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People

A material type can be designated as representing people.

MaterialTypeProperty: people n

This property is the actual number of individuals represented by 1 of a material. If 0, then the material type does not have people associated with it at all. Defaults to 0.

Multiple types of materials can represent different types of people, so for example there could be one type nomad with 10 people/material, and another type urbanite with 10,000 people/material.

The basic cell capacities for materials also constrain people materials. There can be an additional limit on the number of individuals.

TerrainTypeProperty: people-max n

This property is the maximum number of individuals allowed in a cell of this type of terrain. This is checked at the end of each turn; any excess will be moved into adjacent cells or disappear entirely. Defaults to -1, which allows any number of people in a cell.


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