GlobalVariable: use-side-priority
t/f
This variable is true
if the sides may only act one at a time;
otherwise, all sides and units may move simultaneously during a turn.
Defaults to false
.
UnitTypeProperty: action-priority
n
This property is the order in which units of this type will act.
Higher numbers act earlier.
If the difference between the priority of one type and another
is greater than 100, then the earlier-acting units must finish acting
before the later-acting units, otherwise a player can rearrange the actual
acting order as desired.
Defaults to 0
.