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Interaction Between Sides

In games with two players, your interaction is usually pretty simple, i.e. bash on each other. In games with many players, some human, some mechanical, it is possible to have a variety of relationships, ranging from complete trust to complete hatred.

One thing you can do is to make your side be controlled by another side. This is basically a surrender that lets you stay in the game, because the controlling side can manipulate any of your units as if they were its own. The controlling side also has the option of allowing or forbidding you to move your own units. The relationship is strictly one-sided, and only the controlling side can release the controlled side. (Note that this is a way to have several people play on a side; have one player run the controlling side and be helped by several other players running controlled sides, usually with agreed-upon responsibilities.)

A less extreme, but still very close, relationship is trust. This is like a close ally - you can enter each other's transports, you share view data, and so forth. Trust is a two-way relationship; both you and the other side each have to declare you want to trust the other. You can do this at any time. You can also, unilaterally, withdraw your trust in another side at any time.


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