| BoundingBox class | Vector3d | [friend] |
| distToLine(const Point3d &p, const Vector3d &d) | Vector3d | [inline] |
| distToPlane(const Point3d &p, const Vector3d &n) | Vector3d | [inline] |
| module(void) | Vector3d | [inline] |
| normalize(void) | Vector3d | [inline] |
| normalized(void) | Vector3d | [inline] |
| operator *(const Vector3d &a, const Vector3d &b) | Vector3d | [friend] |
| operator *(const Vector3d &a, double n) | Vector3d | [friend] |
| operator *(double n, const Vector3d &a) | Vector3d | [friend] |
| operator *(const Matrix3x3 &M, const Vector3d &v) | Vector3d | [friend] |
| operator *(const Vector3d &v, const Matrix3x3 &M) | Vector3d | [friend] |
| operator *(const Vector3d &v, const Quaternion &q) | Vector3d | [friend] |
| operator *(const Quaternion &q, const Vector3d &v) | Vector3d | [friend] |
| operator *=(const Vector3d &v) | Vector3d | |
| operator *=(double) | Vector3d | [inline] |
| operator+(const Vector3d &a, const Vector3d &b) | Vector3d | [friend] |
| operator+=(const Vector3d &v) | Vector3d | [inline] |
| operator-(const Vector3d &a, const Vector3d &b) | Vector3d | [friend] |
| operator-(const Vector3d &v) | Vector3d | [friend] |
| operator-=(const Vector3d &v) | Vector3d | [inline] |
| operator/(const Vector3d &a, double n) | Vector3d | [friend] |
| operator/(double n, const Vector3d &a) | Vector3d | [friend] |
| operator/=(const Vector3d &v) | Vector3d | |
| operator/=(double) | Vector3d | [inline] |
| operator=(const Vector3d &v) | Vector3d | [inline] |
| operator=(const Quaternion &q) | Vector3d | [inline] |
| operator==(const Vector3d &a, const Vector3d &b) | Vector3d | [friend] |
| operator^(const Vector3d &a, const Vector3d &b) | Vector3d | [friend] |
| rotate(const Vector3d &v, double ang) | Vector3d | [inline] |
| toString(void) | Vector3d | [inline] |
| Vector3d(double _x, double _y, double _z) | Vector3d | [inline] |
| Vector3d() | Vector3d | [inline] |
| x | Vector3d | [protected] |
| X() | Vector3d | [inline] |
| y | Vector3d | [protected] |
| Y() | Vector3d | [inline] |
| z | Vector3d | [protected] |
| Z() | Vector3d | [inline] |