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Designing with X11 Xconq

There are two ways to get into designer's mode; you can either specify `-design' on the command line, or else enter the long command `design'. When you do either of these, several things will happen: the side list will mark your side as a designer, the "see all" button in the view control panel will be enabled, and you will get a popup with designer's tools. The popup applies to all maps equally.

The identification in the side list is for the benefit of other players, since it is actually possible to enable designing in a multi-player game.

The "see all" view control allows you to see everything accurately. It is switchable so you can compare what things look like to the player vs what they are in reality.

Shortcuts:

Beyond Designer Mode

The designer popup and privileges just scratch the surface of what you can do with Xconq. You can define your own complete games with Xconq using its Game Design Language (GDL), a declarative Lisp-like language with many more capabilities than could be provided interactively. The Xconq manual chapter "Designing Games with Xconq" goes into much more detail about Xconq's programmability, and the chapter "Reference Manual" is the complete description of GDL's abilities.

Image Families

X11 Xconq can use images in either its portable image family format, or as bitmaps. However, since images in portable format will work with other interfaces, you should only use bitmaps while prototyping, and translate them into portable form using `x2imf'.

To translate image families into bitmaps, use the tool `imf2x'.

Xshowimf

The program `xshowimf' displays image families.

Install the resource files `XShowimf.ad' and `XShowimf-co.ad' as `XShowimf' and `XShowimf-co' (or `XShowimf-color', depending on the value of the customization resource) in the proper directory [???], or load the relevant file with `xrdb -merge'.

Control the display of three-color images (mono+mask) with the resource `maskColor' (see `XShowimf-co.ad' or with the command-line argument `-mc'.

To edit the image families, do something like

mkdir tmp
xshowimf [imf/xbm/xpm files...] -o tmpdir &
(cd tmpdir; xpaint) &

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