A material type can be designated as representing people.
MaterialTypeProperty: people
n
This property is the actual number of individuals
represented by 1 of a material.
If 0, then the material type does not have people associated with it at all.
Defaults to 0
.
Multiple types of materials can represent different types of people,
so for example there could be one type nomad
with 10 people/material,
and another type urbanite
with 10,000 people/material.
The basic cell capacities for materials also constrain people materials. There can be an additional limit on the number of individuals.
TerrainTypeProperty: people-max
n
This property is the maximum number of individuals allowed
in a cell of this type of terrain.
This is checked at the end of each turn;
any excess will be moved into adjacent cells or disappear entirely.
Defaults to -1
, which allows any number of people in a cell.