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Actions in General

UnitTypeProperty: acp-per-turn acp

This property is the basic allowance of action points that a unit gets each turn. Defaults to 0.

UnitTypeProperty: acp-min acp

This property specifies how far into "action debt" a unit can go during a turn before it is prevented entirely from acting. A unit with acp < 1 at the beginning of a turn cannot do anything at all. Defaults to 0.

UnitTypeProperty: acp-max acp

This property is the maximum number of action points that a unit can save up. The value -1 means that acp-max is equal to acp. Extra acp is silently lost. Defaults to -1.

UnitTypeProperty: free-acp acp

This property is the value is the amount by which the action points for some action can exceed the unit's currently available acp and still allow that action. Defaults to -1, which means enough free acp to allow any action.

Note that a unit with an acp of 0 is completely unintelligent, about like a cow patty. Cow patties can be useful for blocking paths, hiding behind, and suchlike, and have the advantage that once they're in place, you don't have to manage them. Other units will have to pick them up and put them down, of course.

Table: material-to-act u m -> n

This table is a minimum amount of m needed for u to be able to act. The material is not consumed. Defaults to 0.

UnitTypeProperty: acp-damage-effect xxx

Table: acp-night-effect u t -> n

This table is the multiplier for unit's acp at night in each type of terrain. Defaults to 100.

Table: acp-occupant-effect u1 u2 -> n

Defaults to 100.

UnitTypeProperty: acp-per-turn-min acp

This property sets a lower limit on the effect of occupants, damage, and other modifiers on the acp to be added at the beginning of the turn. Defaults to 0.

UnitTypeProperty: acp-per-turn-max acp

This property set the upper limit on the effect of occupants and other modifiers to the acp added at the beginning of the turn. Defaults to -1, which indicate no limit.


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