Go to the first, previous, next, last section, table of contents.

Turn Setup

First, Xconq computes the number of action points available to each unit. Each unit gets an increment of action points equal to its acp-per-turn.

The range of action points for a unit is normally 0 up to the value of acp-per-turn, but the parameters acp-min and acp-max may allow for an extended range. You use this range by allowing a unit to accumulate extra action points by doing nothing for several turns, or to recover from an activity that used many action points all at once. Think of this as a sort of temporary action "debt". Units in debt at the beginning of a turn cannot act during that turn, and will continue to be inactive until they start a turn with an acp of 1 or more.


Go to the first, previous, next, last section, table of contents.