Informal alliances frequently happen in games involving more than two
people, so I have a few words of advice. First, an alliance between two
of the players is almost certain in a three-person game, and inevitably
results in the "odd man out" being quickly defeated. In four-person
games, the alliances could be decided after looking at the map via a
command-line option such as -v
, so that one pair is not
hopelessly separated. Five or more players is going to be a
free-for-all of formal and informal alliances. Some scenarios are
designed with a particular number of players in mind.