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Doctrine

Doctrines are objects that units consult to decide about individual behavior.

SideProperty: doctrines utype-property-groups...

This property is the side's unit-type-specific doctrine. Each utype-property-group has the form (unit-types doctrine). Defaults to ().

SideProperty: doctrines-locked t/f

This property says whether the docrine-unit type correspondence for the side may be altered during the game. This property does not control whether or not the properties of the doctrines may be altered. Defaults to false.

SideProperty: default-doctrine doctrine-id

This property is the base doctrine that applies to all unit types by default. Defaults to 0.

Form: doctrine [id] properties...

This form creates a doctrine with the given id and properties.

DoctrineProperty: ever-ask-side t/f

This property is the true if the unit may ask the player for what to do, instead of picking some default activity.

DoctrineProperty: construction-run type-value-list

This property is the default number of units to build when construction has been requested.

DoctrineProperty: locked t/f

This property is true if the properties of the doctrine cannot be modified by the side's player during the game. Defaults to false.


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