_____ ____ __ ____ __ __ _____ _ __ _
/ ___) _ \ ) _ \ ) / ) __ \ \ / )\ / )
/ /_ / /_) / / /_) / /_/ / /__) / \ / /\ \/ /
/ ___) ___/ / ___/ __ / ___ / /\ \/ / \ /
/ /__/ / / / / / / / / / / / / \ / / /
(_____)__/ (__/__/ /__/ /__/_/ /_/_/ (_/ /_/
Epiphany is (or wants to be :) a multiplatform clone of Boulderdash.

The player must collect all valuable minerals scattered in levels,
avoiding being hit by a falling boulder, or (worst) by a bomb.
It is released under the terms of GNU/GPL.
It is written entirely in C++, using Clanlib (www.clanlib.org) as graphic and sound library.
Epiphany is mainly developed under GNU/Linux, but from time to time I check the code to permit compiling under win32 (VC++6).
You can download the statically linked binaries for your system, avoiding the installation of several libraries (recommended), or you can compile it yourself from the sources (experts).
Latest version: 0.5.1
Binaries:
(download binaries for Linux-i386 on Sourceforge)
(download win32 binaries)
Source:
(download source tar.gz on Savannah)
(download source tar.gz on Sourceforge)
(download debian package)
Eric Mangold made a level editor (using python) and a patch for testing levels. You can find them on epiphany-editor project page, hosted by Berlios.
For any comments, bug reports, ideas, graphic or sound or level contributions, or <whatever you want>, write to Giuseppe D'Aquì - kumber[at]tiscalinet[dot]it
