Go to the first, previous, next, last section, table of contents.

Self-Unit Capable Units

The self-unit can be any type, including one that cannot act; for instance, a capital city could be the self-unit, thus making its defense all-important for a player.

GlobalVariable: self-required t/f

This variable is true if each side is required to have a self-unit at all times. However, if no unit of a suitable type is available when the game begins, then none will be required. Defaults to false. [this should also have a related side property?] [rounding-down advantage should not eliminate one needed as self-unit?]

UnitTypeProperty: can-be-self t/f

This property says that the type of unit can represent the side directly. Defaults to false.

UnitTypeProperty: self-changeable t/f

This property is true if the player can choose to change a self-unit of this type at any time. Otherwise the self-unit can be changed only if the current one dies. Defaults to false.

UnitTypeProperty: self-resurrects t/f

This property is true if when the self-unit dies, another unit of an allowable type becomes the self-unit automatically. Defaults to false.

Observe that these parameters can be used to develop various forms of backup, so that a player can start out as a capital city, resurrect as a town, change self to one of several towns, then lose when all the towns are lost.

UnitTypeProperty: direct-control t/f

This property is true if a unit of this type can be controlled by its side automatically. If false, then it must be within range of a unit that can control it, and is itself under control by the side. Defaults to true.

Table: control-chance-at u1 u2 -> n%

Table: control-chance-adjacent u1 u2 -> n%

Table: control-chance u1 u2 -> n%

Table: control-range u1 u2 -> dist

This table gives the maximum distance from self-unit u1 at which units of type u2 can be controlled directly. Units further away always act on their own (as if the doctrine said so[?]). If this value is < 0, then u1 can never directly control any other u2 on the side. Defaults to infinity.


Go to the first, previous, next, last section, table of contents.