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Capture Action

A unit may attempt to capture another unit directly. This means that the unit's side changes to that of the capturing unit.

ActionType: capture unit

This is the action of capturing the given unit.

Table: acp-to-capture u1 u2 -> acp

This table is the number of acp used up by a capture action. Defaults to 0, which disallows capture.

Table: capture-chance u1 u2 -> n%

This table is the basic chance for u1 to capture u2. Defaults to 0.

Table: independent-capture-chance u1 u2 -> n%

This table is the basic chance for u1 to capture an independent unit of type u2. If the value is -1, then the chance of capture is given by the capture-chance. Defaults to -1.

Table: scuttle-chance u t -> n%

This table is the chance that a unit whose capture is guaranteed will destroy itself instead. Scuttling is destructive, so unit changes to wrecked-type. Occupants of an about-to-be-captured unit will also attempt to scuttle. Defaults to 0.

Table: occupant-escape-chance u1 u2 -> n%

This table is the chance that an occupant u1 will escape during the capture of a unit of type u2. Occupants that do not escape are either captured themselves or destroyed, depending on their type and the capturing unit's side. Defaults to 0.

Table: hp-to-garrison u1 u2 -> n

This table is the number of hp that will be taken from the capturing unit u1 in order to guard a captured u2. If the amount is the unit's full hp, then the unit will vanish and any occupants will be distributed to the captured unit, to open terrain, or will vanish themselves if there is no other option. Defaults to 0.

Table: cxp-per-capture u1 u2 -> ep

This table is the number of combat experience points gained by u1 by capturing u2. Defaults to 0.

UnitTypeProperty: cxp-on-capture-effect n

This property gives the change in a unit's cxp due to being captured, expressed as a multiplier. Defaults to 100.


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