Research is an action performed by a unit with the sole effect of increasing its side's tech level. Research cannot be performed by independent units.
ActionType: research
u
This is the action of researching the unit type u. If the action is valid, then the tech level of the side will increase. Unit types with any tech crossover will also have their tech levels adjusted.
UnitTypeProperty: acp-to-research
acp
This property is the number of action points used up by one research action.
Defaults to 0
, which disallows research.
Table: tech-per-research
u1 u2 -> .01n
This table is the gain in tech level resulting from a research action, expressed as
1/100 of a level. Gains of less than 100 are probabilistic [should describe
this concept in general, used by several parms]
Defaults to 0
.
UnitTypeProperty: tech-per-turn-max
tl
This property is a ceiling on the total gain of tech level possible in one turn
for each side and this unit type.
Defaults to 9999
.