A unit may attempt to capture another unit directly. This means that the unit's side changes to that of the capturing unit.
ActionType: capture
unit
This is the action of capturing the given unit.
Table: acp-to-capture
u1 u2 -> acp
This table is the number of acp used up by a capture
action.
Defaults to 0
, which disallows capture.
Table: capture-chance
u1 u2 -> n%
This table is the basic chance for u1 to capture u2.
Defaults to 0
.
Table: independent-capture-chance
u1 u2 -> n%
This table is the basic chance for u1 to capture an independent unit
of type u2. If the value is -1
, then the chance of capture
is given by the capture-chance
.
Defaults to -1
.
Table: scuttle-chance
u t -> n%
This table is the chance that a unit whose capture is guaranteed will destroy
itself instead. Scuttling is destructive, so unit changes to wrecked-type
.
Occupants of an about-to-be-captured unit will also attempt to scuttle.
Defaults to 0
.
Table: occupant-escape-chance
u1 u2 -> n%
This table is the chance that an occupant u1 will escape during the capture
of a unit of type u2.
Occupants that do not escape are either captured themselves or destroyed,
depending on their type and the capturing unit's side.
Defaults to 0
.
Table: hp-to-garrison
u1 u2 -> n
This table is the number of hp that will be taken from the capturing
unit u1 in order to guard a captured u2.
If the amount is the unit's full hp, then the unit will vanish
and any occupants will be distributed to the captured unit, to open
terrain, or will vanish themselves if there is no other option.
Defaults to 0
.
Table: cxp-per-capture
u1 u2 -> ep
This table is the number of combat experience points gained by u1
by capturing u2.
Defaults to 0
.
UnitTypeProperty: cxp-on-capture-effect
n
This property gives the change in a unit's cxp due to being captured,
expressed as a multiplier.
Defaults to 100
.