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The QSvgRenderer class is used to draw the contents of SVG files onto paint devices. More...
Inherits QObject.
The QSvgRenderer class is used to draw the contents of SVG files onto paint devices.
Using QSvgRenderer, Scalable Vector Graphics (SVG) can be rendered onto any QPaintDevice subclass, including QWidget, QImage, and QGLWidget.
QSvgRenderer provides an API that supports basic features of SVG rendering, such as loading and rendering of static drawings, and more interactive features like animation. Since the rendering is performed using QPainter, SVG drawings can be rendered on any subclass of QPaintDevice.
SVG drawings are either loaded when an QSvgRenderer is constructed, or loaded later using the load functions. Data is either supplied directly as serialized XML, or indirectly using a file name. If a valid file has been loaded, either when the renderer is constructed or at some later time, isValid returns true; otherwise it returns false. QSvgRenderer provides the render slot to render the current document, or the current frame of an animated document, using a given painter.
The defaultSize function provides information about the amount of space that is required to render the currently loaded SVG file. This is useful for paint devices, such as QWidget, that often need to supply a size hint to their parent layout. The default size of a drawing may differ from its visible area, found using the viewBox property.
Animated SVG drawings are supported, and can be controlled with a simple collection of functions and properties:
Finally, the QSvgRenderer class provides the repaintNeeded signal which is emitted whenever the rendering of the document needs to be updated.
See also QSvgWidget, QtSvg Module, SVG Viewer Example, and QPicture.
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