While the seasons change relatively slowly and predictably, weather can change drastically from turn to turn.
TerrainTypeProperty: temperature-moderation-range
distance
This property is the radius of the area whose raw temperatures will be averaged
to get the actual temperature.
This can be very time-consuming to calculate,
so only values of 0 (no averaging)
and 1 (average with adjacent cells) are recommended.
Defaults to 0
.
[effects of coating should be increased attrition, decreased productivity, decreased activity and mobility]
UnitTypeProperty: acp-temperature-effect
xxx
This property is the effect of temperature on acp.
This property is multiplied with the final acp value (?).
Defaults to ()
.
UnitTypeProperty: consumption-temperature-effect
xxx
This property is the effect of temperature on material consumption.
Defaults to ()
.
UnitTypeProperty: temperature-attrition
xxx
This property is the effect of temperature on a unit's hp.
Defaults to ()
.
Transports can protect their occupants from temperature extremes.
Table: temperature-protection
u1 u2 -> t/f
The environmental conditions include temperature, coatings such as snow, and atmospheric conditions.
[specify these]
The current environmental conditions in each cell [or in world as a whole? or calc by regions?] derive from a combination of three calculations: random, seasons, and weather.