SideProperty: self-unit
unit
This property identifies a unit that represents the side itself.
The value may be a unit id, number, string, or symbol.
Defaults to 0
, which means that no unit represents the side.
See below for more details on self units.
SideProperty: priority
n
The order in which the side will get to act, relative to other sides
and to units.
Defaults to 0
.
SideProperty: scores
(skid val)...
This property is the current values of any numeric scores being
kept for the side. It is a list of pairs of scorekeeper id and value.
Defaults to ()
.
Form: independent-units
properties...
Like the side
form, but sets properties for independent units.
SideProperty: ui-data
data...
This property contains interface-specific data for the side.
This is mainly for preservation across game save/restores.
The property's value has the form
((interface-type data) (interface-type data) ...)
,
so that each interface can maintain its own data separately.
SideProperty: ai-data
data...
This property is information about the AIs associated with a side.
The property's value has the form
((ai-type data) (ai-type data) ...)
,
so that each type of AI can maintain its own data separately.
The form and meaning of each AI's data is specific to it alone.
Defaults to ()
.