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Here we present an example in detail. The class CardLayout is inspired by the Java layout manager of the same name. It lays out the items (widgets or nested layouts) on top of each other, each item offset by QLayout::spacing().
To write your own layout class, you must define the following:
In most cases, you will also implement minimumSize().
#ifndef CARD_H #define CARD_H #include <qlayout.h> #include <qlist.h> class CardLayout : public QLayout { public: CardLayout(QWidget *parent, int dist) : QLayout(parent, 0, dist) {} CardLayout(QLayout* parent, int dist) : QLayout(parent, dist) {} CardLayout(int dist) : QLayout(dist) {} ~CardLayout(); void addItem(QLayoutItem *item); QSize sizeHint() const; QSize minimumSize() const; QLayoutItem *itemAt(int) const; QLayoutItem *takeAt(int); void setGeometry(const QRect &rect); private: QList<QLayoutItem*> list; }; #endif
#include "card.h"
First we define two functions that iterate over the layout: itemAt() and takeAt(). These functions are used internally by the layout system to handle deletion of widgets. They are also available for application programmers.
ItemAt() returns the item at the given index. takeAt() removes the item at the given index, and returns it. In this case we use the list index as the layout index. In other cases where we have a more complex data structure, we may have to spend more effort defining a linear order for the items.
QLayoutItem *CardLayout::itemAt(int idx) const { // QList::value() performs index checking, and returns 0 if we are // outside the valid range return list.value(idx); } QLayoutItem *CardLayout::takeAt(int idx) { // QList::take does not do index checking return idx >= 0 && idx < list.size() ? list.takeAt(idx) : 0; }
addItem() implements the default placement strategy for layout items. It must be implemented. It is used by QLayout::add(), by the QLayout constructor that takes a layout as parent. If your layout has advanced placement options that require parameters, you must provide extra access functions such as the row and column spanning overloads of QGridLayout::addItem(), addWidget(), and addLayout().
void CardLayout::addItem(QLayoutItem *item) { list.append(item); }
The layout takes over responsibility of the items added. Since QLayoutItem does not inherit QObject, we must delete the items manually. The function QLayout::deleteAllItems() uses takeAt() defined above to delete all the items in the layout.
CardLayout::~CardLayout() { deleteAllItems(); }
The setGeometry() function actually performs the layout. The rectangle supplied as an argument does not include margin(). If relevant, use spacing() as the distance between items.
void CardLayout::setGeometry(const QRect &r) { QLayout::setGeometry(r); if (list.size() == 0) return; int w = r.width() - (list.count() - 1) * spacing(); int h = r.height() - (list.count() - 1) * spacing(); int i = 0; while (i < list.size()) { QLayoutItem *o = list.at(i); QRect geom(r.x() + i * spacing(), r.y() + i * spacing(), w, h); o->setGeometry(geom); ++i; } }
sizeHint() and minimumSize() are normally very similar in implementation. The sizes returned by both functions should include spacing(), but not margin().
QSize CardLayout::sizeHint() const { QSize s(0,0); int n = list.count(); if (n > 0) s = QSize(100,70); //start with a nice default size int i = 0; while (i < n) { QLayoutItem *o = list.at(i); s = s.expandedTo(o->sizeHint()); ++i; } return s + n*QSize(spacing(), spacing()); } QSize CardLayout::minimumSize() const { QSize s(0,0); int n = list.count(); int i = 0; while (i < n) { QLayoutItem *o = list.at(i); s = s.expandedTo(o->minimumSize()); ++i; } return s + n*QSize(spacing(), spacing()); }
This layout does not implement heightForWidth().
We ignore QLayoutItem::isEmpty(), this means that the layout will treat hidden widgets as visible.
For complex layouts, speed can be greatly increased by caching calculated values. In that case, implement QLayoutItem::invalidate() to mark the cached data as dirty.
Calling QLayoutItem::sizeHint(), etc. may be expensive, so you should store the value in a local variable if you need it again later in the same function.
You should not call QLayoutItem::setGeometry() twice on the same item in the same function. That can be very expensive if the item has several child widgets, because it will have to do a complete layout every time. Instead, calculate the geometry and then set it. (This doesn't only apply to layouts, you should do the same if you implement your own resizeEvent().)
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