First, Xconq computes the number of action points available to each
unit. Each unit gets an increment of action points equal to its
acp-per-turn
.
The range of action points for a unit is normally 0 up to the value of
acp-per-turn
, but the parameters acp-min
and
acp-max
may allow for an extended range. You use this range by
allowing a unit to accumulate extra action points by doing nothing for
several turns, or to recover from an activity that used many action
points all at once. Think of this as a sort of temporary action
"debt". Units in debt at the beginning of a turn cannot act during
that turn, and will continue to be inactive until they start a turn with
an acp of 1 or more.