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Tech Levels

In some game designs, technology and research are important. These games give each side a set of tech levels (or just tech for short), one for each type of unit. The tech level represents the technological knowledge needed to see, operate and build a type of unit. Tech levels never decrease, at least in the Xconq universe, and they can be increased by research and espionage.

There are several tech thresholds for a unit. First there is tech-to-see, below which you will not even be aware of the existence of a unit (consider barbarians unable to see spy satellites passing overhead). Then there is tech-to-use, which you must have in order to make the unit do any actions. The tech-to-understand and tech-on-acquisition are points at which your side can increase its tech level just by owning a unit, and finally the tech-to-build is what you must have to create new units of the given type.


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