#include "EShaderTypes.h"
#include "EMaterialTypes.h"
#include "EPrimitiveTypes.h"
#include "path.h"
Go to the source code of this file.
Everything in the Irrlicht Engine can be found in this namespace.
This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
Enumeration for different types of shading languages.
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