SDL  2.0
SDL_sysvideo.h
Go to the documentation of this file.
1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../SDL_internal.h"
22 
23 #ifndef SDL_sysvideo_h_
24 #define SDL_sysvideo_h_
25 
26 #include "SDL_messagebox.h"
27 #include "SDL_shape.h"
28 #include "SDL_thread.h"
29 
30 #include "SDL_vulkan_internal.h"
31 
32 /* The SDL video driver */
33 
34 typedef struct SDL_WindowShaper SDL_WindowShaper;
35 typedef struct SDL_ShapeDriver SDL_ShapeDriver;
36 typedef struct SDL_VideoDisplay SDL_VideoDisplay;
37 typedef struct SDL_VideoDevice SDL_VideoDevice;
38 
39 /* Define the SDL window-shaper structure */
41 {
42  /* The window associated with the shaper */
44 
45  /* The user's specified coordinates for the window, for once we give it a shape. */
47 
48  /* The parameters for shape calculation. */
50 
51  /* Has this window been assigned a shape? */
53 
54  void *driverdata;
55 };
56 
57 /* Define the SDL shape driver structure */
59 {
60  SDL_WindowShaper *(*CreateShaper)(SDL_Window * window);
61  int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
62  int (*ResizeWindowShape)(SDL_Window *window);
63 };
64 
65 typedef struct SDL_WindowUserData
66 {
67  char *name;
68  void *data;
71 
72 /* Define the SDL window structure, corresponding to toplevel windows */
73 struct SDL_Window
74 {
75  const void *magic;
77  char *title;
79  int x, y;
80  int w, h;
81  int min_w, min_h;
82  int max_w, max_h;
85 
86  /* Stored position and size for windowed mode */
88 
90 
91  float opacity;
92 
93  float brightness;
95  Uint16 *saved_gamma; /* (just offset into gamma) */
96 
99 
102  SDL_bool is_dropping; /* drag/drop in progress, expecting SDL_SendDropComplete(). */
103 
105 
108 
110 
111  void *driverdata;
112 
115 };
116 #define FULLSCREEN_VISIBLE(W) \
117  (((W)->flags & SDL_WINDOW_FULLSCREEN) && \
118  ((W)->flags & SDL_WINDOW_SHOWN) && \
119  !((W)->flags & SDL_WINDOW_MINIMIZED))
120 
121 /*
122  * Define the SDL display structure.
123  * This corresponds to physical monitors attached to the system.
124  */
126 {
127  char *name;
134 
136 
138 
139  void *driverdata;
140 };
141 
142 /* Forward declaration */
143 struct SDL_SysWMinfo;
144 
145 /* Define the SDL video driver structure */
146 #define _THIS SDL_VideoDevice *_this
147 
149 {
150  /* * * */
151  /* The name of this video driver */
152  const char *name;
153 
154  /* * * */
155  /* Initialization/Query functions */
156 
157  /*
158  * Initialize the native video subsystem, filling in the list of
159  * displays for this driver, returning 0 or -1 if there's an error.
160  */
161  int (*VideoInit) (_THIS);
162 
163  /*
164  * Reverse the effects VideoInit() -- called if VideoInit() fails or
165  * if the application is shutting down the video subsystem.
166  */
167  void (*VideoQuit) (_THIS);
168 
169  /*
170  * Reinitialize the touch devices -- called if an unknown touch ID occurs.
171  */
172  void (*ResetTouch) (_THIS);
173 
174  /* * * */
175  /*
176  * Display functions
177  */
178 
179  /*
180  * Get the bounds of a display
181  */
182  int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
183 
184  /*
185  * Get the usable bounds of a display (bounds minus menubar or whatever)
186  */
187  int (*GetDisplayUsableBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
188 
189  /*
190  * Get the dots/pixels-per-inch of a display
191  */
192  int (*GetDisplayDPI) (_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi);
193 
194  /*
195  * Get a list of the available display modes for a display.
196  */
197  void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display);
198 
199  /*
200  * Setting the display mode is independent of creating windows, so
201  * when the display mode is changed, all existing windows should have
202  * their data updated accordingly, including the display surfaces
203  * associated with them.
204  */
205  int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
206 
207  /* * * */
208  /*
209  * Window functions
210  */
211  int (*CreateSDLWindow) (_THIS, SDL_Window * window);
212  int (*CreateSDLWindowFrom) (_THIS, SDL_Window * window, const void *data);
213  void (*SetWindowTitle) (_THIS, SDL_Window * window);
214  void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon);
215  void (*SetWindowPosition) (_THIS, SDL_Window * window);
216  void (*SetWindowSize) (_THIS, SDL_Window * window);
217  void (*SetWindowMinimumSize) (_THIS, SDL_Window * window);
218  void (*SetWindowMaximumSize) (_THIS, SDL_Window * window);
219  int (*GetWindowBordersSize) (_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right);
220  int (*SetWindowOpacity) (_THIS, SDL_Window * window, float opacity);
221  int (*SetWindowModalFor) (_THIS, SDL_Window * modal_window, SDL_Window * parent_window);
222  int (*SetWindowInputFocus) (_THIS, SDL_Window * window);
223  void (*ShowWindow) (_THIS, SDL_Window * window);
224  void (*HideWindow) (_THIS, SDL_Window * window);
225  void (*RaiseWindow) (_THIS, SDL_Window * window);
226  void (*MaximizeWindow) (_THIS, SDL_Window * window);
227  void (*MinimizeWindow) (_THIS, SDL_Window * window);
228  void (*RestoreWindow) (_THIS, SDL_Window * window);
229  void (*SetWindowBordered) (_THIS, SDL_Window * window, SDL_bool bordered);
230  void (*SetWindowResizable) (_THIS, SDL_Window * window, SDL_bool resizable);
231  void (*SetWindowFullscreen) (_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
232  int (*SetWindowGammaRamp) (_THIS, SDL_Window * window, const Uint16 * ramp);
233  int (*GetWindowGammaRamp) (_THIS, SDL_Window * window, Uint16 * ramp);
234  void (*SetWindowGrab) (_THIS, SDL_Window * window, SDL_bool grabbed);
235  void (*DestroyWindow) (_THIS, SDL_Window * window);
236  int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
237  int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
238  void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);
239  void (*OnWindowEnter) (_THIS, SDL_Window * window);
240 
241  /* * * */
242  /*
243  * Shaped-window functions
244  */
246 
247  /* Get some platform dependent window information */
248  SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
249  struct SDL_SysWMinfo * info);
250 
251  /* * * */
252  /*
253  * OpenGL support
254  */
255  int (*GL_LoadLibrary) (_THIS, const char *path);
256  void *(*GL_GetProcAddress) (_THIS, const char *proc);
257  void (*GL_UnloadLibrary) (_THIS);
258  SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
259  int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
260  void (*GL_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
261  int (*GL_SetSwapInterval) (_THIS, int interval);
262  int (*GL_GetSwapInterval) (_THIS);
263  int (*GL_SwapWindow) (_THIS, SDL_Window * window);
264  void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
265  void (*GL_DefaultProfileConfig) (_THIS, int *mask, int *major, int *minor);
266 
267  /* * * */
268  /*
269  * Vulkan support
270  */
271  int (*Vulkan_LoadLibrary) (_THIS, const char *path);
272  void (*Vulkan_UnloadLibrary) (_THIS);
273  SDL_bool (*Vulkan_GetInstanceExtensions) (_THIS, SDL_Window *window, unsigned *count, const char **names);
274  SDL_bool (*Vulkan_CreateSurface) (_THIS, SDL_Window *window, VkInstance instance, VkSurfaceKHR *surface);
275  void (*Vulkan_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
276 
277  /* * * */
278  /*
279  * Event manager functions
280  */
281  void (*PumpEvents) (_THIS);
282 
283  /* Suspend the screensaver */
284  void (*SuspendScreenSaver) (_THIS);
285 
286  /* Text input */
287  void (*StartTextInput) (_THIS);
288  void (*StopTextInput) (_THIS);
289  void (*SetTextInputRect) (_THIS, SDL_Rect *rect);
290 
291  /* Screen keyboard */
292  SDL_bool (*HasScreenKeyboardSupport) (_THIS);
293  void (*ShowScreenKeyboard) (_THIS, SDL_Window *window);
294  void (*HideScreenKeyboard) (_THIS, SDL_Window *window);
295  SDL_bool (*IsScreenKeyboardShown) (_THIS, SDL_Window *window);
296 
297  /* Clipboard */
298  int (*SetClipboardText) (_THIS, const char *text);
299  char * (*GetClipboardText) (_THIS);
300  SDL_bool (*HasClipboardText) (_THIS);
301 
302  /* MessageBox */
303  int (*ShowMessageBox) (_THIS, const SDL_MessageBoxData *messageboxdata, int *buttonid);
304 
305  /* Hit-testing */
306  int (*SetWindowHitTest)(SDL_Window * window, SDL_bool enabled);
307 
308  /* Tell window that app enabled drag'n'drop events */
309  void (*AcceptDragAndDrop)(SDL_Window * window, SDL_bool accept);
310 
311  /* * * */
312  /* Data common to all drivers */
322 
323  /* * * */
324  /* Data used by the GL drivers */
325  struct
326  {
327  int red_size;
339  int stereo;
345  int flags;
351  int no_error;
354  char driver_path[256];
355  void *dll_handle;
356  } gl_config;
357 
358  /* * * */
359  /* Cache current GL context; don't call the OS when it hasn't changed. */
360  /* We have the global pointers here so Cocoa continues to work the way
361  it always has, and the thread-local storage for the general case.
362  */
367 
368  /* * * */
369  /* Data used by the Vulkan drivers */
370  struct
371  {
375  char loader_path[256];
377  } vulkan_config;
378 
379  /* * * */
380  /* Data private to this driver */
381  void *driverdata;
383 
384 #if SDL_VIDEO_OPENGL_EGL
385  struct SDL_EGL_VideoData *egl_data;
386 #endif
387 
388 #if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
389  struct SDL_PrivateGLESData *gles_data;
390 #endif
391 
392  /* * * */
393  /* The function used to dispose of this structure */
395 };
396 
397 typedef struct VideoBootStrap
398 {
399  const char *name;
400  const char *desc;
401  int (*available) (void);
402  SDL_VideoDevice *(*create) (int devindex);
404 
405 /* Not all of these are available in a given build. Use #ifdefs, etc. */
425 
426 extern SDL_VideoDevice *SDL_GetVideoDevice(void);
427 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
428 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
430 extern int SDL_GetIndexOfDisplay(SDL_VideoDisplay *display);
431 extern SDL_VideoDisplay *SDL_GetDisplay(int displayIndex);
433 extern void *SDL_GetDisplayDriverData( int displayIndex );
434 
435 extern void SDL_GL_DeduceMaxSupportedESProfile(int* major, int* minor);
436 
438 extern SDL_bool SDL_HasWindows(void);
439 
440 extern void SDL_OnWindowShown(SDL_Window * window);
441 extern void SDL_OnWindowHidden(SDL_Window * window);
442 extern void SDL_OnWindowResized(SDL_Window * window);
444 extern void SDL_OnWindowRestored(SDL_Window * window);
445 extern void SDL_OnWindowEnter(SDL_Window * window);
446 extern void SDL_OnWindowLeave(SDL_Window * window);
449 extern void SDL_UpdateWindowGrab(SDL_Window * window);
450 extern SDL_Window * SDL_GetFocusWindow(void);
451 
452 extern SDL_bool SDL_ShouldAllowTopmost(void);
453 
454 extern float SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches);
455 
456 extern void SDL_OnApplicationWillTerminate(void);
458 extern void SDL_OnApplicationWillResignActive(void);
459 extern void SDL_OnApplicationDidEnterBackground(void);
460 extern void SDL_OnApplicationWillEnterForeground(void);
461 extern void SDL_OnApplicationDidBecomeActive(void);
462 
463 extern void SDL_ToggleDragAndDropSupport(void);
464 
465 #endif /* SDL_sysvideo_h_ */
466 
467 /* vi: set ts=4 sw=4 expandtab: */
SDL_Window * next
Definition: SDL_sysvideo.h:114
const char * name
Definition: SDL_sysvideo.h:152
void SDL_UpdateWindowGrab(SDL_Window *window)
Definition: SDL_video.c:2504
void SDL_OnApplicationWillTerminate(void)
Definition: SDL_video.c:4004
void SDL_OnApplicationDidEnterBackground(void)
Definition: SDL_video.c:4026
VideoBootStrap X11_bootstrap
SDL_DisplayMode fullscreen_mode
Definition: SDL_sysvideo.h:89
GLdouble GLdouble right
void * hit_test_data
Definition: SDL_sysvideo.h:107
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
VideoBootStrap KMSDRM_bootstrap
#define _THIS
Definition: SDL_sysvideo.h:146
GLuint GLuint * names
const char * desc
Definition: SDL_sysvideo.h:400
const void * magic
Definition: SDL_sysvideo.h:75
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
SDL_Rect rect
Definition: testrelative.c:27
VideoBootStrap MIR_bootstrap
SDL_TLSID current_glwin_tls
Definition: SDL_sysvideo.h:365
VideoBootStrap Wayland_bootstrap
static int available()
Definition: video.c:356
SDL_bool hasshape
Definition: SDL_sysvideo.h:52
GLfloat GLfloat GLfloat GLfloat h
SDL_EventEntry * free
Definition: SDL_events.c:84
EGLSurface surface
Definition: eglext.h:248
int SDL_AddBasicVideoDisplay(const SDL_DisplayMode *desktop_mode)
Definition: SDL_video.c:592
A collection of pixels used in software blitting.
Definition: SDL_surface.h:69
void SDL_OnWindowResized(SDL_Window *window)
Definition: SDL_video.c:2578
VideoBootStrap QNX_bootstrap
Definition: video.c:361
static screen_context_t context
Definition: video.c:25
The structure that defines a display mode.
Definition: SDL_video.h:53
SDL_bool is_dropping
Definition: SDL_sysvideo.h:102
VideoBootStrap DirectFB_bootstrap
uint16_t Uint16
Definition: SDL_stdinc.h:191
SDL_HitTestResult(* SDL_HitTest)(SDL_Window *win, const SDL_Point *area, void *data)
Callback used for hit-testing.
Definition: SDL_video.h:1039
GLint GLint bottom
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
SDL_bool is_destroying
Definition: SDL_sysvideo.h:101
void SDL_OnApplicationDidBecomeActive(void)
Definition: SDL_video.c:4036
VideoBootStrap Emscripten_bootstrap
SDL_bool is_dummy
Definition: SDL_sysvideo.h:313
Uint16 * saved_gamma
Definition: SDL_sysvideo.h:95
void SDL_OnWindowEnter(SDL_Window *window)
Definition: SDL_video.c:2607
GLdouble GLdouble GLdouble GLdouble top
VideoBootStrap NACL_bootstrap
PFN_vkVoidFunction(VKAPI_PTR * PFN_vkGetInstanceProcAddr)(VkInstance instance, const char *pName)
Definition: vulkan.h:2484
SDL_Rect windowed
Definition: SDL_sysvideo.h:87
int SDL_AddVideoDisplay(const SDL_VideoDisplay *display)
Definition: SDL_video.c:606
VideoBootStrap HAIKU_bootstrap
unsigned int SDL_TLSID
Definition: SDL_thread.h:52
struct SDL_GLDriverData * gl_data
Definition: SDL_sysvideo.h:382
void * SDL_GetDisplayDriverData(int displayIndex)
Definition: SDL_video.c:660
void SDL_OnWindowHidden(SDL_Window *window)
Definition: SDL_video.c:2572
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: SDL_opengl.h:1572
SDL_DisplayOrientation
Definition: SDL_video.h:181
struct SDL_WindowUserData * next
Definition: SDL_sysvideo.h:69
void SDL_OnWindowMinimized(SDL_Window *window)
Definition: SDL_video.c:2585
SDL_VideoDevice * device
Definition: SDL_sysvideo.h:137
float opacity
Definition: SDL_sysvideo.h:91
VideoBootStrap Android_bootstrap
SDL_WindowShapeMode mode
Definition: SDL_sysvideo.h:49
SDL_VideoDisplay * SDL_GetDisplay(int displayIndex)
Definition: SDL_video.c:1024
VideoBootStrap VIVANTE_bootstrap
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:193
VideoBootStrap WINRT_bootstrap
int SDL_GetIndexOfDisplay(SDL_VideoDisplay *display)
Definition: SDL_video.c:645
SDL_GLContext current_glctx
Definition: SDL_sysvideo.h:364
void SDL_OnApplicationDidReceiveMemoryWarning(void)
Definition: SDL_video.c:4009
VideoBootStrap WINDOWS_bootstrap
int SDL_RecreateWindow(SDL_Window *window, Uint32 flags)
Definition: SDL_video.c:1617
SDL_WindowShaper * shaper
Definition: SDL_sysvideo.h:104
uint8_t Uint8
Definition: SDL_stdinc.h:179
SDL_Window * window
Definition: SDL_sysvideo.h:43
SDL_Window * SDL_GetFocusWindow(void)
Definition: SDL_video.c:2671
GLenum GLint GLuint mask
SDL_DisplayMode * display_modes
Definition: SDL_sysvideo.h:130
void SDL_GL_DeduceMaxSupportedESProfile(int *major, int *minor)
Definition: SDL_video.c:3019
SDL_DisplayMode current_mode
Definition: SDL_sysvideo.h:132
GLenum mode
GLubyte GLubyte GLubyte GLubyte w
SDL_VideoDisplay * displays
Definition: SDL_sysvideo.h:316
void SDL_OnWindowLeave(SDL_Window *window)
Definition: SDL_video.c:2615
char * title
Definition: SDL_sysvideo.h:77
SDL_Window * windows
Definition: SDL_sysvideo.h:317
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
Definition: SDL_opengl.h:1572
int framebuffer_srgb_capable
Definition: SDL_sysvideo.h:350
MessageBox structure containing title, text, window, etc.
VideoBootStrap PSP_bootstrap
float brightness
Definition: SDL_sysvideo.h:93
void SDL_OnApplicationWillResignActive(void)
Definition: SDL_video.c:4014
GLenum GLenum GLsizei const GLuint GLboolean enabled
SDL_Window * fullscreen_window
Definition: SDL_sysvideo.h:135
int share_with_current_context
Definition: SDL_sysvideo.h:347
SDL_bool SDL_ShouldAllowTopmost(void)
Definition: SDL_video.c:3967
VideoBootStrap RPI_bootstrap
SDL_bool
Definition: SDL_stdinc.h:161
SDL_DisplayMode desktop_mode
Definition: SDL_sysvideo.h:131
void SDL_ToggleDragAndDropSupport(void)
Definition: SDL_video.c:1374
SDL_HitTest hit_test
Definition: SDL_sysvideo.h:106
Uint32 last_fullscreen_flags
Definition: SDL_sysvideo.h:84
VideoBootStrap DUMMY_bootstrap
GLbitfield flags
static char text[MAX_TEXT_LENGTH]
Definition: testime.c:47
SDL_Surface * icon
Definition: SDL_sysvideo.h:78
SDL_bool SDL_HasWindows(void)
Definition: SDL_video.c:1707
SDL_VideoDisplay * SDL_GetDisplayForWindow(SDL_Window *window)
Definition: SDL_video.c:1092
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
PFN_vkEnumerateInstanceExtensionProperties vkEnumerateInstanceExtensionProperties
Definition: SDL_sysvideo.h:373
SDL_Window * prev
Definition: SDL_sysvideo.h:113
SDL_TLSID current_glctx_tls
Definition: SDL_sysvideo.h:366
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
The type used to identify a window.
Definition: SDL_sysvideo.h:73
uint32_t Uint32
Definition: SDL_stdinc.h:203
Uint32 id
Definition: SDL_sysvideo.h:76
VideoBootStrap PND_bootstrap
VideoBootStrap COCOA_bootstrap
void SDL_OnWindowFocusLost(SDL_Window *window)
Definition: SDL_video.c:2655
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr
Definition: SDL_sysvideo.h:372
const char * name
Definition: SDL_sysvideo.h:399
SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode *mode)
Definition: SDL_video.c:754
SDL_Window * grabbed_window
Definition: SDL_sysvideo.h:318
SDL_VideoDevice * SDL_GetVideoDevice(void)
Definition: SDL_video.c:586
SDL_ShapeDriver shape_driver
Definition: SDL_sysvideo.h:245
SDL_bool suspend_screensaver
Definition: SDL_sysvideo.h:314
union SDL_SysWMinfo::@18 info
void SDL_OnWindowRestored(SDL_Window *window)
Definition: SDL_video.c:2591
void SDL_OnWindowShown(SDL_Window *window)
Definition: SDL_video.c:2566
A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents...
Definition: SDL_shape.h:101
GLsizei const GLchar *const * path
VideoBootStrap UIKIT_bootstrap
Uint16 * gamma
Definition: SDL_sysvideo.h:94
void * driverdata
Definition: SDL_sysvideo.h:111
EGLSurface EGLint * rects
Definition: eglext.h:282
SDL_bool surface_valid
Definition: SDL_sysvideo.h:98
Uint32 flags
Definition: SDL_sysvideo.h:83
VkResult(VKAPI_PTR * PFN_vkEnumerateInstanceExtensionProperties)(const char *pLayerName, uint32_t *pPropertyCount, VkExtensionProperties *pProperties)
Definition: vulkan.h:2488
Uint32 next_object_id
Definition: SDL_sysvideo.h:320
SDL_Surface * surface
Definition: SDL_sysvideo.h:97
SDL_Window * current_glwin
Definition: SDL_sysvideo.h:363
void * loader_handle
Definition: SDL_sysvideo.h:376
float SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches)
Definition: SDL_video.c:3990
SDL_WindowUserData * data
Definition: SDL_sysvideo.h:109
A rectangle, with the origin at the upper left.
Definition: SDL_rect.h:64
void SDL_OnApplicationWillEnterForeground(void)
Definition: SDL_video.c:4031
char * clipboard_text
Definition: SDL_sysvideo.h:321
SDL_bool is_hiding
Definition: SDL_sysvideo.h:100
GLint left
SDL_DisplayOrientation orientation
Definition: SDL_sysvideo.h:133
void SDL_OnWindowFocusGained(SDL_Window *window)
Definition: SDL_video.c:2620