Accidents result in the damage or disappearance of a unit in the open in some kinds of terrain.
Method: accidents-in-terrain
For every unit not in a transport, this method computes the chance to be hit or to vanish completely. This method runs once per turn.
Table: accident-hit-chance
u t -> .01n%
This table is the chance of the unit being hit while in the given terrain.
Defaults to 0
.
Table: accident-damage
u t -> hp
This table is the hp that will be lost in an accident.
Defaults to 0
.
Table: accident-vanish-chance
u t -> .01n%
This table is the chance of the unit simply vanishing while in the given terrain.
Defaults to 0
.