DYNAPI_PROC(SDL_PowerState
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return 
SDL_DYNAPI_PROC (SDL_bool, SDL_HasIntersection,(const SDL_Rect *a, const SDL_Rect *b),(a, b), return) SDL_DYNAPI_PROC(SDL_bool
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return 
SDL_DYNAPI_PROC (void, SDL_UnionRect,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a, b, c),) SDL_DYNAPI_PROC(SDL_bool
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return 
SDL_DYNAPI_PROC (SDL_bool, SDL_IntersectRectAndLine,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a, b, c, d, e), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return 
SDL_DYNAPI_PROC (int, SDL_GetRenderDriverInfo,(int a, SDL_RendererInfo *b),(a, b), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return 
SDL_DYNAPI_PROC (SDL_Renderer *, SDL_CreateRenderer,(SDL_Window *a, int b, Uint32 c),(a, b, c), return) SDL_DYNAPI_PROC(SDL_Renderer *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return 
SDL_DYNAPI_PROC (SDL_Renderer *, SDL_GetRenderer,(SDL_Window *a),(a), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return 
SDL_DYNAPI_PROC (int, SDL_GetRendererOutputSize,(SDL_Renderer *a, int *b, int *c),(a, b, c), return) SDL_DYNAPI_PROC(SDL_Texture *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return 
SDL_DYNAPI_PROC (SDL_Texture *, SDL_CreateTextureFromSurface,(SDL_Renderer *a, SDL_Surface *b),(a, b), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return 
SDL_DYNAPI_PROC (int, SDL_SetTextureColorMod,(SDL_Texture *a, Uint8 b, Uint8 c, Uint8 d),(a, b, c, d), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return 
SDL_DYNAPI_PROC (int, SDL_SetTextureAlphaMod,(SDL_Texture *a, Uint8 b),(a, b), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return 
SDL_DYNAPI_PROC (int, SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a, b), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return 
SDL_DYNAPI_PROC (int, SDL_UpdateTexture,(SDL_Texture *a, const SDL_Rect *b, const void *c, int d),(a, b, c, d), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return 
SDL_DYNAPI_PROC (int, SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a, b, c, d), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture 
SDL_DYNAPI_PROC (SDL_bool, SDL_RenderTargetSupported,(SDL_Renderer *a),(a), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return 
SDL_DYNAPI_PROC (SDL_Texture *, SDL_GetRenderTarget,(SDL_Renderer *a),(a), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return 
SDL_DYNAPI_PROC (void, SDL_RenderGetLogicalSize,(SDL_Renderer *a, int *b, int *c),(a, b, c),) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return 
SDL_DYNAPI_PROC (void, SDL_RenderGetViewport,(SDL_Renderer *a, SDL_Rect *b),(a, b),) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return 
SDL_DYNAPI_PROC (void, SDL_RenderGetClipRect,(SDL_Renderer *a, SDL_Rect *b),(a, b),) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return 
SDL_DYNAPI_PROC (void, SDL_RenderGetScale,(SDL_Renderer *a, float *b, float *c),(a, b, c),) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return 
SDL_DYNAPI_PROC (int, SDL_GetRenderDrawColor,(SDL_Renderer *a, Uint8 *b, Uint8 *c, Uint8 *d, Uint8 *e),(a, b, c, d, e), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return 
SDL_DYNAPI_PROC (int, SDL_GetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode *b),(a, b), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return 
SDL_DYNAPI_PROC (int, SDL_RenderDrawPoint,(SDL_Renderer *a, int b, int c),(a, b, c), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return 
SDL_DYNAPI_PROC (int, SDL_RenderDrawLine,(SDL_Renderer *a, int b, int c, int d, int e),(a, b, c, d, e), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return 
SDL_DYNAPI_PROC (int, SDL_RenderDrawRect,(SDL_Renderer *a, const SDL_Rect *b),(a, b), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return 
SDL_DYNAPI_PROC (int, SDL_RenderFillRect,(SDL_Renderer *a, const SDL_Rect *b),(a, b), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return 
SDL_DYNAPI_PROC (int, SDL_RenderCopy,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_Rect *d),(a, b, c, d), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return 
SDL_DYNAPI_PROC (int, SDL_RenderReadPixels,(SDL_Renderer *a, const SDL_Rect *b, Uint32 c, void *d, int e),(a, b, c, d, e), return) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer 
SDL_DYNAPI_PROC (void, SDL_DestroyTexture,(SDL_Texture *a),(a),) SDL_DYNAPI_PROC(void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer 
SDL_DYNAPI_PROC (int, SDL_GL_BindTexture,(SDL_Texture *a, float *b, float *c),(a, b, c), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return 
SDL_DYNAPI_PROC (SDL_RWops *, SDL_RWFromFile,(const char *a, const char *b),(a, b), return) SDL_DYNAPI_PROC(SDL_RWops *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return 
SDL_DYNAPI_PROC (SDL_RWops *, SDL_RWFromConstMem,(const void *a, int b),(a, b), return) SDL_DYNAPI_PROC(SDL_RWops *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return 
SDL_DYNAPI_PROC (void, SDL_FreeRW,(SDL_RWops *a),(a),) SDL_DYNAPI_PROC(Uint8
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return 
SDL_DYNAPI_PROC (Uint16, SDL_ReadLE16,(SDL_RWops *a),(a), return) SDL_DYNAPI_PROC(Uint16
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return 
SDL_DYNAPI_PROC (Uint32, SDL_ReadLE32,(SDL_RWops *a),(a), return) SDL_DYNAPI_PROC(Uint32
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return 
SDL_DYNAPI_PROC (Uint64, SDL_ReadLE64,(SDL_RWops *a),(a), return) SDL_DYNAPI_PROC(Uint64
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return 
SDL_DYNAPI_PROC (size_t, SDL_WriteU8,(SDL_RWops *a, Uint8 b),(a, b), return) SDL_DYNAPI_PROC(size_t
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return 
SDL_DYNAPI_PROC (size_t, SDL_WriteBE16,(SDL_RWops *a, Uint16 b),(a, b), return) SDL_DYNAPI_PROC(size_t
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return 
SDL_DYNAPI_PROC (size_t, SDL_WriteBE32,(SDL_RWops *a, Uint32 b),(a, b), return) SDL_DYNAPI_PROC(size_t
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return 
SDL_DYNAPI_PROC (size_t, SDL_WriteBE64,(SDL_RWops *a, Uint64 b),(a, b), return) SDL_DYNAPI_PROC(SDL_Window *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return 
SDL_DYNAPI_PROC (SDL_bool, SDL_IsShapedWindow,(const SDL_Window *a),(a), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return 
SDL_DYNAPI_PROC (int, SDL_GetShapedWindowMode,(SDL_Window *a, SDL_WindowShapeMode *b),(a, b), return) SDL_DYNAPI_PROC(void *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return 
SDL_DYNAPI_PROC (void *, SDL_calloc,(size_t a, size_t b),(a, b), return) SDL_DYNAPI_PROC(void *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return 
SDL_DYNAPI_PROC (void, SDL_free,(void *a),(a),) SDL_DYNAPI_PROC(char *
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return 
SDL_DYNAPI_PROC (int, SDL_setenv,(const char *a, const char *b, int c),(a, b, c), return) SDL_DYNAPI_PROC(void
 

Variables

 SDL_Log
 
SDL_PRINTF_FORMAT_STRING const
char * 
a
 
SDL_PRINTF_FORMAT_STRING const char SDL_LogDebug
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char * 
b
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char 
SDL_LogWarn
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char 
SDL_LogCritical
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char 
SDL_sscanf
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return 
SDL_CreateThread
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void
c
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return 
SDL_Init
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return 
SDL_QuitSubSystem
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32 
SDL_Quit
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32 
void
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32 
SDL_SetAssertionHandler
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void 
SDL_ResetAssertionReport
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void 
SDL_AtomicLock
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock 
SDL_AtomicCAS
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return 
SDL_AtomicGet
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return 
SDL_AtomicCASPtr
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return 
SDL_AtomicGetPtr
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return 
SDL_GetAudioDriver
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return 
SDL_AudioQuit
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return 
SDL_OpenAudio
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return 
SDL_GetAudioDeviceName
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return 
SDL_GetAudioStatus
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return 
SDL_PauseAudio
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int 
SDL_LoadWAV_RW
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 ** 
d
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
e
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return 
SDL_BuildAudioCVT
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 
f
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int 
g
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return 
SDL_MixAudio
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int 
SDL_LockAudio
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int 
SDL_UnlockAudio
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int 
SDL_CloseAudio
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int 
SDL_SetClipboardText
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return 
SDL_HasClipboardText
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return 
SDL_GetCPUCacheLineSize
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return 
SDL_HasAltiVec
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return 
SDL_Has3DNow
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return 
SDL_HasSSE2
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return 
SDL_HasSSE41
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return 
SDL_GetSystemRAM
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return 
SDL_ClearError
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return 
SDL_PumpEvents
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return 
SDL_HasEvent
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return 
SDL_FlushEvent
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 
SDL_PollEvent
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return 
SDL_WaitEventTimeout
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return 
SDL_SetEventFilter
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void 
SDL_AddEventWatch
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void 
SDL_FilterEvents
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void 
SDL_RegisterEvents
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return 
SDL_GetPrefPath
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return 
SDL_GameControllerMappingForGUID
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return 
SDL_IsGameController
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return 
SDL_GameControllerOpen
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return 
SDL_GameControllerGetAttached
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return 
SDL_GameControllerEventState
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return 
SDL_GameControllerGetAxisFromString
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return 
SDL_GameControllerGetBindForAxis
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return 
SDL_GameControllerGetButtonFromString
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return 
SDL_GameControllerGetBindForButton
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return 
SDL_GameControllerClose
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController 
SDL_SaveAllDollarTemplates
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return 
SDL_LoadDollarTemplates
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return 
SDL_HapticName
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return 
SDL_HapticOpened
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return 
SDL_MouseIsHaptic
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return 
SDL_JoystickIsHaptic
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return 
SDL_HapticClose
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic 
SDL_HapticNumEffectsPlaying
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return 
SDL_HapticNumAxes
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return 
SDL_HapticNewEffect
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return 
SDL_HapticRunEffect
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return 
SDL_HapticDestroyEffect
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int 
SDL_HapticSetGain
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return 
SDL_HapticPause
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return 
SDL_HapticStopAll
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return 
SDL_HapticRumbleInit
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return 
SDL_HapticRumbleStop
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return 
SDL_SetHint
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return 
SDL_AddHintCallback
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void 
SDL_ClearHints
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void 
SDL_JoystickNameForIndex
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return 
SDL_JoystickName
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return 
SDL_JoystickGetGUID
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return 
SDL_JoystickGetGUIDFromString
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return 
SDL_JoystickInstanceID
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return 
SDL_JoystickNumBalls
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return 
SDL_JoystickNumButtons
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return 
SDL_JoystickEventState
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return 
SDL_JoystickGetHat
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return 
SDL_JoystickGetButton
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return 
SDL_GetKeyboardFocus
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return 
SDL_GetModState
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return 
SDL_GetKeyFromScancode
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return 
SDL_GetScancodeName
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return 
SDL_GetKeyName
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return 
SDL_StartTextInput
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return 
SDL_StopTextInput
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return 
SDL_HasScreenKeyboardSupport
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return 
SDL_LoadObject
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return 
SDL_UnloadObject
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void 
SDL_LogSetPriority
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority 
SDL_LogResetPriorities
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority 
SDL_LogGetOutputFunction
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void 
SDL_SetMainReady
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void 
SDL_ShowSimpleMessageBox
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return 
SDL_GetMouseState
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return 
SDL_WarpMouseInWindow
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int 
SDL_GetRelativeMouseMode
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return 
SDL_CreateColorCursor
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return 
SDL_SetCursor
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor 
SDL_GetDefaultCursor
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return 
SDL_ShowCursor
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return 
SDL_LockMutex
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return 
SDL_UnlockMutex
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return 
SDL_CreateSemaphore
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return 
SDL_SemWait
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return 
SDL_SemWaitTimeout
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return 
SDL_SemValue
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return 
SDL_DestroyCond
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond 
SDL_CondBroadcast
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return 
SDL_CondWaitTimeout
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return 
SDL_PixelFormatEnumToMasks
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return 
SDL_AllocFormat
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return 
SDL_AllocPalette
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return 
SDL_SetPaletteColors
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return 
SDL_MapRGB
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return 
SDL_GetRGB
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 
SDL_CalculateGammaRamp
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 
SDL_GetPowerInfo
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return 
SDL_IntersectRect
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return 
SDL_EnclosePoints
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return 
SDL_GetNumRenderDrivers
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return 
SDL_CreateWindowAndRenderer
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return 
SDL_CreateSoftwareRenderer
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return 
SDL_GetRendererInfo
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return 
SDL_CreateTexture
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return 
SDL_QueryTexture
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return 
SDL_GetTextureColorMod
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return 
SDL_GetTextureAlphaMod
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return 
SDL_GetTextureBlendMode
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return 
SDL_UpdateYUVTexture
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int 
h
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return 
SDL_UnlockTexture
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture 
SDL_SetRenderTarget
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return 
SDL_RenderSetLogicalSize
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return 
SDL_RenderSetViewport
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return 
SDL_RenderSetClipRect
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return 
SDL_RenderSetScale
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return 
SDL_SetRenderDrawColor
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return 
SDL_SetRenderDrawBlendMode
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return 
SDL_RenderClear
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return 
SDL_RenderDrawPoints
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return 
SDL_RenderDrawLines
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return 
SDL_RenderDrawRects
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return 
SDL_RenderFillRects
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return 
SDL_RenderCopyEx
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return 
SDL_RenderPresent
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer 
SDL_DestroyRenderer
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer 
SDL_GL_UnbindTexture
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return 
SDL_RWFromMem
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return 
SDL_AllocRW
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return 
SDL_ReadU8
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return 
SDL_ReadBE16
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return 
SDL_ReadBE32
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return 
SDL_ReadBE64
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return 
SDL_WriteLE16
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return 
SDL_WriteLE32
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return 
SDL_WriteLE64
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return 
SDL_CreateShapedWindow
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return 
SDL_SetWindowShape
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return 
SDL_malloc
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return 
SDL_realloc
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return 
SDL_getenv
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return 
SDL_qsort
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(* 
SDL_DYNAPI_PROC )(int, SDL_abs,(int a),(a), return) SDL_DYNAPI_PROC(int
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(* 
SDL_isdigit )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int retur 
SDL_toupper )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int retur 
SDL_memset )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int retur 
SDL_OUT_BYTECAP )(c) void *a
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
retur 
SDL_memmove )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
retur 
SDL_IN_BYTECAP )(c) const void *b
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t retur 
SDL_wcslen )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t retur 
SDL_wcslcat )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t retur 
SDL_INOUT_Z_CAP )(c) wchar_t *a
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t retur 
SDL_strlcpy )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t retur 
SDL_OUT_Z_CAP )(c) char *a
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t retur 
SDL_strlcat )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t retur 
SDL_strrev )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char retur 
SDL_strlwr )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
retur 
SDL_strrchr )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int retur 
SDL_itoa )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int retur 
SDL_ltoa )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int retur 
SDL_lltoa )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
retur 
SDL_atoi )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char retur 
SDL_strtol )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int retur 
SDL_strtoll )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int retur 
SDL_strtod )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char retur 
SDL_strncmp )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t retur 
SDL_strncasecmp )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t retur 
SDL_acos )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double retur 
SDL_atan )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double retur 
SDL_ceil )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double retur 
SDL_cos )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double retur 
SDL_fabs )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double retur 
SDL_log )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double retur 
SDL_scalbn )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int retur 
SDL_sinf )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float retur 
SDL_iconv_open )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char retur 
SDL_iconv )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t retur 
SDL_CreateRGBSurface )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 retur 
SDL_FreeSurface )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surfac 
SDL_LockSurface )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface retur 
SDL_LoadBMP_RW )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int retur 
SDL_SetSurfaceRLE )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
retur 
SDL_GetColorKey )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
retur 
SDL_GetSurfaceColorMod )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 retur 
SDL_GetSurfaceAlphaMod )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
retur 
SDL_GetSurfaceBlendMode )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode retur 
SDL_GetClipRect )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rec 
SDL_ConvertSurfaceFormat )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
retur 
SDL_FillRect )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 retur 
SDL_UpperBlit )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect retur 
SDL_SoftStretch )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
retur 
SDL_LowerBlitScaled )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect retur 
SDL_GetThreadName )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread retur 
SDL_GetThreadID )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
retur 
SDL_WaitThread )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread in 
SDL_TLSCreate )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int retur 
SDL_TLSSet )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
retur 
SDL_GetPerformanceCounter )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return retur 
SDL_Delay )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint3 
SDL_RemoveTimer )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID retur 
SDL_GetTouchDevice )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int retur 
SDL_GetTouchFinger )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int retur 
SDL_GetRevision )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return retur 
SDL_GetNumVideoDrivers )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
retur 
SDL_VideoInit )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char retur 
SDL_GetCurrentVideoDriver )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return retur 
SDL_GetDisplayName )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int retur 
SDL_GetNumDisplayModes )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int retur 
SDL_GetDesktopDisplayMode )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode retur 
SDL_GetClosestDisplayMode )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode retur 
SDL_SetWindowDisplayMode )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode retur 
SDL_GetWindowPixelFormat )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window retur 
SDL_CreateWindowFrom )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
retur 
SDL_GetWindowFromID )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 retur 
SDL_SetWindowTitle )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const cha 
SDL_SetWindowIcon )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surfac 
SDL_GetWindowData )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char retur 
SDL_GetWindowPosition )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int in 
SDL_GetWindowSize )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int in 
SDL_GetWindowMinimumSize )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int in 
SDL_GetWindowMaximumSize )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int in 
SDL_ShowWindow )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Windo 
SDL_RaiseWindow )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Windo 
SDL_MinimizeWindow )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Windo 
SDL_SetWindowFullscreen )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 retur 
SDL_UpdateWindowSurface )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window retur 
SDL_SetWindowGrab )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_boo 
SDL_SetWindowBrightness )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
retur 
SDL_SetWindowGammaRamp )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
retur 
SDL_DestroyWindow )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Windo 
SDL_EnableScreenSaver )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Windo 
SDL_GL_LoadLibrary )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
retur 
SDL_GL_UnloadLibrary )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
retur 
SDL_GL_SetAttribute )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int retur 
SDL_GL_CreateContext )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window retur 
SDL_GL_GetCurrentWindow )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return retur 
SDL_GL_GetDrawableSize )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int in 
SDL_GL_GetSwapInterval )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int retur 
SDL_GL_DeleteContext )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContex 
SDL_GameControllerAddMappingsFromRW )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
retur 
SDL_HasAVX )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return retur 
SDL_GetAssertionHandler )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void retur 
SDL_WarpMouseGlobal )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int retur 
SDL_tan )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double retur 
SDL_CaptureMouse )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool retur 
SDL_GetGlobalMouseState )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int retur 
SDL_QueueAudio )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 retur 
SDL_ClearQueuedAudio )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return SDL_AudioDeviceI 
SDL_GetDisplayDPI )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float retur 
SDL_GameControllerFromInstanceID )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID retur 
SDL_GetDisplayUsableBounds )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect retur 
SDL_SetWindowOpacity )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float retur 
SDL_SetWindowInputFocus )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window retur 
SDL_RenderSetIntegerScale )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool retur 
SDL_DequeueAudio )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
retur 
SDL_CreateRGBSurfaceWithFormat )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 retur 
SDL_GetHintBoolean )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool retur 
SDL_JoystickGetDeviceProduct )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int retur 
SDL_JoystickGetVendor )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick retur 
SDL_JoystickGetProductVersion )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick retur 
SDL_GameControllerGetProduct )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController retur 
SDL_HasNEON )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
retur 
SDL_GameControllerMappingForIndex )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int retur 
SDL_JoystickGetDeviceType )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int retur 
SDL_MemoryBarrierReleaseFunction )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int retur 
SDL_JoystickGetDeviceInstanceID )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int retur 
SDL_LoadFile_RW )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int retur 
SDL_ComposeCustomBlendMode )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation retur 
SDL_Vulkan_LoadLibrary )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char retur 
SDL_Vulkan_UnloadLibrary )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char retur 
SDL_Vulkan_CreateSurface )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR retur 
SDL_LockJoysticks )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR retur 
SDL_GetMemoryFunctions )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_fun 
SDL_GetNumAllocations )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
retur 
SDL_AudioStreamPut )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int retur 
SDL_AudioStreamClear )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return SDL_AudioStrea 
SDL_FreeAudioStream )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream SDL_AudioStrea 
SDL_acosf )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float retur 
SDL_atanf )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float return
float retur 
SDL_ceilf )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float return
float return float retur 
SDL_fabsf )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float return
float return float return
float retur 
SDL_logf )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float return
float return float return
float return float retur 
SDL_scalbnf )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float return
float return float return
float return float return
float int retur 
SDL_fmodf )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float return
float return float return
float return float return
float int return float float
retur 
SDL_GetYUVConversionMode )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float return
float return float return
float return float return
float int return float float
return retur 
SDL_RenderGetMetalLayer )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float return
float return float return
float return float return
float int return float float
return return SDL_Renderer
retur 
SDL_log10 )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float return
float return float return
float return float return
float int return float float
return return SDL_Renderer
return double retur 
SDL_GameControllerMappingForDeviceIndex )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float return
float return float return
float return float return
float int return float float
return return SDL_Renderer
return double return int retur 
SDL_exp )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float return
float return float return
float return float return
float int return float float
return return SDL_Renderer
return double return int
return double retur 
SDL_wcsdup )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float return
float return float return
float return float return
float int return float float
return return SDL_Renderer
return double return int
return double return const
wchar_t retur 
SDL_JoystickRumble )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float return
float return float return
float return float return
float int return float float
return return SDL_Renderer
return double return int
return double return const
wchar_t return SDL_Joystick
Uint16 Uint16 Uint32 retur 
SDL_SensorGetDeviceName )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float return
float return float return
float return float return
float int return float float
return return SDL_Renderer
return double return int
return double return const
wchar_t return SDL_Joystick
Uint16 Uint16 Uint32 return
int retur 
SDL_SensorGetDeviceNonPortableType )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float return
float return float return
float return float return
float int return float float
return return SDL_Renderer
return double return int
return double return const
wchar_t return SDL_Joystick
Uint16 Uint16 Uint32 return
int return int retur 
SDL_SensorOpen )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float return
float return float return
float return float return
float int return float float
return return SDL_Renderer
return double return int
return double return const
wchar_t return SDL_Joystick
Uint16 Uint16 Uint32 return
int return int return int
retur 
SDL_SensorGetName )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float return
float return float return
float return float return
float int return float float
return return SDL_Renderer
return double return int
return double return const
wchar_t return SDL_Joystick
Uint16 Uint16 Uint32 return
int return int return int
return SDL_Sensor retur 
SDL_SensorGetNonPortableType )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float return
float return float return
float return float return
float int return float float
return return SDL_Renderer
return double return int
return double return const
wchar_t return SDL_Joystick
Uint16 Uint16 Uint32 return
int return int return int
return SDL_Sensor return
SDL_Sensor retur 
SDL_SensorGetData )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float return
float return float return
float return float return
float int return float float
return return SDL_Renderer
return double return int
return double return const
wchar_t return SDL_Joystick
Uint16 Uint16 Uint32 return
int return int return int
return SDL_Sensor return
SDL_Sensor return SDL_Sensor
float int retur 
SDL_SensorUpdate )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float return
float return float return
float return float return
float int return float float
return return SDL_Renderer
return double return int
return double return const
wchar_t return SDL_Joystick
Uint16 Uint16 Uint32 return
int return int return int
return SDL_Sensor return
SDL_Sensor return SDL_Sensor
float int retur 
SDL_GetDisplayOrientation )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float return
float return float return
float return float return
float int return float float
return return SDL_Renderer
return double return int
return double return const
wchar_t return SDL_Joystick
Uint16 Uint16 Uint32 return
int return int return int
return SDL_Sensor return
SDL_Sensor return SDL_Sensor
float int return int retur 
SDL_CreateThreadWithStackSize )
 
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char int
SDL_PRINTF_FORMAT_STRING const
char const char
SDL_SCANF_FORMAT_STRING const
char return SDL_ThreadFunction
const char void return Uint32
return Uint32
SDL_AssertionHandler void
SDL_SpinLock SDL_atomic_t int
int return SDL_atomic_t return
void void void return void
return int return
SDL_AudioSpec SDL_AudioSpec
return int int return return
int SDL_RWops int
SDL_AudioSpec Uint8 Uint32
return SDL_AudioCVT
SDL_AudioFormat Uint8 int
SDL_AudioFormat Uint8 int
return Uint8 const Uint8
Uint32 int const char return
return return return return
return return return Uint32
return Uint32 SDL_Event return
SDL_Event int return
SDL_EventFilter void
SDL_EventFilter void
SDL_EventFilter void int
return const char const char
return SDL_JoystickGUID return
int return int return
SDL_GameController return int
return const char return
SDL_GameController
SDL_GameControllerAxis return
const char return
SDL_GameController
SDL_GameControllerButton
return SDL_GameController
SDL_RWops return SDL_TouchID
SDL_RWops return int return
int return return SDL_Joystick
return SDL_Haptic SDL_Haptic
return SDL_Haptic return
SDL_Haptic SDL_HapticEffect
return SDL_Haptic int Uint32
return SDL_Haptic int
SDL_Haptic int return
SDL_Haptic return SDL_Haptic
return SDL_Haptic return
SDL_Haptic return const char
const char return const char
SDL_HintCallback void int
return SDL_Joystick return
SDL_Joystick return const char
return SDL_Joystick return
SDL_Joystick return
SDL_Joystick return int return
SDL_Joystick int return
SDL_Joystick int return return
return SDL_Scancode return
SDL_Scancode return
SDL_Keycode return return
const char return void int
SDL_LogPriority
SDL_LogOutputFunction void
Uint32 const char const char
SDL_Window return int int
return SDL_Window int int
return SDL_Surface int int
return SDL_Cursor return int
return SDL_mutex return
SDL_mutex return Uint32 return
SDL_sem return SDL_sem Uint32
return SDL_sem return SDL_cond
SDL_cond return SDL_cond
SDL_mutex Uint32 return Uint32
int Uint32 Uint32 Uint32
Uint32 return Uint32 return
int return SDL_Palette const
SDL_Color int int return const
SDL_PixelFormat Uint8 Uint8
Uint8 return Uint32 const
SDL_PixelFormat Uint8 Uint8
Uint8 float Uint16 int int
return const SDL_Rect const
SDL_Rect SDL_Rect return const
SDL_Point int const SDL_Rect
SDL_Rect return return int int
Uint32 SDL_Window SDL_Renderer
return SDL_Surface return
SDL_Renderer SDL_RendererInfo
return SDL_Renderer Uint32 int
int int return SDL_Texture
Uint32 int int int return
SDL_Texture Uint8 Uint8 Uint8
return SDL_Texture Uint8
return SDL_Texture
SDL_BlendMode return
SDL_Texture const SDL_Rect
const Uint8 int const Uint8
int const Uint8 int return
SDL_Texture SDL_Renderer
SDL_Texture return
SDL_Renderer int int return
SDL_Renderer const SDL_Rect
return SDL_Renderer const
SDL_Rect return SDL_Renderer
float float return
SDL_Renderer Uint8 Uint8 Uint8
Uint8 return SDL_Renderer
SDL_BlendMode return
SDL_Renderer return
SDL_Renderer const SDL_Point
int return SDL_Renderer const
SDL_Point int return
SDL_Renderer const SDL_Rect
int return SDL_Renderer const
SDL_Rect int return
SDL_Renderer SDL_Texture const
SDL_Rect const SDL_Rect const
double const SDL_Point const
SDL_RendererFlip return
SDL_Renderer SDL_Renderer
SDL_Texture return void int
return return SDL_RWops return
SDL_RWops return SDL_RWops
return SDL_RWops return
SDL_RWops Uint16 return
SDL_RWops Uint32 return
SDL_RWops Uint64 return const
char unsigned int unsigned int
unsigned int unsigned int
Uint32 return SDL_Window
SDL_Surface
SDL_WindowShapeMode return
size_t return void size_t
return const char return void
size_t size_t int(*) int
return int return int size_t
return size_t return const
wchar_t return const wchar_t
size_t return const char
size_t return const char
size_t return char return char
return const char int return
int char int return long char
int return Sint64 char int
return const char return const
char char int return const
char char int return const
char char return const char
const char size_t return const
char const char size_t return
double return double return
double return double return
double return double return
double int return float return
const char const char return
SDL_iconv_t const char size_t
char size_t return Uint32 int
int int Uint32 Uint32 Uint32
Uint32 return SDL_Surface
SDL_Surface return SDL_RWops
int return SDL_Surface int
return SDL_Surface Uint32
return SDL_Surface Uint8 Uint8
Uint8 return SDL_Surface Uint8
return SDL_Surface
SDL_BlendMode return
SDL_Surface SDL_Rect
SDL_Surface Uint32 Uint32
return SDL_Surface const
SDL_Rect Uint32 return
SDL_Surface const SDL_Rect
SDL_Surface SDL_Rect return
SDL_Surface const SDL_Rect
SDL_Surface const SDL_Rect
return SDL_Surface SDL_Rect
SDL_Surface SDL_Rect return
SDL_Thread return SDL_Thread
return SDL_Thread int return
SDL_TLSID const void void(*)
return return Uint32
SDL_TimerID return int return
SDL_TouchID int return return
return const char return
return int return int return
int SDL_DisplayMode return int
const SDL_DisplayMode
SDL_DisplayMode return
SDL_Window const
SDL_DisplayMode return
SDL_Window return const void
return Uint32 return
SDL_Window const char
SDL_Window SDL_Surface
SDL_Window const char return
SDL_Window int int SDL_Window
int int SDL_Window int int
SDL_Window int int SDL_Window
SDL_Window SDL_Window
SDL_Window Uint32 return
SDL_Window return SDL_Window
SDL_bool SDL_Window float
return SDL_Window const Uint16
const Uint16 const Uint16
return SDL_Window const char
return SDL_GLattr int return
SDL_Window return return
SDL_Window int int return
SDL_GLContext SDL_RWops int
return return void return int
int return double return
SDL_bool return int int return
SDL_AudioDeviceID const void
Uint32 return
SDL_AudioDeviceID int float
float float return
SDL_JoystickID return int
SDL_Rect return SDL_Window
float return SDL_Window return
SDL_Renderer SDL_bool return
SDL_AudioDeviceID void Uint32
return Uint32 int int int
Uint32 return const char
SDL_bool return int return
SDL_Joystick return
SDL_Joystick return
SDL_GameController return
return int return int return
int return SDL_RWops size_t
int return SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation
SDL_BlendFactor
SDL_BlendFactor
SDL_BlendOperation return
const char return SDL_Window
VkInstance VkSurfaceKHR return
SDL_malloc_func
SDL_calloc_func
SDL_realloc_func SDL_free_func
return SDL_AudioStream const
void int return
SDL_AudioStream
SDL_AudioStream float return
float return float return
float return float return
float int return float float
return return SDL_Renderer
return double return int
return double return const
wchar_t return SDL_Joystick
Uint16 Uint16 Uint32 return
int return int return int
return SDL_Sensor return
SDL_Sensor return SDL_Sensor
float int return int return
SDL_ThreadFunction const char
const size_t void retur 
SDL_JoystickGetPlayerIndex )
 

Function Documentation

SDL_DYNAPI_PROC ( int  ,
SDL_SetError  ,
(SDL_PRINTF_FORMAT_STRING const char *a,...)  ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char SDL_DYNAPI_PROC ( void  ,
SDL_LogVerbose  ,
(int a, SDL_PRINTF_FORMAT_STRING const char *b,...)  ,
(a, b  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char SDL_DYNAPI_PROC ( void  ,
SDL_LogInfo  ,
(int a, SDL_PRINTF_FORMAT_STRING const char *b,...)  ,
(a, b  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char SDL_DYNAPI_PROC ( void  ,
SDL_LogError  ,
(int a, SDL_PRINTF_FORMAT_STRING const char *b,...)  ,
(a, b  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char SDL_DYNAPI_PROC ( void  ,
SDL_LogMessage  ,
(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c,...)  ,
(a, b, c  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_DYNAPI_PROC ( int  ,
SDL_snprintf  ,
(SDL_OUT_Z_CAP(b) char *a, size_t b, SDL_PRINTF_FORMAT_STRING const char *c,...)  ,
(a, b, c ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return SDL_DYNAPI_PROC ( SDL_RWops ,
SDL_RWFromFP  ,
(void *a, SDL_bool b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return SDL_DYNAPI_PROC ( int  ,
SDL_InitSubSystem  ,
(Uint32 a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_DYNAPI_PROC ( Uint32  ,
SDL_WasInit  ,
(Uint32 a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_DYNAPI_PROC ( SDL_assert_state  ,
SDL_ReportAssertion  ,
(SDL_assert_data *a, const char *b, const char *c, int d ,
(a, b, c, d ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_DYNAPI_PROC ( const SDL_assert_data ,
SDL_GetAssertionReport  ,
(void ,
()  ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_DYNAPI_PROC ( SDL_bool  ,
SDL_AtomicTryLock  ,
(SDL_SpinLock *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_DYNAPI_PROC ( void  ,
SDL_AtomicUnlock  ,
(SDL_SpinLock *a ,
(a  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_DYNAPI_PROC ( int  ,
SDL_AtomicSet  ,
(SDL_atomic_t *a, int b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return SDL_DYNAPI_PROC ( int  ,
SDL_AtomicAdd  ,
(SDL_atomic_t *a, int b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return SDL_DYNAPI_PROC ( void ,
SDL_AtomicSetPtr  ,
(void **a, void *b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return SDL_DYNAPI_PROC ( int  ,
SDL_GetNumAudioDrivers  ,
(void ,
()  ,
return   
) const
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_DYNAPI_PROC ( int  ,
SDL_AudioInit  ,
(const char *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_DYNAPI_PROC ( const char *  ,
SDL_GetCurrentAudioDriver  ,
(void ,
()  ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return SDL_DYNAPI_PROC ( int  ,
SDL_GetNumAudioDevices  ,
(int a ,
(a ,
return   
) const
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return SDL_DYNAPI_PROC ( SDL_AudioDeviceID  ,
SDL_OpenAudioDevice  ,
(const char *a, int b, const SDL_AudioSpec *c, SDL_AudioSpec *d, int e ,
(a, b, c, d, e ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return SDL_DYNAPI_PROC ( SDL_AudioStatus  ,
SDL_GetAudioDeviceStatus  ,
(SDL_AudioDeviceID a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_DYNAPI_PROC ( void  ,
SDL_PauseAudioDevice  ,
(SDL_AudioDeviceID a, int b ,
(a, b  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_DYNAPI_PROC ( void  ,
SDL_FreeWAV  ,
(Uint8 *a ,
(a  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return SDL_DYNAPI_PROC ( int  ,
SDL_ConvertAudio  ,
(SDL_AudioCVT *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int SDL_DYNAPI_PROC ( void  ,
SDL_MixAudioFormat  ,
(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e ,
(a, b, c, d, e  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int SDL_DYNAPI_PROC ( void  ,
SDL_LockAudioDevice  ,
(SDL_AudioDeviceID a ,
(a  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int SDL_DYNAPI_PROC ( void  ,
SDL_UnlockAudioDevice  ,
(SDL_AudioDeviceID a ,
(a  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int SDL_DYNAPI_PROC ( void  ,
SDL_CloseAudioDevice  ,
(SDL_AudioDeviceID a ,
(a  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return SDL_DYNAPI_PROC ( char *  ,
SDL_GetClipboardText  ,
(void ,
()  ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return SDL_DYNAPI_PROC ( int  ,
SDL_GetCPUCount  ,
(void ,
()  ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return SDL_DYNAPI_PROC ( SDL_bool  ,
SDL_HasRDTSC  ,
(void ,
()  ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return SDL_DYNAPI_PROC ( SDL_bool  ,
SDL_HasMMX  ,
(void ,
()  ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return SDL_DYNAPI_PROC ( SDL_bool  ,
SDL_HasSSE  ,
(void ,
()  ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return SDL_DYNAPI_PROC ( SDL_bool  ,
SDL_HasSSE3  ,
(void ,
()  ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return SDL_DYNAPI_PROC ( SDL_bool  ,
SDL_HasSSE42  ,
(void ,
()  ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return SDL_DYNAPI_PROC ( const char *  ,
SDL_GetError  ,
(void ,
()  ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return SDL_DYNAPI_PROC ( int  ,
SDL_Error  ,
(SDL_errorcode a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return SDL_DYNAPI_PROC ( int  ,
SDL_PeepEvents  ,
(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e ,
(a, b, c, d, e ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return SDL_DYNAPI_PROC ( SDL_bool  ,
SDL_HasEvents  ,
(Uint32 a, Uint32 b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_DYNAPI_PROC ( void  ,
SDL_FlushEvents  ,
(Uint32 a, Uint32 b ,
(a, b  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_DYNAPI_PROC ( int  ,
SDL_WaitEvent  ,
(SDL_Event *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_DYNAPI_PROC ( int  ,
SDL_PushEvent  ,
(SDL_Event *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_DYNAPI_PROC ( SDL_bool  ,
SDL_GetEventFilter  ,
(SDL_EventFilter *a, void **b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_DYNAPI_PROC ( void  ,
SDL_DelEventWatch  ,
(SDL_EventFilter a, void *b ,
(a, b  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void SDL_DYNAPI_PROC ( Uint8  ,
SDL_EventState  ,
(Uint32 a, int b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return SDL_DYNAPI_PROC ( char *  ,
SDL_GetBasePath  ,
(void ,
()  ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_DYNAPI_PROC ( int  ,
SDL_GameControllerAddMapping  ,
(const char *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return SDL_DYNAPI_PROC ( char *  ,
SDL_GameControllerMapping  ,
(SDL_GameController *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return SDL_DYNAPI_PROC ( const char *  ,
SDL_GameControllerNameForIndex  ,
(int a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_DYNAPI_PROC ( const char *  ,
SDL_GameControllerName  ,
(SDL_GameController *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return SDL_DYNAPI_PROC ( SDL_Joystick *  ,
SDL_GameControllerGetJoystick  ,
(SDL_GameController *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return SDL_DYNAPI_PROC ( void  ,
SDL_GameControllerUpdate  ,
(void ,
()   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_DYNAPI_PROC ( const char *  ,
SDL_GameControllerGetStringForAxis  ,
(SDL_GameControllerAxis a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return SDL_DYNAPI_PROC ( Sint16  ,
SDL_GameControllerGetAxis  ,
(SDL_GameController *a, SDL_GameControllerAxis b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_DYNAPI_PROC ( const char *  ,
SDL_GameControllerGetStringForButton  ,
(SDL_GameControllerButton a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_DYNAPI_PROC ( Uint8  ,
SDL_GameControllerGetButton  ,
(SDL_GameController *a, SDL_GameControllerButton b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_DYNAPI_PROC ( int  ,
SDL_RecordGesture  ,
(SDL_TouchID a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_DYNAPI_PROC ( int  ,
SDL_SaveDollarTemplate  ,
(SDL_GestureID a, SDL_RWops *b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return SDL_DYNAPI_PROC ( int  ,
SDL_NumHaptics  ,
(void ,
()  ,
return   
) const
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return SDL_DYNAPI_PROC ( SDL_Haptic *  ,
SDL_HapticOpen  ,
(int a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return SDL_DYNAPI_PROC ( int  ,
SDL_HapticIndex  ,
(SDL_Haptic *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_DYNAPI_PROC ( SDL_Haptic *  ,
SDL_HapticOpenFromMouse  ,
(void ,
()  ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_DYNAPI_PROC ( SDL_Haptic *  ,
SDL_HapticOpenFromJoystick  ,
(SDL_Joystick *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_DYNAPI_PROC ( int  ,
SDL_HapticNumEffects  ,
(SDL_Haptic *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_DYNAPI_PROC ( unsigned  int,
SDL_HapticQuery  ,
(SDL_Haptic *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_DYNAPI_PROC ( int  ,
SDL_HapticEffectSupported  ,
(SDL_Haptic *a, SDL_HapticEffect *b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_DYNAPI_PROC ( int  ,
SDL_HapticUpdateEffect  ,
(SDL_Haptic *a, int b, SDL_HapticEffect *c ,
(a, b, c ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_DYNAPI_PROC ( int  ,
SDL_HapticStopEffect  ,
(SDL_Haptic *a, int b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_DYNAPI_PROC ( int  ,
SDL_HapticGetEffectStatus  ,
(SDL_Haptic *a, int b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_DYNAPI_PROC ( int  ,
SDL_HapticSetAutocenter  ,
(SDL_Haptic *a, int b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_DYNAPI_PROC ( int  ,
SDL_HapticUnpause  ,
(SDL_Haptic *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_DYNAPI_PROC ( int  ,
SDL_HapticRumbleSupported  ,
(SDL_Haptic *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_DYNAPI_PROC ( int  ,
SDL_HapticRumblePlay  ,
(SDL_Haptic *a, float b, Uint32 c ,
(a, b, c ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_DYNAPI_PROC ( SDL_bool  ,
SDL_SetHintWithPriority  ,
(const char *a, const char *b, SDL_HintPriority c ,
(a, b, c ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return SDL_DYNAPI_PROC ( const char *  ,
SDL_GetHint  ,
(const char *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void SDL_DYNAPI_PROC ( void  ,
SDL_DelHintCallback  ,
(const char *a, SDL_HintCallback b, void *c ,
(a, b, c  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void SDL_DYNAPI_PROC ( int  ,
SDL_NumJoysticks  ,
(void ,
()  ,
return   
) const
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_DYNAPI_PROC ( SDL_Joystick *  ,
SDL_JoystickOpen  ,
(int a ,
(a ,
return   
) const
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_DYNAPI_PROC ( SDL_JoystickGUID  ,
SDL_JoystickGetDeviceGUID  ,
(int a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return SDL_DYNAPI_PROC ( void  ,
SDL_JoystickGetGUIDString  ,
(SDL_JoystickGUID a, char *b, int c ,
(a, b, c  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_DYNAPI_PROC ( SDL_bool  ,
SDL_JoystickGetAttached  ,
(SDL_Joystick *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_DYNAPI_PROC ( int  ,
SDL_JoystickNumAxes  ,
(SDL_Joystick *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_DYNAPI_PROC ( int  ,
SDL_JoystickNumHats  ,
(SDL_Joystick *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return SDL_DYNAPI_PROC ( void  ,
SDL_JoystickUpdate  ,
(void ,
()   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_DYNAPI_PROC ( Sint16  ,
SDL_JoystickGetAxis  ,
(SDL_Joystick *a, int b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_DYNAPI_PROC ( int  ,
SDL_JoystickGetBall  ,
(SDL_Joystick *a, int b, int *c, int *d ,
(a, b, c, d ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return SDL_DYNAPI_PROC ( void  ,
SDL_JoystickClose  ,
(SDL_Joystick *a ,
(a  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return SDL_DYNAPI_PROC ( const Uint8 ,
SDL_GetKeyboardState  ,
(int *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_DYNAPI_PROC ( void  ,
SDL_SetModState  ,
(SDL_Keymod a ,
(a  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_DYNAPI_PROC ( SDL_Scancode  ,
SDL_GetScancodeFromKey  ,
(SDL_Keycode a ,
(a ,
return   
) const
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_DYNAPI_PROC ( SDL_Scancode  ,
SDL_GetScancodeFromName  ,
(const char *a ,
(a ,
return   
) const
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return SDL_DYNAPI_PROC ( SDL_Keycode  ,
SDL_GetKeyFromName  ,
(const char *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return SDL_DYNAPI_PROC ( SDL_bool  ,
SDL_IsTextInputActive  ,
(void ,
()  ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return SDL_DYNAPI_PROC ( void  ,
SDL_SetTextInputRect  ,
(SDL_Rect *a ,
(a  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return SDL_DYNAPI_PROC ( SDL_bool  ,
SDL_IsScreenKeyboardShown  ,
(SDL_Window *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return SDL_DYNAPI_PROC ( void ,
SDL_LoadFunction  ,
(void *a, const char *b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void SDL_DYNAPI_PROC ( void  ,
SDL_LogSetAllPriority  ,
(SDL_LogPriority a ,
(a  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_DYNAPI_PROC ( SDL_LogPriority  ,
SDL_LogGetPriority  ,
(int a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_DYNAPI_PROC ( void  ,
SDL_LogMessageV  ,
(int a, SDL_LogPriority b, const char *c, va_list d ,
(a, b, c, d  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void SDL_DYNAPI_PROC ( void  ,
SDL_LogSetOutputFunction  ,
(SDL_LogOutputFunction a, void *b ,
(a, b  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void SDL_DYNAPI_PROC ( int  ,
SDL_ShowMessageBox  ,
(const SDL_MessageBoxData *a, int *b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return SDL_DYNAPI_PROC ( SDL_Window ,
SDL_GetMouseFocus  ,
(void ,
()  ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_DYNAPI_PROC ( Uint32  ,
SDL_GetRelativeMouseState  ,
(int *a, int *b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int SDL_DYNAPI_PROC ( int  ,
SDL_SetRelativeMouseMode  ,
(SDL_bool a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_DYNAPI_PROC ( SDL_Cursor ,
SDL_CreateCursor  ,
(const Uint8 *a, const Uint8 *b, int c, int d, int e, int f ,
(a, b, c, d, e, f ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_DYNAPI_PROC ( SDL_Cursor ,
SDL_CreateSystemCursor  ,
(SDL_SystemCursor a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor SDL_DYNAPI_PROC ( SDL_Cursor ,
SDL_GetCursor  ,
(void ,
()  ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return SDL_DYNAPI_PROC ( void  ,
SDL_FreeCursor  ,
(SDL_Cursor *a ,
(a  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_DYNAPI_PROC ( SDL_mutex ,
SDL_CreateMutex  ,
(void ,
()  ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_DYNAPI_PROC ( int  ,
SDL_TryLockMutex  ,
(SDL_mutex *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return SDL_DYNAPI_PROC ( void  ,
SDL_DestroyMutex  ,
(SDL_mutex *a ,
(a  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_DYNAPI_PROC ( void  ,
SDL_DestroySemaphore  ,
(SDL_sem *a ,
(a  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_DYNAPI_PROC ( int  ,
SDL_SemTryWait  ,
(SDL_sem *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_DYNAPI_PROC ( int  ,
SDL_SemPost  ,
(SDL_sem *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_DYNAPI_PROC ( SDL_cond ,
SDL_CreateCond  ,
(void ,
()  ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_DYNAPI_PROC ( int  ,
SDL_CondSignal  ,
(SDL_cond *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_DYNAPI_PROC ( int  ,
SDL_CondWait  ,
(SDL_cond *a, SDL_mutex *b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return SDL_DYNAPI_PROC ( const char *  ,
SDL_GetPixelFormatName  ,
(Uint32 a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return SDL_DYNAPI_PROC ( Uint32  ,
SDL_MasksToPixelFormatEnum  ,
(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e ,
(a, b, c, d, e ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return SDL_DYNAPI_PROC ( void  ,
SDL_FreeFormat  ,
(SDL_PixelFormat *a ,
(a  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_DYNAPI_PROC ( int  ,
SDL_SetPixelFormatPalette  ,
(SDL_PixelFormat *a, SDL_Palette *b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return SDL_DYNAPI_PROC ( void  ,
SDL_FreePalette  ,
(SDL_Palette *a ,
(a  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return SDL_DYNAPI_PROC ( Uint32  ,
SDL_MapRGBA  ,
(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e ,
(a, b, c, d, e ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 SDL_DYNAPI_PROC ( void  ,
SDL_GetRGBA  ,
(Uint32 a, const SDL_PixelFormat *b, Uint8 *c, Uint8 *d, Uint8 *e, Uint8 *f ,
(a, b, c, d, e, f  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 SDL_DYNAPI_PROC ( const char *  ,
SDL_GetPlatform  ,
(void ,
()  ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return SDL_DYNAPI_PROC ( SDL_bool  ,
SDL_HasIntersection  ,
(const SDL_Rect *a, const SDL_Rect *b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return SDL_DYNAPI_PROC ( void  ,
SDL_UnionRect  ,
(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c ,
(a, b, c  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return SDL_DYNAPI_PROC ( SDL_bool  ,
SDL_IntersectRectAndLine  ,
(const SDL_Rect *a, int *b, int *c, int *d, int *e ,
(a, b, c, d, e ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return SDL_DYNAPI_PROC ( int  ,
SDL_GetRenderDriverInfo  ,
(int a, SDL_RendererInfo *b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_DYNAPI_PROC ( SDL_Renderer ,
SDL_CreateRenderer  ,
(SDL_Window *a, int b, Uint32 c ,
(a, b, c ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_DYNAPI_PROC ( SDL_Renderer ,
SDL_GetRenderer  ,
(SDL_Window *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_DYNAPI_PROC ( int  ,
SDL_GetRendererOutputSize  ,
(SDL_Renderer *a, int *b, int *c ,
(a, b, c ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_DYNAPI_PROC ( SDL_Texture ,
SDL_CreateTextureFromSurface  ,
(SDL_Renderer *a, SDL_Surface *b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_DYNAPI_PROC ( int  ,
SDL_SetTextureColorMod  ,
(SDL_Texture *a, Uint8 b, Uint8 c, Uint8 d ,
(a, b, c, d ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_DYNAPI_PROC ( int  ,
SDL_SetTextureAlphaMod  ,
(SDL_Texture *a, Uint8 b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_DYNAPI_PROC ( int  ,
SDL_SetTextureBlendMode  ,
(SDL_Texture *a, SDL_BlendMode b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_DYNAPI_PROC ( int  ,
SDL_UpdateTexture  ,
(SDL_Texture *a, const SDL_Rect *b, const void *c, int d ,
(a, b, c, d ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_DYNAPI_PROC ( int  ,
SDL_LockTexture  ,
(SDL_Texture *a, const SDL_Rect *b, void **c, int *d ,
(a, b, c, d ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_DYNAPI_PROC ( SDL_bool  ,
SDL_RenderTargetSupported  ,
(SDL_Renderer *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_DYNAPI_PROC ( SDL_Texture ,
SDL_GetRenderTarget  ,
(SDL_Renderer *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_DYNAPI_PROC ( void  ,
SDL_RenderGetLogicalSize  ,
(SDL_Renderer *a, int *b, int *c ,
(a, b, c  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_DYNAPI_PROC ( void  ,
SDL_RenderGetViewport  ,
(SDL_Renderer *a, SDL_Rect *b ,
(a, b  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_DYNAPI_PROC ( void  ,
SDL_RenderGetClipRect  ,
(SDL_Renderer *a, SDL_Rect *b ,
(a, b  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_DYNAPI_PROC ( void  ,
SDL_RenderGetScale  ,
(SDL_Renderer *a, float *b, float *c ,
(a, b, c  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_DYNAPI_PROC ( int  ,
SDL_GetRenderDrawColor  ,
(SDL_Renderer *a, Uint8 *b, Uint8 *c, Uint8 *d, Uint8 *e ,
(a, b, c, d, e ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_DYNAPI_PROC ( int  ,
SDL_GetRenderDrawBlendMode  ,
(SDL_Renderer *a, SDL_BlendMode *b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_DYNAPI_PROC ( int  ,
SDL_RenderDrawPoint  ,
(SDL_Renderer *a, int b, int c ,
(a, b, c ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_DYNAPI_PROC ( int  ,
SDL_RenderDrawLine  ,
(SDL_Renderer *a, int b, int c, int d, int e ,
(a, b, c, d, e ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_DYNAPI_PROC ( int  ,
SDL_RenderDrawRect  ,
(SDL_Renderer *a, const SDL_Rect *b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_DYNAPI_PROC ( int  ,
SDL_RenderFillRect  ,
(SDL_Renderer *a, const SDL_Rect *b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_DYNAPI_PROC ( int  ,
SDL_RenderCopy  ,
(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_Rect *d ,
(a, b, c, d ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_DYNAPI_PROC ( int  ,
SDL_RenderReadPixels  ,
(SDL_Renderer *a, const SDL_Rect *b, Uint32 c, void *d, int e ,
(a, b, c, d, e ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_DYNAPI_PROC ( void  ,
SDL_DestroyTexture  ,
(SDL_Texture *a ,
(a  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_DYNAPI_PROC ( int  ,
SDL_GL_BindTexture  ,
(SDL_Texture *a, float *b, float *c ,
(a, b, c ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return SDL_DYNAPI_PROC ( SDL_RWops ,
SDL_RWFromFile  ,
(const char *a, const char *b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return SDL_DYNAPI_PROC ( SDL_RWops ,
SDL_RWFromConstMem  ,
(const void *a, int b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_DYNAPI_PROC ( void  ,
SDL_FreeRW  ,
(SDL_RWops *a ,
(a  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_DYNAPI_PROC ( Uint16  ,
SDL_ReadLE16  ,
(SDL_RWops *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_DYNAPI_PROC ( Uint32  ,
SDL_ReadLE32  ,
(SDL_RWops *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_DYNAPI_PROC ( Uint64  ,
SDL_ReadLE64  ,
(SDL_RWops *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_DYNAPI_PROC ( size_t  ,
SDL_WriteU8  ,
(SDL_RWops *a, Uint8 b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_DYNAPI_PROC ( size_t  ,
SDL_WriteBE16  ,
(SDL_RWops *a, Uint16 b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_DYNAPI_PROC ( size_t  ,
SDL_WriteBE32  ,
(SDL_RWops *a, Uint32 b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return SDL_DYNAPI_PROC ( size_t  ,
SDL_WriteBE64  ,
(SDL_RWops *a, Uint64 b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_DYNAPI_PROC ( SDL_bool  ,
SDL_IsShapedWindow  ,
(const SDL_Window *a ,
(a ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return SDL_DYNAPI_PROC ( int  ,
SDL_GetShapedWindowMode  ,
(SDL_Window *a, SDL_WindowShapeMode *b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return SDL_DYNAPI_PROC ( void ,
SDL_calloc  ,
(size_t a, size_t b ,
(a, b ,
return   
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return SDL_DYNAPI_PROC ( void  ,
SDL_free  ,
(void *a ,
(a  
)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return SDL_DYNAPI_PROC ( int  ,
SDL_setenv  ,
(const char *a, const char *b, int c ,
(a, b, c ,
return   
)

Variable Documentation

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float return return SDL_Renderer return double return int return double return const wchar_t return SDL_Joystick Uint16 Uint16 Uint32 return int return int return int return SDL_Sensor return SDL_Sensor return SDL_Sensor float int return int return SDL_ThreadFunction const char const size_t void return SDL_Joystic a)

Definition at line 35 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float return return SDL_Renderer return double return int return double return const wchar_t return SDL_Joystick Uint16 Uint16 Uint32 return int return int return int return SDL_Sensor return SDL_Sensor return SDL_Sensor float int return int return SDL_ThreadFunction const char const size_t voi b)

Definition at line 37 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float return return SDL_Renderer return double return int return double return const wchar_t return SDL_Joystick Uint16 Uint16 Uint32 return int return int return int return SDL_Sensor return SDL_Sensor return SDL_Sensor float int return int return SDL_ThreadFunction const char const size_t voi c)

Definition at line 56 of file SDL_dynapi_procs.h.

return Display return Display Bool Bool int int int e

Definition at line 117 of file SDL_dynapi_procs.h.

Referenced by bessel(), iteration(), loop(), and main().

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperatio f)

Definition at line 119 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint3 g)

Definition at line 119 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint3 h)

Definition at line 347 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t retur SDL_acos)

Definition at line 453 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStrea SDL_acosf)

Definition at line 684 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_AddEventWatch

Definition at line 159 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return SDL_AddHintCallback

Definition at line 223 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return SDL_AllocFormat

Definition at line 311 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return SDL_AllocPalette

Definition at line 313 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return SDL_AllocRW

Definition at line 385 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double retur SDL_atan)

Definition at line 455 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float retur SDL_atanf)

Definition at line 686 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int retur SDL_atoi)

Definition at line 441 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_AtomicCAS

Definition at line 97 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return SDL_AtomicCASPtr

Definition at line 101 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_AtomicGet

Definition at line 99 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return SDL_AtomicGetPtr

Definition at line 103 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_AtomicLock

Definition at line 95 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioQuit

Definition at line 107 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int retur SDL_AudioStreamClear)

Definition at line 680 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func retur SDL_AudioStreamPut)

Definition at line 678 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_BuildAudioCVT

Definition at line 119 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 SDL_CalculateGammaRamp

Definition at line 321 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double retur SDL_CaptureMouse)

Definition at line 615 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double retur SDL_ceil)

Definition at line 457 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float retur SDL_ceilf)

Definition at line 688 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return SDL_ClearError

Definition at line 145 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void SDL_ClearHints

Definition at line 225 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 retur SDL_ClearQueuedAudio)

Definition at line 621 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int SDL_CloseAudio

Definition at line 127 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int retur SDL_ComposeCustomBlendMode)

Definition at line 664 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_CondBroadcast

Definition at line 305 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_CondWaitTimeout

Definition at line 307 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rec SDL_ConvertSurfaceFormat)

Definition at line 493 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double retur SDL_cos)

Definition at line 459 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_CreateColorCursor

Definition at line 283 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t retur SDL_CreateRGBSurface)

Definition at line 473 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 retur SDL_CreateRGBSurfaceWithFormat)

Definition at line 640 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return SDL_CreateSemaphore

Definition at line 295 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return SDL_CreateShapedWindow

Definition at line 401 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_CreateSoftwareRenderer

Definition at line 333 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_CreateTexture

Definition at line 337 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_CreateThread

Definition at line 56 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float return return SDL_Renderer return double return int return double return const wchar_t return SDL_Joystick Uint16 Uint16 Uint32 return int return int return int return SDL_Sensor return SDL_Sensor return SDL_Sensor float int return int retur SDL_CreateThreadWithStackSize)

Definition at line 752 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return SDL_CreateWindowAndRenderer

Definition at line 331 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window retur SDL_CreateWindowFrom)

Definition at line 543 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return retur SDL_Delay)

Definition at line 515 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool retur SDL_DequeueAudio)

Definition at line 638 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_DestroyCond

Definition at line 303 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_DestroyRenderer

Definition at line 379 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 retur SDL_DestroyWindow)

Definition at line 577 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float return return SDL_Renderer return double return int return double return const wchar_t return SDL_Joystick Uint16 Uint16 Uint32 return int return int return int return SDL_Sensor return SDL_Sensor return SDL_Sensor float int return int return SDL_ThreadFunction const char const size_t void retur SDL_DYNAPI_PROC)(int, SDL_JoystickGetDevicePlayerIndex,(int a),(a), return) SDL_DYNAPI_PROC(int

Definition at line 412 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Windo SDL_EnableScreenSaver)

Definition at line 579 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return SDL_EnclosePoints

Definition at line 327 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float return return SDL_Renderer return double return int retur SDL_exp)

Definition at line 720 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double retur SDL_fabs)

Definition at line 461 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float retur SDL_fabsf)

Definition at line 690 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 retur SDL_FillRect)

Definition at line 495 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_FilterEvents

Definition at line 161 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return SDL_FlushEvent

Definition at line 151 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int retur SDL_fmodf)

Definition at line 696 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStrea SDL_FreeAudioStream)

Definition at line 682 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 retur SDL_FreeSurface)

Definition at line 475 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContex SDL_GameControllerAddMappingsFromRW)

Definition at line 597 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameControllerClose

Definition at line 185 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return SDL_GameControllerEventState

Definition at line 175 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float retur SDL_GameControllerFromInstanceID)

Definition at line 628 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameControllerGetAttached

Definition at line 173 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return SDL_GameControllerGetAxisFromString

Definition at line 177 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameControllerGetBindForAxis

Definition at line 179 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameControllerGetBindForButton

Definition at line 183 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return SDL_GameControllerGetButtonFromString

Definition at line 181 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick retur SDL_GameControllerGetProduct)

Definition at line 650 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float return return SDL_Renderer return double retur SDL_GameControllerMappingForDeviceIndex)

Definition at line 710 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_GameControllerMappingForGUID

Definition at line 167 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return retur SDL_GameControllerMappingForIndex)

Definition at line 654 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return SDL_GameControllerOpen

Definition at line 171 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return retur SDL_GetAssertionHandler)

Definition at line 601 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return SDL_GetAudioDeviceName

Definition at line 111 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return SDL_GetAudioDriver

Definition at line 105 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return SDL_GetAudioStatus

Definition at line 113 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode retur SDL_GetClipRect)

Definition at line 491 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode retur SDL_GetClosestDisplayMode)

Definition at line 537 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int retur SDL_GetColorKey)

Definition at line 483 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return SDL_GetCPUCacheLineSize

Definition at line 133 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char retur SDL_GetCurrentVideoDriver)

Definition at line 529 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor SDL_GetDefaultCursor

Definition at line 287 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int retur SDL_GetDesktopDisplayMode)

Definition at line 535 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceI SDL_GetDisplayDPI)

Definition at line 626 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return retur SDL_GetDisplayName)

Definition at line 531 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float return return SDL_Renderer return double return int return double return const wchar_t return SDL_Joystick Uint16 Uint16 Uint32 return int return int return int return SDL_Sensor return SDL_Sensor return SDL_Sensor float int retur SDL_GetDisplayOrientation)

Definition at line 740 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID retur SDL_GetDisplayUsableBounds)

Definition at line 630 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return SDL_getenv

Definition at line 409 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool retur SDL_GetGlobalMouseState)

Definition at line 617 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 retur SDL_GetHintBoolean)

Definition at line 642 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return SDL_GetKeyboardFocus

Definition at line 247 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_GetKeyFromScancode

Definition at line 251 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_GetKeyName

Definition at line 255 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR retur SDL_GetMemoryFunctions)

Definition at line 674 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return SDL_GetModState

Definition at line 249 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return SDL_GetMouseState

Definition at line 277 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_fun SDL_GetNumAllocations)

Definition at line 676 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int retur SDL_GetNumDisplayModes)

Definition at line 533 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return SDL_GetNumRenderDrivers

Definition at line 329 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return retur SDL_GetNumVideoDrivers)

Definition at line 525 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) retur SDL_GetPerformanceCounter)

Definition at line 513 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 SDL_GetPowerInfo

Definition at line 323 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return SDL_GetPrefPath

Definition at line 165 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int SDL_GetRelativeMouseMode

Definition at line 281 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_GetRendererInfo

Definition at line 335 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int retur SDL_GetRevision)

Definition at line 523 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return SDL_GetRGB

Definition at line 319 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_GetScancodeName

Definition at line 253 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 retur SDL_GetSurfaceAlphaMod)

Definition at line 487 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 retur SDL_GetSurfaceBlendMode)

Definition at line 489 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 retur SDL_GetSurfaceColorMod)

Definition at line 485 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return SDL_GetSystemRAM

Definition at line 143 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_GetTextureAlphaMod

Definition at line 343 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_GetTextureBlendMode

Definition at line 345 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_GetTextureColorMod

Definition at line 341 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread retur SDL_GetThreadID)

Definition at line 505 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect retur SDL_GetThreadName)

Definition at line 503 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID retur SDL_GetTouchDevice)

Definition at line 519 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int retur SDL_GetTouchFinger)

Definition at line 521 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surfac SDL_GetWindowData)

Definition at line 551 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void retur SDL_GetWindowFromID)

Definition at line 545 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int in SDL_GetWindowMaximumSize)

Definition at line 559 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int in SDL_GetWindowMinimumSize)

Definition at line 557 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode retur SDL_GetWindowPixelFormat)

Definition at line 541 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char retur SDL_GetWindowPosition)

Definition at line 553 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int in SDL_GetWindowSize)

Definition at line 555 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float retur SDL_GetYUVConversionMode)

Definition at line 698 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int retur SDL_GL_CreateContext)

Definition at line 587 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int retur SDL_GL_DeleteContext)

Definition at line 595 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window retur SDL_GL_GetCurrentWindow)

Definition at line 589 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return retur SDL_GL_GetDrawableSize)

Definition at line 591 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int in SDL_GL_GetSwapInterval)

Definition at line 593 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Windo SDL_GL_LoadLibrary)

Definition at line 581 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char retur SDL_GL_SetAttribute)

Definition at line 585 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_GL_UnbindTexture

Definition at line 381 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char retur SDL_GL_UnloadLibrary)

Definition at line 583 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_HapticClose

Definition at line 199 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_HapticDestroyEffect

Definition at line 209 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return SDL_HapticName

Definition at line 191 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_HapticNewEffect

Definition at line 205 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_HapticNumAxes

Definition at line 203 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_HapticNumEffectsPlaying

Definition at line 201 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return SDL_HapticOpened

Definition at line 193 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_HapticPause

Definition at line 213 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_HapticRumbleInit

Definition at line 217 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_HapticRumbleStop

Definition at line 219 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_HapticRunEffect

Definition at line 207 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_HapticSetGain

Definition at line 211 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_HapticStopAll

Definition at line 215 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return SDL_Has3DNow

Definition at line 137 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return SDL_HasAltiVec

Definition at line 135 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int retur SDL_HasAVX)

Definition at line 599 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return SDL_HasClipboardText

Definition at line 131 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return SDL_HasEvent

Definition at line 149 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController retur SDL_HasNEON)

Definition at line 652 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return SDL_HasScreenKeyboardSupport

Definition at line 261 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return SDL_HasSSE2

Definition at line 139 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return SDL_HasSSE41

Definition at line 141 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char retur SDL_iconv)

Definition at line 471 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float retur SDL_iconv_open)

Definition at line 469 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t retur SDL_IN_BYTECAP)(c) const void *b

Definition at line 419 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return SDL_Init

Definition at line 85 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t retur SDL_INOUT_Z_CAP)(c) char *a

Definition at line 423 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return SDL_IntersectRect

Definition at line 325 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(* SDL_isdigit)

Definition at line 413 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return SDL_IsGameController

Definition at line 169 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int retur SDL_itoa)

Definition at line 435 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return SDL_JoystickEventState

Definition at line 241 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_JoystickGetButton

Definition at line 245 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int retur SDL_JoystickGetDeviceInstanceID)

Definition at line 660 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool retur SDL_JoystickGetDeviceProduct)

Definition at line 644 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int retur SDL_JoystickGetDeviceType)

Definition at line 656 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_JoystickGetGUID

Definition at line 231 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return SDL_JoystickGetGUIDFromString

Definition at line 233 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_JoystickGetHat

Definition at line 243 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float return return SDL_Renderer return double return int return double return const wchar_t return SDL_Joystick Uint16 Uint16 Uint32 return int return int return int return SDL_Sensor return SDL_Sensor return SDL_Sensor float int return int return SDL_ThreadFunction const char const size_t void retur SDL_JoystickGetPlayerIndex)

Definition at line 756 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick retur SDL_JoystickGetProductVersion)

Definition at line 648 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int retur SDL_JoystickGetVendor)

Definition at line 646 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_JoystickInstanceID

Definition at line 235 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_JoystickIsHaptic

Definition at line 197 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_JoystickName

Definition at line 229 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void SDL_JoystickNameForIndex

Definition at line 227 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_JoystickNumBalls

Definition at line 237 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_JoystickNumButtons

Definition at line 239 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float return return SDL_Renderer return double return int return double return const wchar_t retur SDL_JoystickRumble)

Definition at line 724 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int retur SDL_lltoa)

Definition at line 439 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface retur SDL_LoadBMP_RW)

Definition at line 479 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_LoadDollarTemplates

Definition at line 189 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int retur SDL_LoadFile_RW)

Definition at line 662 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return SDL_LoadObject

Definition at line 263 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_LoadWAV_RW

Definition at line 117 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int SDL_LockAudio

Definition at line 123 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR retur SDL_LockJoysticks)

Definition at line 672 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_LockMutex

Definition at line 291 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surfac SDL_LockSurface)

Definition at line 477 of file SDL_dynapi_procs.h.

SDL_Log

Definition at line 35 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double retur SDL_log)

Definition at line 463 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float return return SDL_Renderer retur SDL_log10)

Definition at line 708 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char SDL_LogCritical

Definition at line 41 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char SDL_LogDebug

Definition at line 37 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float retur SDL_logf)

Definition at line 692 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogGetOutputFunction

Definition at line 271 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogResetPriorities

Definition at line 269 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void SDL_LogSetPriority

Definition at line 267 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char SDL_LogWarn

Definition at line 39 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect retur SDL_LowerBlitScaled)

Definition at line 501 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int retur SDL_ltoa)

Definition at line 437 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return SDL_malloc

Definition at line 405 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return SDL_MapRGB

Definition at line 317 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t retur SDL_memmove)

Definition at line 419 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int retur SDL_MemoryBarrierReleaseFunction)

Definition at line 658 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int retur SDL_memset)

Definition at line 417 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Windo SDL_MinimizeWindow)

Definition at line 565 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return SDL_MixAudio

Definition at line 121 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return SDL_MouseIsHaptic

Definition at line 195 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_OpenAudio

Definition at line 109 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t retur SDL_OUT_BYTECAP)(c) void *a

Definition at line 417 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t retur SDL_OUT_Z_CAP)(c) char *a

Definition at line 425 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return SDL_PauseAudio

Definition at line 115 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return SDL_PixelFormatEnumToMasks

Definition at line 309 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_PollEvent

Definition at line 153 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return SDL_PumpEvents

Definition at line 147 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return SDL_qsort

Definition at line 411 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_QueryTexture

Definition at line 339 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int retur SDL_QueueAudio)

Definition at line 619 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_Quit

Definition at line 89 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return SDL_QuitSubSystem

Definition at line 87 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Windo SDL_RaiseWindow)

Definition at line 563 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_ReadBE16

Definition at line 389 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_ReadBE32

Definition at line 391 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_ReadBE64

Definition at line 393 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_ReadU8

Definition at line 387 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return SDL_realloc

Definition at line 407 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void SDL_RegisterEvents

Definition at line 163 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint3 SDL_RemoveTimer)

Definition at line 517 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_RenderClear

Definition at line 365 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_RenderCopyEx

Definition at line 375 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_RenderDrawLines

Definition at line 369 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_RenderDrawPoints

Definition at line 367 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_RenderDrawRects

Definition at line 371 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_RenderFillRects

Definition at line 373 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float return retur SDL_RenderGetMetalLayer)

Definition at line 700 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_RenderPresent

Definition at line 377 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_RenderSetClipRect

Definition at line 357 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window retur SDL_RenderSetIntegerScale)

Definition at line 636 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_RenderSetLogicalSize

Definition at line 353 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_RenderSetScale

Definition at line 359 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_RenderSetViewport

Definition at line 355 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_ResetAssertionReport

Definition at line 93 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return SDL_RWFromMem

Definition at line 383 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_SaveAllDollarTemplates

Definition at line 187 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double retur SDL_scalbn)

Definition at line 465 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float retur SDL_scalbnf)

Definition at line 694 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_SemValue

Definition at line 301 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_SemWait

Definition at line 297 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_SemWaitTimeout

Definition at line 299 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float return return SDL_Renderer return double return int return double return const wchar_t return SDL_Joystick Uint16 Uint16 Uint32 return int return int return int return SDL_Sensor return SDL_Sensor retur SDL_SensorGetData)

Definition at line 736 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float return return SDL_Renderer return double return int return double return const wchar_t return SDL_Joystick Uint16 Uint16 Uint32 retur SDL_SensorGetDeviceName)

Definition at line 726 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float return return SDL_Renderer return double return int return double return const wchar_t return SDL_Joystick Uint16 Uint16 Uint32 return int retur SDL_SensorGetDeviceNonPortableType)

Definition at line 728 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float return return SDL_Renderer return double return int return double return const wchar_t return SDL_Joystick Uint16 Uint16 Uint32 return int return int return int retur SDL_SensorGetName)

Definition at line 732 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float return return SDL_Renderer return double return int return double return const wchar_t return SDL_Joystick Uint16 Uint16 Uint32 return int return int return int return SDL_Sensor retur SDL_SensorGetNonPortableType)

Definition at line 734 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float return return SDL_Renderer return double return int return double return const wchar_t return SDL_Joystick Uint16 Uint16 Uint32 return int return int retur SDL_SensorOpen)

Definition at line 730 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float return return SDL_Renderer return double return int return double return const wchar_t return SDL_Joystick Uint16 Uint16 Uint32 return int return int return int return SDL_Sensor return SDL_Sensor return SDL_Sensor float int retur SDL_SensorUpdate)

Definition at line 738 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_SetAssertionHandler

Definition at line 91 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int SDL_SetClipboardText

Definition at line 129 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_SetCursor

Definition at line 285 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_SetEventFilter

Definition at line 157 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_SetHint

Definition at line 221 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void SDL_SetMainReady

Definition at line 273 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_SetPaletteColors

Definition at line 315 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_SetRenderDrawBlendMode

Definition at line 363 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_SetRenderDrawColor

Definition at line 361 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_SetRenderTarget

Definition at line 351 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int retur SDL_SetSurfaceRLE)

Definition at line 481 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_boo SDL_SetWindowBrightness)

Definition at line 573 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode retur SDL_SetWindowDisplayMode)

Definition at line 539 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Windo SDL_SetWindowFullscreen)

Definition at line 567 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float retur SDL_SetWindowGammaRamp)

Definition at line 575 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window retur SDL_SetWindowGrab)

Definition at line 571 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const cha SDL_SetWindowIcon)

Definition at line 549 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float retur SDL_SetWindowInputFocus)

Definition at line 634 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect retur SDL_SetWindowOpacity)

Definition at line 632 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_SetWindowShape

Definition at line 403 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 retur SDL_SetWindowTitle)

Definition at line 547 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return SDL_ShowCursor

Definition at line 289 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void SDL_ShowSimpleMessageBox

Definition at line 275 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int in SDL_ShowWindow)

Definition at line 561 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int retur SDL_sinf)

Definition at line 467 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect retur SDL_SoftStretch)

Definition at line 499 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char SDL_sscanf

Definition at line 43 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return SDL_StartTextInput

Definition at line 257 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return SDL_StopTextInput

Definition at line 259 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t retur SDL_strlcat)

Definition at line 427 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t retur SDL_strlcpy)

Definition at line 425 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char retur SDL_strlwr)

Definition at line 431 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t retur SDL_strncasecmp)

Definition at line 451 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char retur SDL_strncmp)

Definition at line 449 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char retur SDL_strrchr)

Definition at line 433 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t retur SDL_strrev)

Definition at line 429 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int retur SDL_strtod)

Definition at line 447 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char retur SDL_strtol)

Definition at line 443 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int retur SDL_strtoll)

Definition at line 445 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int retur SDL_tan)

Definition at line 613 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread in SDL_TLSCreate)

Definition at line 509 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int retur SDL_TLSSet)

Definition at line 511 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int retur SDL_toupper)

Definition at line 415 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return SDL_UnloadObject

Definition at line 265 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int SDL_UnlockAudio

Definition at line 125 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_UnlockMutex

Definition at line 293 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_UnlockTexture

Definition at line 349 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 retur SDL_UpdateWindowSurface)

Definition at line 569 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_UpdateYUVTexture

Definition at line 347 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 retur SDL_UpperBlit)

Definition at line 497 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return retur SDL_VideoInit)

Definition at line 527 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char retur SDL_Vulkan_CreateSurface)

Definition at line 670 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation retur SDL_Vulkan_LoadLibrary)

Definition at line 666 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char retur SDL_Vulkan_UnloadLibrary)

Definition at line 668 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_WaitEventTimeout

Definition at line 155 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread retur SDL_WaitThread)

Definition at line 507 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void retur SDL_WarpMouseGlobal)

Definition at line 611 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_WarpMouseInWindow

Definition at line 279 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID return int SDL_Rect return SDL_Window float return SDL_Window return SDL_Renderer SDL_bool return SDL_AudioDeviceID void Uint32 return Uint32 int int int Uint32 return const char SDL_bool return int return SDL_Joystick return SDL_Joystick return SDL_GameController return return int return int return int return SDL_RWops size_t int return SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation SDL_BlendFactor SDL_BlendFactor SDL_BlendOperation return const char return SDL_Window VkInstance VkSurfaceKHR return SDL_malloc_func SDL_calloc_func SDL_realloc_func SDL_free_func return SDL_AudioStream const void int return SDL_AudioStream SDL_AudioStream float return float return float return float return float return float int return float float return return SDL_Renderer return double return int return double retur SDL_wcsdup)

Definition at line 722 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t retur SDL_wcslcat)

Definition at line 423 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t retur SDL_wcslen)

Definition at line 421 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_WriteLE16

Definition at line 395 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_WriteLE32

Definition at line 397 of file SDL_dynapi_procs.h.

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_WriteLE64

Definition at line 399 of file SDL_dynapi_procs.h.