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Spying

A unit type can also be specified to do spying automatically. The outcome of spying is calculated once/unit/turn, at the beginning of the turn (after move calculation but before any players can do anything). Spying can happen to any unit not on the spying unit's side.

UnitTypeProperty: spy-chance .01n%

This property is the chance that the unit's spies will find out something. Defaults to 0.

UnitTypeProperty: spy-range dist

This property is the maximum distance at which the unit's spies will find out something. Defaults to 0.

Table: spy-quality u1 u2 -> n%

This table gives the chance that u1's spies will return information about a unit of type u2. Defaults to 100.


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