The parameters in this section define and regulate the various actions that are available to units during a game.
Actions always start and complete (including all of their effects) within the same turn, and a unit can only do one at a time.
All actions are potentially available to all units, but the parameters can be set so as to deny any action type to any unit type. See the descriptions with each action type.
All action is limited by action points. Each unit gets a certain number at the beginning of each turn and expends them in the course of doing things. The usual expenditure is one point per action, but may be more, as defined for each type of action. A unit action must always consume at least one action point. Units can accumulate acp from turn to turn, and they can also reduce acp below zero.