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Types in General

Types are the foundation of Xconq game designs. Nearly all the rules and game parameters are associated with the unit, material, and terrain types. There is no sort of type hierarchy; instead, most forms allow sets of types to be used in the place of single types.

Each type has an index associated with it, starting from 0. This index never appears directly, and cannot be set. This does mean that types have an order, so the order in which types are defined is sometimes significant. These cases will be noted. The order is always the order in which the types appear in the file.


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