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Predefined Sides

For scenarios and similarly-restrictive games, the game design should create the sides directly, as in this example:

(side (name "Germany") ... (colors "black,gray") ...)

(side (name "Russia") ... (colors "red") ...)

Since the initialization machinery allows matching any player with any side, you can get away with being really vague. This will create four sides but not say anything about them:

(side)
(side)
(side)
(side)

If you're going to have predefined units on each side, then you should add an id to each side:

(side 1 (name "Germany") ... (colors "black,gray") ...)

(side 2 (name "Russia") ... (colors "red") ...)

Instead of 1 and 2, you can also use, say, ge and ru; ids can be either symbols or numbers.


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