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Occupants and Transports

A unit inside another unit is an "occupant" in a "transport", even if the "transport" can never move. There are two kinds of capacity. Generic capacity is shared by all different types, while guaranteed capacity is for a particular type only.

UnitTypeProperty: capacity n

This property is the limit on the sum of sizes of units that may occupy this type of unit, not counting the exclusive capacities. Defaults to 0.

Table: unit-size-as-occupant u1 u2 -> n

This table is the "size" of a (full-sized) unit u1 when it is in a transport u2. Defaults to 1.

Table: unit-capacity-x u1 u2 -> n

This table is the number of units of type u2 that are guaranteed a place in a unit of type u1. Defaults to 0.

Table: occupant-max u1 u2 -> n

This table is the upper limit on the number of occupants of this type (not counting unit-capacity-x). Defaults to 0.

UnitTypeProperty: occupant-total-max n

This property is the upper limit on occupants of all types together. Defaults to -1, which allows unlimited occupancy.

A unit that is an occupant may not always have the same capabilities as when it is out in the open. Its vision, combat, construction, and capacity may be affected.

Table: occupant-vision u1 u2 -> t/f

Defaults to true.

Table: occupant-combat u1 u2 -> n%

This table defines the effect on the combat abilities of a unit of type u1 when an occupant in a unit of type u2. If 0, then the occupant cannot attack or fire. Defaults to 100.

Table: occupant-can-construct u1 u2 -> t/f

This table is true if u1 can create or complete units while an occupant of u2. Defaults to false.

Table: occupant-can-have-occupants u1 u2 -> t/f

This table is true if u1 can have occupants of its own while an occupant of u2. Defaults to false.


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