Go to the first, previous, next, last section, table of contents.

Terrain Compatibility

Terrain types are not always mutually compatible. Incompatible types may not be juxtaposed, either at game setup time or by unit action during a game.

Table: adjacent-terrain-effect t1 t2 -> t3

This table specifies what will happen to a cell of type t1 adjacent to a cell of type t2. If t3 is non-terrain, nothing will happen, otherwise it will become a cell of type t3.

If t1 is a border type adjacent to a cell of type t2. If t3 is non-terrain, nothing will happen. Otherwise, the border of type t1 will be removed, and if t3 is a border type, a border of that type will be added. The effect on connection types is analogous. Defaults to non-terrain.


Go to the first, previous, next, last section, table of contents.