Go to the first, previous, next, last section, table of contents.

Terrain Production and Consumption

Materials may be produced by cells, redistributed, and also taken up by units. Some amount of material may need to stay in the cell's storage, or the type of terrain might change. Exhaustion is tested after all consumption has been accounted for.

Table: terrain-production t m -> n

This table is the amount of each material m produced by a cell of the given type t in each turn. Defaults to 0.

Table: terrain-consumption t m -> n

This table is the amount of material m consumed by a cell of type t each turn. If insufficient material is available, then the terrain may change type. Defaults to 0.

Table: change-on-exhaustion-chance t m -> n%

This table is the chance that a cell of type t, with no supply of material of type m, will become exhausted and change to its exhausted type.

Table: terrain-exhaustion-type t1 m -> t2

If t2 is not non-terrain, then this table says that any cell with terrain t1 that is exhausted will change to t2. If several materials are exhausted in the same turn, then the lowest-numbered material type will determine the new terrain type. Defaults to non-terrain.

Table: people-consumption m1 m2 -> n

This table is the base consumption per turn by people of type m1 of each other material type m2. Defaults to 0.

Table: people-production m1 m2 -> n

This table is the people of type m1 base production per turn of each other material type m2. Defaults to 0.


Go to the first, previous, next, last section, table of contents.