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Making Roads

The road generation method makes networks of connection terrain between particular unit types, usually those resembling cities.

SynthesisMethod: make-roads

This methods synthesizes roads for an area. For any connection type of terrain, if no layer has been created for it already, and the type has a subtype-x of 3, put down roads between any pair of units whose road-chance is nonzero. The method will attempt to share road routes whenever possible, and choose terrain according to road-into-chance.

Table: road-chance u1 u2 -> n%

This table is the chance that a road will be laid, running from a unit of type u1 to one of type u2. This is not a symmmetrical relationship. Defaults to 0.

Table: road-into-chance t1 t2 -> n%

This table is the chance that a road will be chosen to pass from terrain of type t1 into terrain of type t2. Defaults to 100.


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