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Disband Action

Disbanding is the voluntary and controlled destruction of a unit, performed by the unit itself or another unit. A disbanded unit always vanishes, rather than changing to its wrecked-type.

ActionType: disband unit

This is the action of removing hp from unit. The unit will vanish if all its hit points are gone.

Table: acp-to-disband u1 u2 -> acp

This table is the number of action points used by the unit u1 to do a disband action on unit u2. Defaults to 0.

UnitTypeProperty: hp-per-disband hp

This table is the number of hp lost in a disband action. Defaults to 0, which disallows disbanding.

A disbanded unit can be scavenged for materials.

Table: supply-per-disband u m -> n%

This table is the percentage of the unit's supply that is recovered from a single disband action. If the value is zero, then the unit's supply will not be recovered by the disbanding process, and be lost permanently. If any supply remains when the unit's hp is 0, then that supply will be lost also. Defaults to 100, which means that the entire supply will be recovered on the first disband action.

Note that if an essential supply is 100% recovered before the unit is completely disbanded, then it may die from starvation first. A partly-disbanded unit may still acquire supply from nearby units, via the backdrop economy. Table: recycleable-material u m -> n

This table is the quantity of each type of material that becomes available when a unit is completely disbanded. The materials go to transports, occupants, and nearby units, in that order. Any materials exceeding capacities of these units will be discarded. These materials become available only when the unit vanishes. Defaults to 0.


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