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Leaders

Some games, particularly wargames set in Napoleonic times or earlier, feature the concept of a "leader" as the sole individual who can make things happen. Without a general or field marshal, the army won't move. Whether or not this is truly realistic, it does have the effect of focusing the game on key individuals!

One way to do this is to make the leader be a self-unit and limit the distance of direct control over other unit types. Another way is give armies 0 acp and allow leaders to push them around, and still another way is to use leaders as occupants that add to an army's speed.


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