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Disbanding

Sometimes a player will want to get rid of a unit, perhaps because some type has been overproduced and is tying up valuable resources, or to prevent it from falling into enemy hands.

You can allow this by setting acp-to-disband to 1 or more.

You can control the rate of disbanding with hp-per-disband. You may, for instance, want to allow the deliberate destruction of large units, such as battleships, but you don't necessarily want disbanding to be a convenient way of preventing their capture. Setting hp-to-disband so as to require several turns to get rid of a unit will accomplish this. The table supply-per-disband will allow you to govern the rate of recovery of the unit's supplies during the disbanding process.

It is also possible to make disbanding a way to recover materials that were consumed in the construction of the unit, by using the table recycleable-material. Care should be taken that creation and disbanding of units is not a convenient way to manufacture lots of a material; players will use the loophole if it exists!

It should usually not be possible to disband something large like a city, otherwise a clever player might try to eliminate it as a strategic target, but most mobile units should be easily disbanded. This is especially helpful in an "construction spiral" game, where the winning player(s) can accumulate large numbers of useless units.


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