/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003-2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/queen/graphics.cpp,v 1.94.2.4 2004/04/08 18:00:20 cyx Exp $
 *
 */

#include "stdafx.h"
#include "queen/graphics.h"

#include "queen/bankman.h"
#include "queen/display.h"
#include "queen/grid.h"
#include "queen/logic.h"
#include "queen/queen.h"
#include "queen/resource.h"
#include "queen/sound.h"

namespace Queen {

const Box BobSlot::_defaultBox(-1, -1, -1, -1);

void BobSlot::curPos(int16 xx, int16 yy) {
	active = true;
	x = xx;
	y = yy;
}

void BobSlot::move(int16 dstx, int16 dsty, int16 spd) {
	active = true;
	moving = true;

	endx = dstx;
	endy = dsty;

	speed = (spd < 1) ? 1 : spd;

	int16 deltax = endx - x;
	if (deltax < 0) {
		dx   = -deltax;
		xdir = -1;
	} else {
		dx   = deltax;
		xdir = 1;
	}
	int16 deltay = endy - y;
	if (deltay < 0) {
		dy   = -deltay;
		ydir = -1;
	} else {
		dy   = deltay;
		ydir = 1;
	}

	if (dx > dy) {
		total = dy / 2;
		xmajor = true;
	} else {
		total = dx / 2;
		xmajor = false;
	}

	// move one step along line to avoid glitching
	moveOneStep();
}

void BobSlot::moveOneStep() {
	if(xmajor) {
		if(x == endx) {
			y = endy;
			moving = false;
		} else {
			x += xdir;
			total += dy;
			if(total > dx) {
				y += ydir;
				total -= dx;
			}
		}
	} else {
		if(y == endy) {
			x = endx;
			moving = false;
		} else {
			y += ydir;
			total += dx;
			if(total > dy) {
				x += xdir;
				total -= dy;
			}
		}
	}
}

void BobSlot::animOneStep() {
	if (anim.string.buffer != NULL) {
		--anim.speed;
		if(anim.speed <= 0) {
			// jump to next entry
			++anim.string.curPos;
			uint16 nextFrame = anim.string.curPos->frame;
			if (nextFrame == 0) {
				anim.string.curPos = anim.string.buffer;
				frameNum = anim.string.curPos->frame;
			} else {
				frameNum = nextFrame;
			}
			anim.speed = anim.string.curPos->speed / 4;
		}
	} else {
		// normal looping animation
		--anim.speed;
		if(anim.speed == 0) {
			anim.speed = anim.speedBak;

			int16 nextFrame = frameNum + frameDir;
			if (nextFrame > anim.normal.lastFrame || nextFrame < anim.normal.firstFrame) {
				if (anim.normal.rebound) {
					frameDir *= -1;
				} else {
					frameNum = anim.normal.firstFrame - 1;
				}
			}
			frameNum += frameDir;
		}
	}
}

void BobSlot::animString(const AnimFrame *animBuf) {
	active = true;
	animating = true;
	anim.string.buffer = animBuf;
	anim.string.curPos = animBuf;
	frameNum = animBuf->frame;
	anim.speed = animBuf->speed / 4;
}

void BobSlot::animNormal(uint16 firstFrame, uint16 lastFrame, uint16 spd, bool rebound, bool flip) {
	active = true;
	animating = true;
	frameNum = firstFrame;
	anim.speed = spd;
	anim.speedBak = spd;
	anim.string.buffer = NULL;
	anim.normal.firstFrame = firstFrame;
	anim.normal.lastFrame = lastFrame;
	anim.normal.rebound = rebound;
	frameDir = 1;
	xflip = flip;
}

void BobSlot::scaleWalkSpeed(uint16 ms) {
	if (!xmajor) {
		ms /= 2;
	}
	speed = scale * ms / 100;
	if (speed == 0) {
		speed = 1;
	}
}

void BobSlot::clear() {
	active = false;
	xflip = false;
	animating = false;
	anim.string.buffer = NULL;
	moving = false;
	scale = 100;
	box = _defaultBox;
}


const Box Graphics::_gameScreenBox(0, 0, GAME_SCREEN_WIDTH - 1, ROOM_ZONE_HEIGHT - 1);
const Box Graphics::_fullScreenBox(0, 0, GAME_SCREEN_WIDTH - 1, GAME_SCREEN_HEIGHT - 1);

Graphics::Graphics(QueenEngine *vm)
	: _cameraBob(0), _vm(vm) {
	memset(_bobs, 0, sizeof(_bobs));
	memset(_sortedBobs, 0, sizeof(_sortedBobs));
	_sortedBobsCount = 0;
	_shrinkBuffer.data = new uint8[ BOB_SHRINK_BUF_SIZE ];
}

Graphics::~Graphics() {
	delete[] _shrinkBuffer.data;
}

void Graphics::unpackControlBank() {
	_vm->bankMan()->load("control.BBK",17);
	_vm->bankMan()->unpack(1, 1, 17); // Mouse pointer
	// unpack arrows frames and change hotspot to be always on top
	for (int i = 3; i <= 4; ++i) {
		_vm->bankMan()->unpack(i, i, 17);
		BobFrame *bf = _vm->bankMan()->fetchFrame(i);
		bf->yhotspot += 200;
	}
	_vm->bankMan()->close(17);
}

void Graphics::setupArrows() {
	int scrollX = _vm->display()->horizontalScroll();
	BobSlot *arrow;
	arrow = bob(ARROW_BOB_UP);
	arrow->curPos(303 + 8 + scrollX, 150 + 1 + 200);
	arrow->frameNum = 3;
	arrow = bob(ARROW_BOB_DOWN);
	arrow->curPos(303 + scrollX, 175 + 200);
	arrow->frameNum = 4;
}

void Graphics::setupMouseCursor() {
	BobFrame *bf = _vm->bankMan()->fetchFrame(1);
	_vm->display()->setMouseCursor(bf->data, bf->width, bf->height);
}

void Graphics::drawBob(const BobSlot *bs, const BobFrame *bf, const Box *bbox, int16 x, int16 y) {
	debug(9, "Graphics::drawBob(%d, %d, %d)", bs->frameNum, x, y);

	uint16 w, h;
	if (bs->scale < 100) {
		shrinkFrame(bf, bs->scale);
		bf = &_shrinkBuffer;
	}
	w = bf->width;
	h = bf->height;

	const Box *box = (bs->box == BobSlot::_defaultBox) ? bbox : &bs->box;

	if(w != 0 && h != 0 && box->intersects(x, y, w, h)) {
		uint8 *src = bf->data;
		uint16 x_skip = 0;
		uint16 y_skip = 0;
		uint16 w_new = w;
		uint16 h_new = h;

		// compute bounding box intersection with frame
		if (x < box->x1) {
			x_skip = box->x1 - x;
			w_new -= x_skip;
			x = box->x1;
		}

		if (y < box->y1) {
			y_skip = box->y1 - y;
			h_new -= y_skip;
			y = box->y1;
		}

		if (x + w_new > box->x2 + 1) {
			w_new = box->x2 - x + 1;
		}

		if (y + h_new > box->y2 + 1) {
			h_new = box->y2 - y + 1;
		}

		src += w * y_skip;
		if (!bs->xflip) {
			src += x_skip;
		} else {
			src += w - w_new - x_skip;
			x += w_new - 1;
		}
		_vm->display()->drawBobSprite(src, x, y, w_new, h_new, w, bs->xflip);
	}
}

void Graphics::drawInventoryItem(uint32 frameNum, uint16 x, uint16 y) {
	if (frameNum != 0) {
		BobFrame *bf = _vm->bankMan()->fetchFrame(frameNum);
		_vm->display()->drawInventoryItem(bf->data, x, y, bf->width, bf->height);
	} else {
		_vm->display()->drawInventoryItem(NULL, x, y, 32, 32);
	}
}

void Graphics::pasteBob(uint16 objNum, uint16 image) {
	GraphicData *pgd = _vm->logic()->graphicData(objNum);
	_vm->bankMan()->unpack(pgd->firstFrame, image, 15);
	BobFrame *bf = _vm->bankMan()->fetchFrame(image);
	_vm->display()->drawBobPasteDown(bf->data, pgd->x, pgd->y, bf->width, bf->height);
	_vm->bankMan()->eraseFrame(image);
}

void Graphics::shrinkFrame(const BobFrame *bf, uint16 percentage) {
	// computing new size, rounding to upper value
	uint16 new_w = (bf->width  * percentage + 50) / 100;
	uint16 new_h = (bf->height * percentage + 50) / 100;
	assert(new_w * new_h < BOB_SHRINK_BUF_SIZE);

	if (new_w != 0 && new_h != 0) {
		_shrinkBuffer.width  = new_w;
		_shrinkBuffer.height = new_h;

		uint16 x, y;
		uint16 sh[GAME_SCREEN_WIDTH];
		for (x = 0; x < MAX(new_h, new_w); ++x) {
			sh[x] = x * 100 / percentage;
		}
		uint8* dst = _shrinkBuffer.data;
		for (y = 0; y < new_h; ++y) {
			uint8 *p = bf->data + sh[y] * bf->width;
			for(x = 0; x < new_w; ++x) {
				*dst++ = *(p + sh[x]);
			}
		}
	}
}

void Graphics::sortBobs() {
	_sortedBobsCount = 0;

	// animate/move the bobs
	for (int32 i = 0; i < ARRAYSIZE(_bobs); ++i) {

		BobSlot *pbs = &_bobs[i];
		if (pbs->active) {
			_sortedBobs[_sortedBobsCount] = pbs;
			++_sortedBobsCount;

			if (pbs->animating) {
				pbs->animOneStep();
				if (pbs->frameNum > 500) { // SFX frame
					_vm->sound()->playSfx(_vm->logic()->currentRoomSfx(), false);
					pbs->frameNum -= 500;
				}
			}
			if (pbs->moving) {
				int16 j;
				for (j = 0; pbs->moving && j < pbs->speed; ++j) {
					pbs->moveOneStep();
				}
			}
		}
	}

	// bubble sort the bobs
	for (int32 index = 0; index < _sortedBobsCount - 1; ++index) {
		int32 smallest = index;
		for (int32 compare = index + 1; compare <= _sortedBobsCount - 1; ++compare) {
			if (_sortedBobs[compare]->y < _sortedBobs[smallest]->y) {
				smallest = compare;
			}
		}
		if (index != smallest) {
			SWAP(_sortedBobs[index], _sortedBobs[smallest]);
		}
	}
}

void Graphics::drawBobs() {
	const Box *bobBox = _vm->display()->fullscreen() ? &_fullScreenBox : &_gameScreenBox;
	for (int i = 0; i < _sortedBobsCount; ++i) {
		BobSlot *pbs = _sortedBobs[i];
		if (pbs->active) {

			BobFrame *pbf = _vm->bankMan()->fetchFrame(pbs->frameNum);
			uint16 xh, yh, x, y;

			xh = pbf->xhotspot;
			yh = pbf->yhotspot;

			if (pbs->xflip) {
				xh = pbf->width - xh;
			}

			// adjusts hot spots when object is scaled
			if (pbs->scale != 100) {
				xh = (xh * pbs->scale) / 100;
				yh = (yh * pbs->scale) / 100;
			}

			// adjusts position to hot-spot and screen scroll
			x = pbs->x - xh - _vm->display()->horizontalScroll();
			y = pbs->y - yh;

			drawBob(pbs, pbf, bobBox, x, y);
		}
	}
}

void Graphics::clearBobs() {
	for(int32 i = 0; i < ARRAYSIZE(_bobs); ++i) {
		_bobs[i].clear();
	}
}

void Graphics::stopBobs() {
	for(int32 i = 0; i < ARRAYSIZE(_bobs); ++i) {
		_bobs[i].moving = false;
	}
}

BobSlot *Graphics::bob(int index) {
	assert(index < MAX_BOBS_NUMBER);
	return _bobs + index;
}

void Graphics::setBobText(
		const BobSlot *pbs, 
		const char *text, 
		int textX, int textY, 
		int color, int flags) {

	if (text[0] == '\0')
		return;

	// Duplicate string and append zero if needed

	char textCopy[MAX_STRING_SIZE];

	int length = strlen(text);
	memcpy(textCopy, text, length);

	if (textCopy[length - 1] >= 'A')
		textCopy[length++] = '.';

	textCopy[length] = '\0';

	// Split text into lines

	char lines[8][MAX_STRING_SIZE];
	int lineCount = 0;
	int lineLength = 0;
	int i;

	// Hebrew strings are written from right to left and should be cut
	// to lines in reverse
	if (_vm->resource()->getLanguage() == HEBREW) {
		for (i = length - 1; i >= 0; i--) {
			lineLength++;

			if ((lineLength > 20 && textCopy[i] == ' ') || i == 0) {
				memcpy(lines[lineCount], textCopy + i, lineLength);
				lines[lineCount][lineLength] = '\0';
				lineCount++;
				lineLength = 0;
			}
		}
	} else {
		for (i = 0; i < length; i++) {
			lineLength++;

			if ((lineLength > 20 && textCopy[i] == ' ') || i == (length-1)) {
				memcpy(lines[lineCount], textCopy + i + 1 - lineLength, lineLength);
				lines[lineCount][lineLength] = '\0';
				lineCount++;
				lineLength = 0;
			}
		}
	}

	// Find width of widest line 

	int maxLineWidth = 0;

	for (i = 0; i < lineCount; i++) {
		int width = _vm->display()->textWidth(lines[i]);
		if (maxLineWidth < width)
			maxLineWidth = width;
	}

	// Calc text position

	short x, y, width, height;

	if (flags) {
		if (flags == 2)
			x = 160 - maxLineWidth / 2;
		else
			x = textX;

		y = textY;

		width = 0;
	} else {
		x = pbs->x;
		y = pbs->y;

		BobFrame *pbf = _vm->bankMan()->fetchFrame(pbs->frameNum);

		width  = (pbf->width  * pbs->scale) / 100;
		height = (pbf->height * pbs->scale) / 100;

		y = y - height - 16 - lineCount * 9;
	}

	x -= _vm->display()->horizontalScroll();

	if (y < 0) {
		y = 0;

		if (x < 160)
			x += width / 2;
		else
			x -= width / 2 + maxLineWidth;
	} else if (!flags)
		x -= maxLineWidth / 2;

	if (x < 0)
		x = 4;
	else if ((x + maxLineWidth) > 320)
		x = 320 - maxLineWidth - 4;

	_vm->display()->textCurrentColor(color);

	for (i = 0; i < lineCount; i++) {
		int lineX = x + (maxLineWidth - _vm->display()->textWidth(lines[i])) / 2;

		debug(7, "Setting text '%s' at (%i, %i)", lines[i], lineX, y + 9 * i);
		_vm->display()->setText(lineX, y + 9 * i, lines[i]);
	}
}

void Graphics::handleParallax(uint16 roomNum) {
	uint16 screenScroll = _vm->display()->horizontalScroll();
	switch (roomNum) {
	case ROOM_AMAZON_HIDEOUT:
		_bobs[8].x = 250 - screenScroll / 2;
		break;
	case ROOM_TEMPLE_MAZE_5:
		_bobs[5].x = 410 - screenScroll / 2;
		_bobs[6].x = 790 - screenScroll / 2;
		break;
	case ROOM_TEMPLE_OUTSIDE:
		_bobs[5].x = 320 - screenScroll / 2;
		break;
	case ROOM_TEMPLE_TREE:
		_bobs[5].x = 280 - screenScroll / 2;
		break;
	case ROOM_VALLEY_CARCASS:
		_bobs[5].x = 600 - screenScroll / 2;
		break;
	case ROOM_UNUSED_INTRO_1:
		_bobs[5].x = 340 - screenScroll / 2;
		_bobs[6].x = 50 - screenScroll / 2;
		_bobs[7].x = 79 - screenScroll / 2;
		break;
	case ROOM_CAR_CHASE:
		_vm->bam()->updateCarAnimation();
		break;
	case ROOM_FINAL_FIGHT:
		_vm->bam()->updateFightAnimation();
		break;
	case ROOM_INTRO_RITA_JOE_HEADS:
		_cameraBob = -1;
		if (screenScroll < 80) {
			_vm->display()->horizontalScroll(screenScroll + 4);
			// Joe's body and head
			_bobs[ 1].x += 4;
			_bobs[20].x += 4;
			// Rita's body and head
			_bobs[ 2].x -= 2;
			_bobs[21].x -= 2;
		}
		break;
	case ROOM_INTRO_EXPLOSION:
		_bobs[21].x += 2;
		_bobs[21].y += 2;
		break;
	}
}

void Graphics::setupNewRoom(const char *room, uint16 roomNum, int16 *furniture, uint16 furnitureCount) {
	// reset sprites table
	clearBobs();

	// load/setup objects associated to this room
	char filename[20];	
	sprintf(filename, "%s.BBK", room);
	_vm->bankMan()->load(filename, 15);

	_numFrames = 37 + FRAMES_JOE_XTRA;
	setupRoomFurniture(furniture, furnitureCount);
	setupRoomObjects();

	if (roomNum >= 90) {
		putCameraOnBob(0);
	}
}

void Graphics::setBobCutawayAnim(uint16 bobNum, bool xflip, const AnimFrame *af, uint8 frameCount) {
	assert(bobNum < 21 && frameCount < 30);
	memcpy(_cutAnim[bobNum], af, sizeof(AnimFrame) * frameCount);
	_bobs[bobNum].xflip = xflip;
	_bobs[bobNum].animString(_cutAnim[bobNum]);
}

void Graphics::fillAnimBuffer(const char *anim, AnimFrame *af) {
	for (;;) {
		// anim frame format is "%3hu,%3hu," (frame number, frame speed)
		af->frame = atoi(anim);
		anim += 4;
		af->speed = atoi(anim);
		anim += 4;
		if (af->frame == 0)
			break;
		++af;
	}
}

uint16 Graphics::countAnimFrames(const char *anim) {
	AnimFrame afbuf[30];
	fillAnimBuffer(anim, afbuf);

	bool frames[256];
	memset(frames, 0, sizeof(frames));
	uint16 count = 0;
	AnimFrame *af = afbuf;
	for ( ; af->frame != 0; ++af) {
		uint16 frameNum = af->frame;
		if (frameNum > 500) {
			frameNum -= 500;
		}
		if (!frames[frameNum]) {
			frames[frameNum] = true;
			++count;
		}
	}
	return count;
}

void Graphics::setupObjectAnim(const GraphicData *gd, uint16 firstImage, uint16 bobNum, bool visible) {
	int16 tempFrames[20];
	memset(tempFrames, 0, sizeof(tempFrames));
	uint16 numTempFrames = 0;
	uint16 i, j;
	for (i = 1; i <= _vm->logic()->graphicAnimCount(); ++i) {
		const GraphicAnim *pga = _vm->logic()->graphicAnim(i);
		if (pga->keyFrame == gd->firstFrame) {
			int16 frame = pga->frame;
			if (frame > 500) { // SFX
				frame -= 500;
			}
			bool foundMatchingFrame = false;
			for (j = 0; j < numTempFrames; ++j) {
				if (tempFrames[j] == frame) {
					foundMatchingFrame = true;
					break;
				}
			}
			if (!foundMatchingFrame) {
				assert(numTempFrames < 20);
				tempFrames[numTempFrames] = frame;
				++numTempFrames;
			}
		}
	}

	// sort found frames ascending
	bool swap = true;
	while (swap) {
		swap = false;
		for (i = 0; i < numTempFrames - 1; ++i) {
			if (tempFrames[i] > tempFrames[i + 1]) {
				SWAP(tempFrames[i], tempFrames[i + 1]);
				swap = true;
			}
		}
	}

	// queen.c l.962-980 / l.1269-1294
	for (i = 0; i < gd->lastFrame; ++i) {
		_vm->bankMan()->unpack(ABS(tempFrames[i]), firstImage + i, 15);
	}
	BobSlot *pbs = bob(bobNum);
	pbs->animating = false;
	if (visible) {
		pbs->curPos(gd->x, gd->y);
		if (tempFrames[0] < 0) {
			pbs->xflip = true;
		}
		AnimFrame *paf = _newAnim[bobNum];
		for (i = 1; i <= _vm->logic()->graphicAnimCount(); ++i) {
			const GraphicAnim *pga = _vm->logic()->graphicAnim(i);
			if (pga->keyFrame == gd->firstFrame) {
				uint16 frameNr = 0;
				for (j = 1; j <= gd->lastFrame; ++j) {
					if (pga->frame > 500) {
						if (pga->frame - 500 == tempFrames[j - 1]) {
							frameNr = j + firstImage - 1 + 500;
						}
					} else if (pga->frame == tempFrames[j - 1]) {
						frameNr = j + firstImage - 1;
					}
				}
				paf->frame = frameNr;
				paf->speed = pga->speed;
				++paf;
			}
		}
		paf->frame = 0;
		paf->speed = 0;
		pbs->animString(_newAnim[bobNum]);
	}
}

uint16 Graphics::setupPersonAnim(const ActorData *ad, const char *anim, uint16 curImage) {
	debug(9, "Graphics::setupPersonAnim(%s, %d)", anim, curImage);
	_personFrames[ad->bobNum] = curImage + 1;

	AnimFrame *animFrames = _newAnim[ad->bobNum];
	fillAnimBuffer(anim, animFrames);
	uint16 frameCount[256];
	memset(frameCount, 0, sizeof(frameCount));
	AnimFrame *af = animFrames;
	for ( ; af->frame != 0; ++af) {
		uint16 frameNum = af->frame;
		if (frameNum > 500) {
			frameNum -= 500;
		}
		if (!frameCount[frameNum]) {
			frameCount[frameNum] = 1;
		}
	}
	uint16 i, n = 1;
	for (i = 1; i < 256; ++i) {
		if (frameCount[i]) {
			frameCount[i] = n;
			++n;
		}
	}
	af = animFrames;
	for ( ; af->frame != 0; ++af) {
		if (af->frame > 500) {
			af->frame = curImage + frameCount[af->frame - 500] + 500;
		} else {
			af->frame = curImage + frameCount[af->frame];
		}
	}

	// unpack necessary frames
	for (i = 1; i < 256; ++i) {
		if (frameCount[i]) {
			++curImage;
			_vm->bankMan()->unpack(i, curImage, ad->bankNum);
		}
	}

	// start animation
	bob(ad->bobNum)->animString(animFrames);
	return curImage;
}

void Graphics::resetPersonAnim(uint16 bobNum) {
	if (_newAnim[bobNum][0].frame != 0) {
		bob(bobNum)->animString(_newAnim[bobNum]);
	}
}

void Graphics::erasePersonAnim(uint16 bobNum) {
	_newAnim[bobNum][0].frame = 0;
	BobSlot *pbs = bob(bobNum);
	pbs->animating = false;
	pbs->anim.string.buffer = NULL;
}

void Graphics::eraseAllAnims() {
	for (int i = 1; i <= 16; ++i) {
		_newAnim[i][0].frame = 0;
	}
}

uint16 Graphics::refreshObject(uint16 obj) {
	debug(6, "Graphics::refreshObject(%X)", obj);
	uint16 curImage = _numFrames;

	ObjectData *pod = _vm->logic()->objectData(obj);
	if (pod->image == 0) {
		return curImage;
	}

	// check the object is in the current room
	if (pod->room != _vm->logic()->currentRoom()) {
		return curImage;
	}

	// find bob for the object
	uint16 curBob = _vm->logic()->findBob(obj);
	BobSlot *pbs = bob(curBob);

	if (pod->image == -3 || pod->image == -4) {
		// a person object
		if (pod->name <= 0) {
			pbs->clear();
		} else {
			// find person number
			uint16 pNum = _vm->logic()->findPersonNumber(obj, _vm->logic()->currentRoom());
			curImage = _personFrames[pNum] - 1;
			if (_personFrames[pNum] == 0) {
				_personFrames[pNum] = curImage = _numFrames;
			}
			curImage = setupPerson(obj - _vm->logic()->currentRoomData(), curImage);
		}
		return curImage;
	}

	// find frame used for object
	curImage = _vm->logic()->findFrame(obj);

	if (pod->name < 0 || pod->image < 0) {
		// object is hidden or disabled
		pbs->clear();
		return curImage;
	}

	int image = pod->image;
	if (image > 5000) {
		image -= 5000;
	}
	
	GraphicData *pgd = _vm->logic()->graphicData(image);
	bool rebound = false;
	int16 lastFrame = pgd->lastFrame;
	if (lastFrame < 0) {
		lastFrame = -lastFrame;
		rebound = true;
	}
	if (pgd->firstFrame < 0) {
		setupObjectAnim(pgd, curImage, curBob, pod->name != 0);
		curImage += pgd->lastFrame - 1;
	} else if (lastFrame != 0) {
		// turn on an animated bob
		pbs->animating = false;
		uint16 firstImage = curImage;
		--curImage;
		uint16 j;
		for (j = pgd->firstFrame; j <= lastFrame; ++j) {
			++curImage;
			_vm->bankMan()->unpack(j, curImage, 15);
		}
		pbs->curPos(pgd->x, pgd->y);
		pbs->frameNum = firstImage;
		if (pgd->speed > 0) {
			pbs->animNormal(firstImage, curImage, pgd->speed / 4, rebound, false);
		}
	} else {
		_vm->bankMan()->unpack(pgd->firstFrame, curImage, 15);
		pbs->curPos(pgd->x, pgd->y);
		pbs->frameNum = curImage;
	}

	return curImage;
}

void Graphics::setupRoomFurniture(int16 *furniture, uint16 furnitureCount) {
	uint16 i;
	uint16 curImage = 36 + FRAMES_JOE_XTRA;

	// unpack the static bobs
	_numFurnitureStatic = 0;
	for	(i = 1; i <= furnitureCount; ++i) {
		int16 obj = furniture[i];
		if (obj > 0 && obj <= 5000) {
			GraphicData *pgd = _vm->logic()->graphicData(obj);
			if (pgd->lastFrame == 0) {
				++_numFurnitureStatic;
				++curImage;
				_vm->bankMan()->unpack(pgd->firstFrame, curImage, 15);
				++_numFrames;
				BobSlot *pbs = bob(19 + _numFurnitureStatic);
				pbs->curPos(pgd->x, pgd->y);
				pbs->frameNum = curImage;
			}
		}
	}

	// unpack the animated bobs
	_numFurnitureAnimated = 0;
	_numFurnitureAnimatedLen = 0;
	uint16 curBob = 0;
	for  (i = 1; i <= furnitureCount; ++i) {
		int16 obj = furniture[i];
		if (obj > 0 && obj <= 5000) {
			GraphicData *pgd = _vm->logic()->graphicData(obj);

			bool rebound = false;
			int16 lastFrame = pgd->lastFrame;
			if (lastFrame < 0) {
				rebound = true;
				lastFrame = -lastFrame;
			}

			if (lastFrame > 0) {
				_numFurnitureAnimatedLen += lastFrame - pgd->firstFrame + 1;
				++_numFurnitureAnimated;
				uint16 image = curImage + 1;
				int k;
				for (k = pgd->firstFrame; k <= lastFrame; ++k) {
					++curImage;
					_vm->bankMan()->unpack(k, curImage, 15);
					++_numFrames;
				}
				BobSlot *pbs = bob(5 + curBob);
				pbs->animNormal(image, curImage, pgd->speed / 4, rebound, false);
				pbs->curPos(pgd->x, pgd->y);
				++curBob;
			}
		}
	}

	// unpack the paste downs
	for  (i = 1; i <= furnitureCount; ++i) {
		if (furniture[i] > 5000) {;
			pasteBob(furniture[i] - 5000, curImage + 1);
		}
	}
}

void Graphics::setupRoomObjects() {
	uint16 i;
	// furniture frames are reserved in ::setupRoomFurniture(), we append objects 
	// frames after the furniture ones.
	uint16 curImage = 36 + FRAMES_JOE_XTRA + _numFurnitureStatic + _numFurnitureAnimatedLen;
	uint16 firstRoomObj = _vm->logic()->currentRoomData() + 1;
	uint16 lastRoomObj = _vm->logic()->roomData(_vm->logic()->currentRoom() + 1);
	uint16 numObjectStatic = 0;
	uint16 numObjectAnimated = 0;
	uint16 curBob;

	// invalidates all Bobs for persons (except Joe's one)
	for (i = 1; i <= 3; ++i) {
		_bobs[i].active = false;
	}

	// static/animated Bobs
	for (i = firstRoomObj; i <= lastRoomObj; ++i) {
		ObjectData *pod = _vm->logic()->objectData(i);
		// setup blanks bobs for turned off objects (in case 
		// you turn them on again)
		if (pod->image == -1) {
			// static OFF Bob
			curBob = 20 + _numFurnitureStatic + numObjectStatic;
			++numObjectStatic;
			// create a blank frame for the OFF object
			++_numFrames;
			++curImage;
		} else if(pod->image == -2) {
			// animated OFF Bob
			curBob = 5 + _numFurnitureAnimated + numObjectAnimated;
			++numObjectAnimated;
		} else if(pod->image > 0 && pod->image < 5000) {
			GraphicData *pgd = _vm->logic()->graphicData(pod->image);
			int16 lastFrame = pgd->lastFrame;
			bool rebound = false;
			if (lastFrame < 0) {
				lastFrame = -lastFrame;
				rebound = true;
			}
			if (pgd->firstFrame < 0) {
				curBob = 5 + _numFurnitureAnimated;
				setupObjectAnim(pgd, curImage + 1, curBob + numObjectAnimated, pod->name > 0);
				curImage += pgd->lastFrame;
				++numObjectAnimated;
			} else if (lastFrame != 0) {
				// animated objects
				uint16 j;
				uint16 firstFrame = curImage + 1;
				for (j = pgd->firstFrame; j <= lastFrame; ++j) {
					++curImage;
					_vm->bankMan()->unpack(j, curImage, 15);
					++_numFrames;
				}
				curBob = 5 + _numFurnitureAnimated + numObjectAnimated;
				if (pod->name > 0) {
					BobSlot *pbs = bob(curBob);
					pbs->curPos(pgd->x, pgd->y);
					pbs->frameNum = firstFrame;
					if (pgd->speed > 0) {
						pbs->animNormal(firstFrame, curImage, pgd->speed / 4, rebound, false);
					}
				}
				++numObjectAnimated;
			} else {
				// static objects
				curBob = 20 + _numFurnitureStatic + numObjectStatic;
				++curImage;
				bob(curBob)->clear();

				_vm->bankMan()->unpack(pgd->firstFrame, curImage, 15);
				++_numFrames;
				if (pod->name > 0) {
					BobSlot *pbs = bob(curBob);
					pbs->curPos(pgd->x, pgd->y);
					pbs->frameNum = curImage;
				}
				++numObjectStatic;
			}
		}
	}

	// persons Bobs
	for (i = firstRoomObj; i <= lastRoomObj; ++i) {
		ObjectData *pod = _vm->logic()->objectData(i);
		if (pod->image == -3 || pod->image == -4) {
			debug(6, "Graphics::setupRoomObjects() - Setting up person %X, name=%X", i, pod->name);
			uint16 noun = i - _vm->logic()->currentRoomData();
			if (pod->name > 0) {
				curImage = setupPerson(noun, curImage);
			} else {
				curImage = allocPerson(noun, curImage);
			}
		}
	}

	// paste downs list
	++curImage;
	_numFrames = curImage;
	for (i = firstRoomObj; i <= lastRoomObj; ++i) {
		ObjectData *pod = _vm->logic()->objectData(i);
		if (pod->name > 0 && pod->image > 5000) {
			pasteBob(pod->image - 5000, curImage);
		}
	}
}

uint16 Graphics::setupPerson(uint16 noun, uint16 curImage) {
	if (noun == 0) {
		warning("Trying to setup person 0");
		return curImage;
	}

	Person p;
	if (!_vm->logic()->initPerson(noun, "", true, &p)) {
		return curImage;
	}

	const ActorData *pad = p.actor;
	uint16 scale = 100;
	uint16 a = _vm->grid()->findAreaForPos(GS_ROOM, pad->x, pad->y);
	if (a != 0) {
		// person is not standing in the area box, scale it accordingly
		scale = _vm->grid()->area(_vm->logic()->currentRoom(), a)->calcScale(pad->y);
	}

	_vm->bankMan()->unpack(pad->bobFrameStanding, p.bobFrame, p.actor->bankNum);
	uint16 obj = _vm->logic()->currentRoomData() + noun;
	BobSlot *pbs = bob(pad->bobNum);
	pbs->curPos(pad->x, pad->y);
	pbs->scale = scale;
	pbs->frameNum = p.bobFrame;
	pbs->xflip = (_vm->logic()->objectData(obj)->image == -3); // person is facing left

	debug(6, "Graphics::setupPerson(%d, %d) - bob = %d name = %s", noun, curImage, pad->bobNum, p.name);

	if (p.anim != NULL) {		
		curImage = setupPersonAnim(pad, p.anim, curImage);
	} else {
		erasePersonAnim(pad->bobNum);
	}
	return curImage;
}

uint16 Graphics::allocPerson(uint16 noun, uint16 curImage) {
	Person p;
	if (_vm->logic()->initPerson(noun, "", false, &p) && p.anim != NULL) {
		curImage += countAnimFrames(p.anim);
		_personFrames[p.actor->bobNum] = curImage + 1;
	}
	return curImage;
}

void Graphics::update(uint16 room) {
	sortBobs();
	if (_cameraBob >= 0) {
		_vm->display()->horizontalScrollUpdate(_bobs[_cameraBob].x);
	}
	handleParallax(room);
	_vm->display()->prepareUpdate();
	drawBobs();
}


BamScene::BamScene(QueenEngine *vm)
	: _flag(F_STOP), _screenShaked(false), _fightData(_fight1Data), _vm(vm) {
}

void BamScene::playSfx() {
	// FIXME - we don't play all sfx here. This is only necessary for
	// the fight bam, where the number of 'sfx bam frames' is too much 
	// important / too much closer. The original game does not have
	// this problem since their playSfx() function returns immediately
	// if a sound is already being played.
	if (_lastSoundIndex == 0 || _index - _lastSoundIndex >= SFX_SKIP) {
		_vm->sound()->playSfx(_vm->logic()->currentRoomSfx(), false);
		_lastSoundIndex = _index;
	}
}

void BamScene::prepareAnimation() {
	_obj1 = _vm->graphics()->bob(BOB_OBJ1);
	_obj1->clear();
	_obj1->active = true;

	_obj2 = _vm->graphics()->bob(BOB_OBJ2);
	_obj2->clear();
	_obj2->active = true;

	_objfx = _vm->graphics()->bob(BOB_FX);
	_objfx->clear();
	_objfx->active = true;

	_index = 0;
	_lastSoundIndex = 0;
}

void BamScene::updateCarAnimation() {
	if (_flag != F_STOP) {
		const BamDataBlock *bdb = &_carData[_index];

		// Truck
		_obj1->curPos(bdb->obj1.x, bdb->obj1.y);
		_obj1->frameNum = 40 + bdb->obj1.frame;

		// Rico
		_obj2->curPos(bdb->obj2.x, bdb->obj2.y);
		_obj2->frameNum = 30 + bdb->obj2.frame;

		// FX
		_objfx->curPos(bdb->fx.x, bdb->fx.y);
		_objfx->frameNum = 41 + bdb->fx.frame;

		if (bdb->sfx < 0) {
			_vm->sound()->playSong(-bdb->sfx);
		}

		if (bdb->sfx == 99) {
			_lastSoundIndex = _index = 0;
		}
		else {
			++_index;
		}

		if (bdb->sfx == 2) {
			playSfx();
		}
	}
}

void BamScene::updateFightAnimation() {
	if (_flag != F_STOP) {
		const BamDataBlock *bdb = &_fightData[_index];

		// Frank
		_obj1->curPos(bdb->obj1.x, bdb->obj1.y);
		_obj1->frameNum = 40 + ABS(bdb->obj1.frame);
		_obj1->xflip = (bdb->obj1.frame < 0);

		// Robot
		_obj2->curPos(bdb->obj2.x, bdb->obj2.y);
		_obj2->frameNum = 40 + ABS(bdb->obj2.frame);
		_obj2->xflip = (bdb->obj2.frame < 0);
	
		// FX
		_objfx->curPos(bdb->fx.x, bdb->fx.y);
		_objfx->frameNum = 40 + ABS(bdb->fx.frame);
		_objfx->xflip = (bdb->fx.frame < 0);

		if (bdb->sfx < 0) {
			_vm->sound()->playSong(-bdb->sfx);
		}

		++_index;
		switch (bdb->sfx) {
		case 0: // nothing, so reset shaked screen if necessary
			if (_screenShaked) {
				_vm->display()->shake(true);
				_screenShaked = false;
			}
			break;
		case 1: // shake screen
			_vm->display()->shake(false);
			_screenShaked = true;
			break;
		case 2: // play background sfx
			playSfx();
			break;
		case 3: // play background sfx and shake screen
			playSfx();
			_vm->display()->shake(false);
			_screenShaked = true;
			break;
		case 99: // end of BAM data
			_lastSoundIndex = _index = 0;
			const BamDataBlock *data[] = {
				_fight1Data, 
				_fight2Data,
				_fight3Data
			};
			_fightData = data[_vm->randomizer.getRandomNumber(2)];
			if (_flag == F_REQ_STOP) {
				_flag = F_STOP;
			}
			break;
		}
	}
}

void BamScene::saveState(byte *&ptr) {
	WRITE_BE_UINT16(ptr, _flag); ptr += 2;
}

void BamScene::loadState(uint32 ver, byte *&ptr) {
	_flag = READ_BE_UINT16(ptr); ptr += 2;
}

const BamScene::BamDataBlock BamScene::_carData[] = {
	{ { 310, 105, 1 }, { 314, 106, 17 }, { 366, 101,  1 },  0 },
	{ { 303, 105, 1 }, { 307, 106, 17 }, { 214,   0, 10 },  0 },
	{ { 297, 104, 1 }, { 301, 105, 17 }, { 214,   0, 10 },  0 },
	{ { 294, 103, 1 }, { 298, 104, 17 }, { 214,   0, 10 },  0 },
	{ { 291, 102, 1 }, { 295, 103, 18 }, { 214,   0, 10 },  0 },
	{ { 287, 101, 1 }, { 291, 102, 18 }, { 266,  51, 10 },  2 },
	{ { 283, 100, 1 }, { 287, 101, 19 }, { 279,  47, 11 },  0 },
	{ { 279,  99, 1 }, { 283, 100, 20 }, { 294,  46, 12 },  0 },
	{ { 274,  98, 1 }, { 278,  99, 20 }, { 305,  44, 13 },  0 },
	{ { 269,  98, 1 }, { 273,  99, 20 }, { 320,  42, 14 },  0 },
	{ { 264,  98, 1 }, { 268,  99, 17 }, { 214,   0, 10 },  0 },
	{ { 261,  98, 1 }, { 265,  99, 17 }, { 214,   0, 10 },  0 },
	{ { 259,  98, 1 }, { 263,  99, 17 }, { 214,   0, 10 },  0 },
	{ { 258,  98, 1 }, { 262,  99, 17 }, { 214,   0, 10 },  0 },
	{ { 257,  98, 2 }, { 260,  99, 17 }, { 214,   0, 10 },  0 },
	{ { 255,  99, 3 }, { 258, 100, 17 }, { 214,   0, 10 },  0 },
	{ { 258,  99, 4 }, { 257, 100, 17 }, { 214,   0, 10 },  0 },
	{ { 264, 102, 4 }, { 263, 103, 17 }, { 214,   0, 10 },  0 },
	{ { 272, 105, 5 }, { 274, 106, 17 }, { 214,   0, 10 },  0 },
	{ { 276, 107, 5 }, { 277, 108, 17 }, { 214,   0, 10 },  0 },
	{ { 283, 108, 5 }, { 284, 109, 17 }, { 214,   0, 10 },  0 },
	{ { 288, 109, 5 }, { 288, 110, 17 }, { 214,   0, 10 },  0 },
	{ { 293, 110, 5 }, { 293, 111, 18 }, { 266,  59, 10 },  2 },
	{ { 298, 110, 5 }, { 299, 111, 18 }, { 277,  56, 11 },  0 },
	{ { 303, 110, 5 }, { 304, 111, 19 }, { 285,  55, 12 },  0 },
	{ { 308, 110, 4 }, { 307, 111, 20 }, { 296,  54, 13 },  0 },
	{ { 309, 110, 3 }, { 312, 111, 20 }, { 304,  53, 14 },  0 },
	{ { 310, 110, 3 }, { 313, 111, 20 }, { 214,   0, 10 },  0 },
	{ { 311, 110, 3 }, { 314, 111, 17 }, { 214,   0, 10 },  0 },
	{ { 309, 110, 2 }, { 312, 111, 17 }, { 214,   0, 10 },  0 },
	{ { 304, 111, 2 }, { 307, 112, 17 }, { 214,   0, 10 },  0 },
	{ { 300, 110, 2 }, { 303, 111, 17 }, { 214,   0, 10 },  0 },
	{ { 296, 109, 2 }, { 299, 110, 17 }, { 214,   0, 10 },  0 },
	{ { 292, 108, 1 }, { 296, 109, 17 }, { 214,   0, 10 },  0 },
	{ { 285, 107, 2 }, { 289, 108, 17 }, { 214,   0, 10 },  0 },
	{ { 282, 107, 3 }, { 285, 108, 17 }, { 214,   0, 10 },  0 },
	{ { 278, 107, 4 }, { 277, 108, 18 }, { 214,   0, 10 },  0 },
	{ { 279, 108, 4 }, { 278, 109, 18 }, { 252,  57, 10 },  2 },
	{ { 281, 108, 5 }, { 283, 109, 18 }, { 265,  55, 11 },  0 },
	{ { 284, 109, 5 }, { 285, 110, 19 }, { 277,  55, 12 },  0 },
	{ { 287, 110, 5 }, { 288, 111, 20 }, { 288,  54, 13 },  0 },
	{ { 289, 111, 5 }, { 290, 112, 20 }, { 299,  54, 14 },  0 },
	{ { 291, 112, 4 }, { 290, 113, 20 }, { 214,   0, 10 },  0 },
	{ { 293, 113, 3 }, { 295, 114, 17 }, { 214,   0, 10 },  0 },
	{ { 296, 114, 2 }, { 299, 115, 17 }, { 214,   0, 10 },  0 },
	{ { 295, 115, 2 }, { 298, 116, 17 }, { 214,   0, 10 },  0 },
	{ { 293, 116, 1 }, { 297, 117, 17 }, { 214,   0, 10 },  0 },
	{ { 289, 116, 1 }, { 292, 117, 17 }, { 214,   0, 10 },  0 },
	{ { 285, 115, 1 }, { 289, 116, 17 }, { 214,   0, 10 },  0 },
	{ { 281, 114, 1 }, { 284, 115, 17 }, { 214,   0, 10 },  0 },
	{ { 277, 113, 1 }, { 280, 114, 17 }, { 214,   0, 10 },  0 },
	{ { 274, 112, 1 }, { 277, 113, 17 }, { 214,   0, 10 },  0 },
	{ { 271, 111, 1 }, { 274, 112, 17 }, { 214,   0, 10 },  0 },
	{ { 267, 110, 1 }, { 270, 111, 17 }, { 214,   0, 10 },  0 },
	{ { 263, 109, 1 }, { 266, 110, 17 }, { 214,   0, 10 },  0 },
	{ { 260, 108, 1 }, { 263, 109, 17 }, { 214,   0, 10 },  0 },
	{ { 254, 108, 2 }, { 256, 109, 17 }, { 214,   0, 10 },  0 },
	{ { 252, 107, 3 }, { 254, 108, 17 }, { 214,   0, 10 },  0 },
	{ { 253, 108, 3 }, { 255, 109, 17 }, { 214,   0, 10 },  0 },
	{ { 255, 109, 3 }, { 257, 110, 18 }, { 231,  59, 10 },  2 },
	{ { 258, 111, 3 }, { 260, 112, 18 }, { 242,  57, 11 },  0 },
	{ { 263, 112, 4 }, { 262, 113, 19 }, { 256,  57, 12 },  0 },
	{ { 270, 111, 4 }, { 269, 112, 20 }, { 267,  57, 13 },  0 },
	{ { 274, 112, 5 }, { 276, 113, 20 }, { 281,  56, 14 },  0 },
	{ { 280, 111, 6 }, { 282, 112, 19 }, { 214,   0, 10 },  0 },
	{ { 284, 109, 6 }, { 285, 110, 17 }, { 214,   0, 10 },  0 },
	{ { 289, 108, 6 }, { 291, 109, 17 }, { 214,   0, 10 },  0 },
	{ { 294, 107, 6 }, { 296, 108, 17 }, { 214,   0, 10 },  0 },
	{ { 294, 107, 5 }, { 296, 108, 18 }, { 272,  57, 10 },  2 },
	{ { 295, 107, 5 }, { 297, 108, 18 }, { 282,  57, 11 },  0 },
	{ { 296, 108, 5 }, { 298, 109, 19 }, { 295,  57, 12 },  0 },
	{ { 300, 108, 4 }, { 299, 109, 20 }, { 303,  57, 13 },  0 },
	{ { 303, 108, 3 }, { 306, 109, 20 }, { 313,  57, 14 },  0 },
	{ { 307, 109, 2 }, { 311, 110, 17 }, { 214,   0, 10 },  0 },
	{ { 310, 110, 1 }, { 314, 111, 17 }, { 214,   0, 10 }, 99 }
};

const BamScene::BamDataBlock BamScene::_fight1Data[] = {
	{ {  75,  96,  1 }, { 187, 96, -23 }, {  58,  37, 46 },  0 },
	{ {  75,  96,  2 }, { 187, 96, -23 }, {  58,  37, 46 },  0 },
	{ {  75,  96,  3 }, { 187, 96, -23 }, {  58,  37, 46 },  0 },
	{ {  75,  96,  4 }, { 187, 96, -23 }, {  58,  37, 46 },  0 },
	{ {  75,  96,  1 }, { 187, 96, -23 }, {  58,  37, 46 },  0 },
	{ {  75,  96,  2 }, { 187, 96, -23 }, {  58,  37, 46 },  0 },
	{ {  75,  96,  3 }, { 187, 96, -23 }, {  58,  37, 46 },  0 },
	{ {  75,  96,  4 }, { 187, 96, -24 }, {  58,  37, 46 },  0 },
	{ {  79,  96,  1 }, { 187, 96, -24 }, {  58,  37, 46 },  0 },
	{ {  85,  96,  2 }, { 187, 96, -24 }, {  58,  37, 46 },  0 },
	{ {  94,  96,  3 }, { 187, 96, -24 }, {  58,  37, 46 },  0 },
	{ { 100,  96,  4 }, { 187, 96, -24 }, {  58,  37, 46 },  0 },
	{ { 113,  96,  1 }, { 187, 96, -25 }, {  58,  37, 46 },  0 },
	{ { 121,  96,  1 }, { 187, 96, -25 }, {  58,  37, 46 },  0 },
	{ { 136,  96, 16 }, { 187, 96, -26 }, {  58,  37, 46 },  0 },
	{ { 151,  93,  6 }, { 187, 96, -27 }, {  58,  37, 46 },  0 },
	{ { 159,  83, 16 }, { 187, 96, -28 }, {  58,  37, 46 },  0 },
	{ { 170,  73, 16 }, { 187, 96, -29 }, { 182,  96, 48 },  3 },
	{ { 176,  69, 13 }, { 187, 96, -31 }, { 182,  94, 49 },  1 },
	{ { 168,  66, 13 }, { 187, 98, -32 }, { 182,  92, 50 },  0 },
	{ { 155,  75, 13 }, { 187, 96, -32 }, { 182,  88, 51 },  3 },
	{ { 145,  86, 13 }, { 187, 98, -32 }, { 182,  85, 52 },  0 },
	{ { 127, 104, 13 }, { 187, 98, -32 }, { 182,  25, 52 },  1 },
	{ { 122, 108, 13 }, { 187, 98, -32 }, { 182,  25, 52 },  1 },
	{ { 120, 104, 14 }, { 187, 96, -34 }, { 107, 145, 42 },  2 },
	{ { 111, 103, 13 }, { 187, 96, -23 }, { 107, 144, 43 },  0 },
	{ { 102, 105, 13 }, { 187, 96, -23 }, { 107, 142, 43 },  0 },
	{ {  97, 107, 13 }, { 187, 96, -23 }, { 107, 139, 44 },  0 },
	{ {  92, 101, 14 }, { 187, 96, -23 }, { 107,  34, 47 },  3 },
	{ {  90, 105, 14 }, { 187, 96, -23 }, { 107,  34, 47 },  0 },
	{ {  88, 104, 14 }, { 187, 96, -23 }, { 107,  34, 47 },  0 },
	{ {  87, 105, 14 }, { 187, 96, -23 }, { 107,  34, 47 },  0 },
	{ {  86, 105, 14 }, { 187, 96, -23 }, { 107,  34, 47 },  0 },
	{ {  86, 105, 14 }, { 187, 96, -23 }, { 107,  34, 47 },  0 },
	{ {  86, 105, 15 }, { 187, 96, -23 }, {   0,   0,  0 },  0 },
	{ {  85,  98, 16 }, { 187, 96, -23 }, {   0,   0,  0 },  0 },
	{ {  92,  96,  1 }, { 187, 96, -23 }, {   0,   0,  0 },  0 },
	{ {  92,  96,  1 }, { 187, 96, -23 }, {   0,   0,  0 },  0 },
	{ {  89,  96,  4 }, { 187, 96, -23 }, {   0,   0,  0 },  0 },
	{ {  86,  96,  3 }, { 187, 96, -23 }, {   0,   0,  0 },  0 },
	{ {  83,  96,  2 }, { 187, 96, -23 }, {   0,   0,  0 },  0 },
	{ {  81,  96,  1 }, { 187, 96, -23 }, {   0,   0,  0 },  0 },
	{ {  78,  96,  4 }, { 187, 96, -23 }, {   0,   0,  0 },  0 },
	{ {  75,  96,  3 }, { 187, 96, -23 }, {   0,   0,  0 },  0 },
	{ {  75,  96,  1 }, { 187, 96, -23 }, {   0,   0,  0 },  0 },
	{ {  75,  96,  1 }, { 187, 96, -23 }, {   0,   0,  0 }, 99 }
};

const BamScene::BamDataBlock BamScene::_fight2Data[] = {
	{ {  75, 96,  1 }, { 187, 96, -23 }, { 150,  45, 35 },  0 },
	{ {  78, 96,  2 }, { 187, 96, -23 }, { 150,  45, 35 },  0 },
	{ {  81, 96,  3 }, { 189, 96, -18 }, { 150,  45, 35 },  0 },
	{ {  84, 96,  4 }, { 183, 96, -19 }, { 150,  45, 35 },  0 },
	{ {  87, 96,  1 }, { 181, 96, -20 }, { 150,  45, 35 },  0 },
	{ {  90, 96,  2 }, { 177, 96, -21 }, { 150,  45, 35 },  0 },
	{ {  93, 96,  3 }, { 171, 96, -22 }, { 150,  45, 35 },  0 },
	{ {  96, 96,  4 }, { 169, 96, -17 }, { 150,  45, 35 },  0 },
	{ {  99, 96,  1 }, { 165, 96, -18 }, { 150,  45, 35 },  0 },
	{ { 102, 96,  2 }, { 159, 96, -19 }, { 150,  45, 35 },  0 },
	{ { 105, 96,  3 }, { 157, 96, -20 }, { 150,  45, 35 },  0 },
	{ { 108, 96,  4 }, { 153, 96, -21 }, { 150,  45, 35 },  0 },
	{ { 111, 96,  1 }, { 147, 96, -22 }, { 150,  45, 35 },  0 },
	{ { 114, 96,  2 }, { 147, 96, -23 }, { 150,  45, 35 },  0 },
	{ { 117, 96,  3 }, { 147, 96, -23 }, { 150,  45, 35 },  0 },
	{ { 120, 96,  4 }, { 147, 96, -24 }, { 150,  45, 35 },  0 },
	{ { 123, 96,  1 }, { 147, 96, -25 }, { 150,  45, 35 },  0 },
	{ { 125, 96,  2 }, { 147, 96, -25 }, { 150,  45, 35 },  0 },
	{ { 127, 96, 12 }, { 147, 96, -69 }, { 122,  94, 36 },  3 },
	{ { 127, 95, 11 }, { 147, 96, -70 }, { 122,  94, 41 },  0 },
	{ { 127, 96, 12 }, { 147, 96, -71 }, { 122, 100, 36 },  3 },
	{ { 127, 97, 11 }, { 147, 96, -69 }, { 122, 100, 41 },  0 },
	{ { 127, 96, 12 }, { 147, 96, -70 }, { 127, 103, 36 },  3 },
	{ { 127, 95, 11 }, { 147, 96, -71 }, { 127, 103, 41 },  0 },
	{ { 127, 94, 12 }, { 147, 96, -69 }, { 123,  94, 36 },  3 },
	{ { 127, 95, 11 }, { 147, 96, -70 }, { 123,  94, 41 },  0 },
	{ { 127, 96, 12 }, { 147, 96, -71 }, { 120,  99, 36 },  3 },
	{ { 127, 96, 12 }, { 147, 96, -71 }, { 115,  98, 41 },  0 },
	{ { 117, 93, 11 }, { 147, 96, -25 }, { 115, 134, 42 },  0 },
	{ { 110, 92, 11 }, { 147, 96, -25 }, { 114, 133, 42 },  0 },
	{ { 102, 93, 11 }, { 147, 96, -25 }, { 114, 131, 43 },  0 },
	{ {  92, 93, 11 }, { 147, 96, -25 }, { 114, 130, 43 },  0 },
	{ {  82, 94, 11 }, { 147, 96, -25 }, { 114, 128, 44 },  0 },
	{ {  76, 95, 11 }, { 147, 96, -25 }, { 114, 127, 44 },  0 },
	{ {  70, 96, 11 }, { 147, 96, -25 }, { 114, 126, 45 },  0 },
	{ {  75, 96,  5 }, { 147, 96, -25 }, { 114, 125, 46 },  1 },
	{ {  75, 96,  6 }, { 147, 96, -25 }, { 114,  43, 46 },  0 },
	{ {  75, 96,  6 }, { 147, 96, -25 }, { 114,  43, 46 },  0 },
	{ {  75, 96,  5 }, { 147, 96, -25 }, { 114,  43, 46 },  0 },
	{ {  75, 96,  7 }, { 147, 96, -25 }, { 114,  43, 46 },  0 },
	{ {  75, 96, 68 }, { 147, 96, -25 }, { 114,  43, 46 },  0 },
	{ {  75, 96, 68 }, { 147, 96, -25 }, {  89, 104, 36 },  2 },
	{ {  75, 96, 68 }, { 147, 96, -25 }, {  94, 103, 62 },  0 },
	{ {  75, 96, 68 }, { 147, 96, -25 }, { 122, 103, 63 },  0 },
	{ {  75, 96, 68 }, { 147, 96, -25 }, { 141, 103, 64 },  0 },
	{ {  75, 96, 68 }, { 147, 96, -30 }, { 150, 103, 65 },  3 },
	{ {  75, 96, 68 }, { 156, 96, -30 }, { 160, 103, 66 },  0 },
	{ {  75, 96,  7 }, { 164, 96, -30 }, { 169, 103, 67 },  0 },
	{ {  75, 96,  5 }, { 169, 96, -30 }, { 177, 103, 48 },  3 },
	{ {  75, 96,  5 }, { 173, 96, -30 }, { 185, 103, 49 },  0 },
	{ {  75, 96,  6 }, { 178, 96, -30 }, { 198, 103, 50 },  0 },
	{ {  75, 96,  6 }, { 181, 96, -30 }, { 207, 103, 51 },  1 },
	{ {  75, 96,  5 }, { 184, 96, -30 }, { 221, 103, 52 },  0 },
	{ {  75, 96,  5 }, { 186, 96, -30 }, { 224,  53, 53 },  0 },
	{ {  75, 96,  5 }, { 187, 96, -23 }, { 224,  53, 53 }, 99 }
};

const BamScene::BamDataBlock BamScene::_fight3Data[] = {
	{ {  75, 96,  1 }, { 187,  96, -23 }, { 150,  45, 35 },  0 },
	{ {  77, 96,  2 }, { 187,  96, -22 }, { 150,  45, 35 },  0 },
	{ {  80, 96,  3 }, { 185,  96, -17 }, { 150,  45, 35 },  0 },
	{ {  83, 96,  4 }, { 181,  96, -18 }, { 150,  45, 35 },  0 },
	{ {  86, 96,  1 }, { 175,  96, -19 }, { 150,  45, 35 },  0 },
	{ {  88, 96,  2 }, { 173,  96, -20 }, { 150,  45, 35 },  0 },
	{ {  91, 96,  3 }, { 169,  96, -21 }, { 150,  45, 35 },  0 },
	{ {  94, 96,  4 }, { 163,  96, -22 }, { 150,  45, 35 },  0 },
	{ {  97, 96,  1 }, { 161,  96, -17 }, { 150,  45, 35 },  0 },
	{ {  99, 96,  2 }, { 157,  96, -18 }, { 150,  45, 35 },  0 },
	{ { 102, 96,  3 }, { 151,  96, -19 }, { 150,  45, 35 },  0 },
	{ { 105, 96,  4 }, { 149,  96, -20 }, { 150,  45, 35 },  0 },
	{ { 108, 96,  1 }, { 145,  96, -21 }, { 150,  45, 35 },  0 },
	{ { 110, 96,  2 }, { 145,  96, -25 }, { 150,  45, 35 },  0 },
	{ { 113, 96,  3 }, { 145,  96, -26 }, { 132,  96, 36 },  2 },
	{ { 117, 96,  7 }, { 145,  96, -27 }, { 122,  97, 36 },  0 },
	{ { 117, 96,  7 }, { 145,  96, -28 }, { 117,  97, 37 },  0 },
	{ { 116, 96, 12 }, { 145,  96, -24 }, { 110,  96, 38 },  3 },
	{ { 109, 96, 12 }, { 145,  96, -24 }, { 103,  95, 39 },  0 },
	{ { 105, 96, 12 }, { 145,  96, -24 }, {  95,  90, 40 },  1 },
	{ {  96, 96, 11 }, { 145,  96, -24 }, {  86,  80, 41 },  0 },
	{ {  92, 96, 11 }, { 145,  96, -24 }, {  86,  80, 41 },  0 },
	{ {  93, 96,  5 }, { 145,  96, -24 }, {  86,  38, 41 },  0 },
	{ {  91, 96,  5 }, { 145,  96, -24 }, {  86,  38, 41 },  0 },
	{ {  89, 96,  5 }, { 145,  96, -24 }, {  86,  38, 41 },  0 },
	{ {  88, 96,  5 }, { 145,  96, -24 }, {  86,  38, 41 },  0 },
	{ {  87, 96,  6 }, { 145,  96, -24 }, {  86,  38, 41 },  0 },
	{ {  87, 96,  6 }, { 145,  96, -23 }, {  86,  38, 41 },  0 },
	{ {  87, 96,  6 }, { 145,  96, -23 }, {  86,  38, 41 },  0 },
	{ {  87, 96,  5 }, { 145,  96, -23 }, {  86,  38, 41 },  0 },
	{ {  87, 96,  5 }, { 145,  96, -23 }, {  86,  38, 41 },  0 },
	{ {  87, 96,  6 }, { 145,  96, -23 }, {  86,  38, 41 },  0 },
	{ {  87, 96,  6 }, { 145,  96, -23 }, {  86,  38, 41 },  0 },
	{ {  87, 96,  5 }, { 145,  96, -23 }, {  86,  38, 41 },  0 },
	{ {  87, 96,  5 }, { 145,  96, -23 }, {  86,  38, 41 },  0 },
	{ {  87, 96,  6 }, { 145,  96, -23 }, {  86,  38, 41 },  0 },
	{ {  87, 96,  6 }, { 145,  96, -26 }, {  86,  38, 41 },  0 },
	{ {  87, 96,  6 }, { 145,  96, -27 }, { 132,  97, 36 },  2 },
	{ {  87, 96,  5 }, { 145,  96, -28 }, { 118,  97, 36 },  0 },
	{ {  87, 96,  7 }, { 145,  96, -24 }, { 107,  97, 36 },  0 },
	{ {  87, 96,  8 }, { 145,  96, -24 }, { 101,  97, 36 },  0 },
	{ {  87, 96,  9 }, { 145,  96, -23 }, { 102,  97, 66 },  3 },
	{ {  87, 96, 10 }, { 145,  96, -23 }, { 120,  97, 67 },  0 },
	{ {  87, 96, 10 }, { 145,  96, -30 }, { 139,  97, 67 },  1 },
	{ {  87, 96,  7 }, { 146,  96, -30 }, { 144,  97, 62 },  2 },
	{ {  86, 96,  4 }, { 160,  96, -30 }, { 144,  97, 48 },  1 },
	{ {  83, 96,  3 }, { 170,  96, -31 }, { 154,  93, 49 },  0 },
	{ {  80, 96,  2 }, { 174,  96, -31 }, { 161,  89, 50 },  0 },
	{ {  78, 96,  1 }, { 178,  99, -31 }, { 169,  85, 51 },  0 },
	{ {  75, 96,  4 }, { 183, 104, -31 }, { 175,  79, 52 },  0 },
	{ {  75, 96,  1 }, { 185,  99, -32 }, { 180, 144, 42 },  3 },
	{ {  75, 96,  1 }, { 185, 106, -31 }, { 181, 141, 42 },  0 },
	{ {  75, 96,  5 }, { 185, 104, -31 }, { 181, 138, 43 },  0 },
	{ {  75, 96,  5 }, { 188, 106, -31 }, { 182, 135, 43 },  0 },
	{ {  75, 96,  6 }, { 191,  99, -32 }, { 183, 131, 44 },  3 },
	{ {  75, 96,  6 }, { 191,  99, -32 }, { 183, 127, 45 },  0 },
	{ {  75, 96,  5 }, { 191,  99, -32 }, { 184, 121, 46 },  0 },
	{ {  75, 96,  5 }, { 191,  99, -32 }, { 183, 115, 46 },  0 },
	{ {  75, 96,  6 }, { 191,  99, -32 }, { 183,  41, 47 },  0 },
	{ {  75, 96,  6 }, { 191,  99, -32 }, { 183,  41, 47 },  0 },
	{ {  75, 96,  6 }, { 191,  99, -32 }, { 183,  41, 47 },  0 },
	{ {  75, 96,  5 }, { 191,  99, -32 }, { 183,  41, 47 },  0 },
	{ {  75, 96,  5 }, { 191,  99, -32 }, { 183,  41, 47 },  0 },
	{ {  75, 96,  5 }, { 191,  99, -32 }, { 183,  41, 47 },  0 },
	{ {  75, 96,  5 }, { 191,  99, -32 }, { 183,  41, 47 },  0 },
	{ {  75, 96,  5 }, { 191,  99, -32 }, { 183,  41, 47 },  0 },
	{ {  75, 96,  6 }, { 191,  99, -32 }, { 183,  41, 47 },  0 },
	{ {  75, 96,  6 }, { 191,  99, -32 }, { 183,  41, 47 },  0 },
	{ {  75, 96,  5 }, { 195,  98, -33 }, { 183,  41, 47 },  0 },
	{ {  75, 96,  6 }, { 191,  96, -34 }, { 183,  41, 47 },  0 },
	{ {  75, 96,  6 }, { 193,  96, -25 }, { 183,  41, 47 },  0 },
	{ {  75, 96,  5 }, { 193,  96, -24 }, { 183,  41, 47 },  0 },
	{ {  75, 96,  5 }, { 193,  96, -24 }, { 183,  41, 47 },  0 },
	{ {  75, 96,  5 }, { 193,  96, -24 }, { 183,  41, 47 },  0 },
	{ {  75, 96,  6 }, { 191,  96, -18 }, { 183,  41, 47 },  0 },
	{ {  75, 96,  6 }, { 190,  96, -19 }, { 183,  41, 47 },  0 },
	{ {  75, 96,  6 }, { 187,  96, -20 }, { 183,  41, 47 },  0 },
	{ {  75, 96,  1 }, { 187,  96, -23 }, { 183,  41, 47 },  0 },
	{ {  75, 96,  1 }, { 187,  96, -23 }, { 183,  41, 47 }, 99 }
};

} // End of namespace Queen

