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Coverage

Still, much of the fun in Xconq is the potential for surprise. The theory of visibility in Xconq is that each side has a layer of coverage, which basically just counts the eyeballs looking at each cell. As your units move around, the coverage in each cell goes up and down. Any cell with a coverage of zero is not currently being viewed by any of the side's units.

The unit property see-always is useful for units like towns, which are unlikely to disappear secretly.

These two parameters apply recursively, so for instance a city could be see-always and see-occupants, while a building in the city is see-always and not see-occupants, with the net effect that units inside a city can be seen by everybody, but not when they enter a building.


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