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Entry Action

Units can be inside other units, and have units inside them, in a tree-like fashion. There is no limit on the depth of the tree, but most occupant-transport relationships have other limits.

ActionType: enter unit

This is the action to enter the given unit.

UnitTypeProperty: acp-to-enter-unit acp

This property is the number of acp a unit uses to do one entry action. Defaults to 1.

Table: can-enter-independent u1 u2 -> t/f

This table is true if a unit u1 can enter an independent unit u2. Defaults to false.

Entering and leaving incur mp costs as does movment, but units with a speed of 0 may enter and leave transports.

Table: mp-to-enter-unit u1 u2 -> n

This table is the extra movement points required for u1 to enter the transport u2, and vice versa (i.e. how much of transport's time is consumed by the process). Defaults to 0.

Table: mp-to-leave-unit u1 u2 -> n

Similar to entry cost. Defaults to 0.

Note that these mp consumptions need not be symmetrical between occupant and transport, so for instance a passenger can use 2 of its mp to get on a transport, while costing the transport only one of its mp.

Table: ferry-on-entry u1 u2 -> ferry-type

Table: ferry-on-departure u1 u2 -> ferry-type

This table specifies how much intervening terrain the unit u2 entering or leaving transport u1 will have to cross on its own (and thus incur the terrain's mp costs and limitations). Defaults to over-border.

GlobalConstant: over-nothing

This constant indicates no ferrying, occupant must pay all costs to go to destination cell.

GlobalConstant: over-own

This constant indicates that the transport ferries over terrain of its own cell.

GlobalConstant: over-border

This constant indicates that the transport ferries over any border terrain also.

GlobalConstant: over-all

This constant indicates that the transport ferries to destination cell, effectively putting occupant on middle of cell, on connection terrain if necessary.


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