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Toolup Action

There are several stages in the construction of a unit: tooling up, creation, and completion. Tooling up is where the building unit prepares to build, creation is the step where the new unit comes into existence, and completion is where the new unit is brought up to being operational.

For the player, this is mostly automatic; if tooling must be done first, a user command to build will generate the appropriate actions.

Once the technology has been achieved, a unit that intends to construct other units may need to tool up. This is expressed as tool points or tp. Tool points start at zero, can be increased by tooling actions, and may gradually decline (representing wear and tear on the equipment).

ActionType: toolup u

This is the action of tooling up to build a unit of type u. The result is an increase in the tp for the acting unit.

UnitTypeProperty: acp-to-toolup acp

This property gives the number of acp needed to do a toolup action. Defaults to 0, which disallows tooling up.

Table: tp-per-toolup u1 u2 -> tp

This table is the number of tp gained by one tooling action. Defaults to 0.

Table: tp-to-build u1 u2 -> tp

This table is the number of toolup points needed before a unit of type u1 can create or build a unit of type u2. Defaults to 0.

Table: tp-max u1 u2 -> tp

This table is the maximum possible tooling. Defaults to 0.

Table: tp-attrition u1 u2 -> tp

This table is the number of .01 tool points automatically lost at the end of each turn. Defaults to 0.

Table: tp-crossover u1 u2 -> n%

This table is the effective number of tool points for u2 that is guaranteed to exist, expressed as a percentage of the tool points for u1. [copy tech-crossover description here] Defaults to 0.


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