/*
  ==============================================================================

   This file is part of the JUCE library - "Jules' Utility Class Extensions"
   Copyright 2004-6 by Raw Material Software ltd.

  ------------------------------------------------------------------------------

   JUCE can be redistributed and/or modified under the terms of the
   GNU General Public License, as published by the Free Software Foundation;
   either version 2 of the License, or (at your option) any later version.

   JUCE is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with JUCE; if not, visit www.gnu.org/licenses or write to the
   Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
   Boston, MA 02111-1307 USA

  ------------------------------------------------------------------------------

   If you'd like to release a closed-source product which uses JUCE, commercial
   licenses are also available: visit www.rawmaterialsoftware.com/juce for
   more information.

  ==============================================================================
*/

#ifndef __JUCE_TONEGENERATORAUDIOSOURCE_JUCEHEADER__
#define __JUCE_TONEGENERATORAUDIOSOURCE_JUCEHEADER__

#include "juce_AudioSource.h"


//==============================================================================
/**
    A simple AudioSource that generates a sine wave.

*/
class JUCE_API  ToneGeneratorAudioSource  : public AudioSource
{
public:
    //==============================================================================
    /** Creates a ToneGeneratorAudioSource. */
    ToneGeneratorAudioSource();

    /** Destructor. */
    ~ToneGeneratorAudioSource();

    //==============================================================================
    /** Sets the signal's amplitude. */
    void setAmplitude (const float newAmplitude);

    /** Sets the signal's frequency. */
    void setFrequency (const double newFrequencyHz);


    //==============================================================================
    /** Implementation of the AudioSource method. */
    void prepareToPlay (int samplesPerBlockExpected, double sampleRate);

    /** Implementation of the AudioSource method. */
    void releaseResources();

    /** Implementation of the AudioSource method. */
    void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill);


    //==============================================================================
    juce_UseDebuggingNewOperator

private:
    //==============================================================================
    double frequency, sampleRate;
    double currentPhase, phasePerSample;
    float amplitude;

    ToneGeneratorAudioSource (const ToneGeneratorAudioSource&);
    const ToneGeneratorAudioSource& operator= (const ToneGeneratorAudioSource&);
};


#endif   // __JUCE_TONEGENERATORAUDIOSOURCE_JUCEHEADER__
