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Xconq belongs to what might be called the "Empire" family
of computer games; players each start with a small country and
attempt to take over the world. The available units, which
players must build for themselves during the game, are generally
modern military but somewhat abstract; armies, airplanes, battleships,
and suchlike.
The actual game designs in this category are just variations
on the theme, being more/less complex or faster/slower-paced.
intro
-
This is a simple game designed for newcomers to Xconq.
It is not really very interesting once you've learned how to play.
standard
-
The standard game is, well, the standard Xconq game. It is by far
the most developed, tested, and polished. You can enjoy Xconq for
years playing only this game and its variants.
classic
-
The standard game of version 7 has been enhanced to take advantage
of its new features, such as rivers and roads, but if you like the
standard game of 5.x and want to continue with it,
classic
is a very close approximation.
crater-lake
-
This is a classic of 5.x, so named because of the mountain ring
with lake in the middle. The real notable feature of this is the
difficulty of mounting any offensive; this game has been
fought to a stalemate time and time again.
old-empire
-
Stroll down memory lane. This is a workalike of the old simple
Empire game, complete with balance, pacing, and other flaws.
Compare how it plays versus the standard game; the flaws should be
obvious.
earth-2deg, earth-1deg, earth-50km
-
The entire Earth, at scales of 2 degrees/cell, 1 degree/cell, and
50km/cell, respectively. This means that the areas are 180x64, 360x140,
and 800x320 cells in size, which makes for games that are simply
gigantic.
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