The simplest thing to do is to set see-all
to true
.
Then every player sees all the terrain, everybody's units, everybody's
occupants, the whole world and everything in it.
This makes Xconq like a conventional video or board game,
which is sometimes just what you want.
Also, since the view matches the world, the game is simpler for players,
who need not concern themselves with possibly out-of-date information.
Finally, see-all
is more efficient in time and space,
since the general visibility calculations need never be done or recorded.
Many games include see-all
as one of their variants.
You may also find see-all
to be a useful game debugging aid,
since you can watch what is happening everywhere in the world.
But, remember that any AIs will most likely adjust their strategy
and not bother with patrolling or guesswork about the enemy,
and you won't be able to debug the other viewing parameters either!