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Status in Game

Once a side is in the game, it can never be totally removed. However, sides can become inactive.

SideProperty: active t/f

This property is true if the side is still actively participating in the game. If the side has won, lost, or simply withdrew, this will be false. Any units on a side not in the game are effectively frozen statues; they don't do anything, and are untouchable by anyone else. Defaults to true.

SideProperty: status lose/draw/win

This property tells how this side did in the game. Defaults to draw.

GlobalConstant: win

GlobalConstant: draw

GlobalConstant: lose

These constants are the different possible values for a side's status.

SideProperty: advantage n

SideProperty: advantage-min n

SideProperty: advantage-max n

Initial and min/max limits on advantage for the side. All default to the values of the corresponding global variables.


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