List of all members.
Public Member Functions
Detailed Description
Scene node for rendering a shadow volume into a stencil buffer.
Definition at line 17 of file IShadowVolumeSceneNode.h.
Constructor & Destructor Documentation
Member Function Documentation
virtual void irr::scene::IShadowVolumeSceneNode::setShadowMesh |
( |
const IMesh * |
mesh |
) |
[pure virtual] |
Sets the mesh from which the shadow volume should be generated.
To optimize shadow rendering, use a simpler mesh for shadows.
virtual void irr::scene::IShadowVolumeSceneNode::updateShadowVolumes |
( |
|
) |
[pure virtual] |
Updates the shadow volumes for current light positions.
The documentation for this class was generated from the following file: