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Vision Range

The default vision range (vision-range) is 1, which basically means that a unit can see into adjacent cells but no further. You can set this to higher values, which is useful for tactical- and person-level games with line-of-sight (LOS) rules [if they ever get implemented].

You can also set the vision range of a unit to 0, which means that it can only see things in its own cell. However, as a special case, when such a unit enters a new cell, Xconq will show the terrain of each adjacent cell, but not any units that might be present. This is so players can decide which way to move without having to plunge blindly into unknown terrain or do some sort of awkward "adjacent cell examination" action before moving. This only provides information about terrain and units that are seen if the terrain is seen.


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