Players' units will inevitably become damaged, whether in combat, from accidents, or from other causes.
There are two ways that units recover hp; either automatically,
as defined by hp-recovery
, or by the explicit action repair
.
Automatic recovery is good for that part of damage that a unit can
fix just by the passage of time. It's always good for playability, since
a player just needs to "rest" the unit in order for it to get better.
On the other hand, the decision to repair may need to be a difficult one, and impact both tactical and strategic planning. For instance, a badly damaged battleship can choose to go on fighting and risk being sunk, or withdraw for repairs and perhaps jeopardize the campaign it is supporting.
In such cases, you can allow explicit repair actions, via the table
acp-to-repair
. You can set the repair rate via
hp-per-repair
.
You can also specify how healthy the
repairer must be, via hp-to-repair
.
Units can repair themselves.