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Other

SideProperty: self-unit unit

This property identifies a unit that represents the side itself. The value may be a unit id, number, string, or symbol. Defaults to 0, which means that no unit represents the side. See below for more details on self units.

SideProperty: priority n

The order in which the side will get to act, relative to other sides and to units. Defaults to 0.

SideProperty: scores (skid val)...

This property is the current values of any numeric scores being kept for the side. It is a list of pairs of scorekeeper id and value. Defaults to ().

Form: independent-units properties...

Like the side form, but sets properties for independent units.

SideProperty: ui-data data...

This property contains interface-specific data for the side. This is mainly for preservation across game save/restores. The property's value has the form ((interface-type data) (interface-type data) ...), so that each interface can maintain its own data separately.

SideProperty: ai-data data...

This property is information about the AIs associated with a side. The property's value has the form ((ai-type data) (ai-type data) ...), so that each type of AI can maintain its own data separately. The form and meaning of each AI's data is specific to it alone. Defaults to ().


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