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The arguments to an Xconq command consist of a list of player specifications
and possibly some additional options.
[name][,ai][/config][@display][+adv]
-
Attempt to open a display on display and assign a player/side to it.
Options include naming the player name, adding an AI of type
ai, using the side config file config
and asking for an advantage of adv.
adv defaults to 1.
If name is not supplied, then name
is assumed to be the display name.
A display named just
"_"
is equivalent to the default display,
as in the value of the environment variable DISPLAY
.
You can get a variety of uses out of player specs. For instance,
the player spec ai+4
asks for an AI, of a default type
appropriate to its side, with a starting advantage of 4.
If you want to give yourself an advantage, just specify +4
anywhere on the command line.
The following options are always available:
-c n
-
Write a checkpoint every n turns.
-design
-
Make every side in the game be a designer.
-e[,ai][+adv] n
-
Create n sides and AIs to play them.
-f filename
-
Play the game found in filename.
-g gamename
-
Play the game gamename, if one by that
name exists in the library (the default, or
the location specified with
-L
.
-h n
-
Wait for n human players to join.
-help, --help
-
List all of the options.
If a game was loaded using
-g
or -f
,
also list all of the variants for the game.
-join
-
Connect to a game named \fIgame\fP.
[not yet implemented]
-L directory
-
Search in directory for game modules.
-mail
-
Arrange to run the game as play-by-email.
If you use this option, each player must be given both a name
and host, in the form of an Internet address.
[not yet implemented]
-r
-
Do not add a player on a local display.
If you use this, you must list every player on the
command line explicitly.
-w
-
Suppress warnings.
-wait
-
--version
-
Display version information.
-x
-
Bring up a set of new game, variant, and player setup dialogs.
The following options only work if the game allows for the
corresponding variants:
-M width[xheight][Wcircumf][+lat][+lon]
-
Set the size and position of the game area If only width is given,
then the height defaults to the same as width.
Circumference defaults to 360, lat and lon default to 0.
The name of the variant is
world-size
.
-sq
-
Set sides to move in sequence, one at a time.
The variant is
sequential
, with a value of 1.
-sm
-
Set sides to all move simultaneously.
The variant is
sequential
, with a value of 0.
-t
-
Set realtime variants.
-v
-
Set the world to have been seen already.
The variant is
world-seen
, with a value of 1.
-V
-
Set everything to be seen all the time.
The variant is
see-all
, with a value of 1.
-v[name][=value]
-
Set the variant named name to have the value value. If the
value is not supplied, it defaults to 1.
-vhelp
-
Display variant help info.
This lists the available variants as
-help
does.
If debugging has been compiled in, then the options -D
and -R
are also available.
See the hacking chapter of the manual for more detail.
The following options apply only to the default X11 display:
-bg color
-
-display displayname
-
-fg color
-
-geometry geometry
-
-name name
-
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