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Types of Actions

Actions are the most basic kinds of things your units can do. During play, the interface will usually give you capabilities that are easy to use, such as the ability to point at a destination and have the unit figure out which path to take to get there, but all such input eventually breaks down into sequences of actions. Also, the rules of a game design are expressed in terms of allowed actions, their costs, and their consequences. You will therefore find it useful to understand all the types of actions available.

Each type of action may have one or more "arguments" associated with it. These are mentioned below as "given" values.

Movement:

Combat:

Construction:

Unit Manipulation Group:

Material Manipulation Group:

Terrain Manipulation Group:

Normally, you as the player and the side simply tell units to perform these actions themselves. However, some games will allow the unit to cause the action to done as if another unit were doing the action. For instance, a transport can pick up or drop off a non-moving unit.

Not all interfaces can be guaranteed to allow the most general forms of all these actions; you must consult the interface's documentation to find out which of these actions is available.


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