CHANGES 1.32 8/26/2002 General: - new network protocol, 68 - network code: improved fragmented messages handling map change while client loads map no longer causes an 'Invalid .PK3' error map_restart while client loads map no longer causes a reload fixing donedl being ignored after autodl if map_restart'ed - the demo command has a list of compatible protocols, it will loop through 66 67 68 you can do '/demo four' and it will try four.dm_66 four.dm_67 four.dm_68 or you can explicitely give a '/demo demoname.dm_??' - added mousewheel support in the console: wheel to scroll, ctrl+wheel to scroll faster, shift+wheel to scroll history - UI in baseq3/ and missionpack/ for PunkBuster configuration punkbuster server in server creation dialog (sv_punkbuster) punkbuster client in server browser (cl_punkbuster) added PB Yes/No to the browsers - removed obsolete MPlayer UI stuff - bumped server browser to handle up to 4096 servers - IP maintained in userinfo - cl_guid in userinfo (as part of PB integration) - printing ports as unsigned ints, no longer printing negative port numbers - cleaned up the legacy IP banning code use * for IP pattern matching now instead of 0 (fixes some confusion) ex: 192.246.12.* made it safe from overflowing and crashing NOTE: using PunkBuster's banning system is advised instead though - rcon: some fixes to the buffering to avoid overflowing and dropping parts of the message - rcon: now supports quoting /rcon g_motd "foo bar" - added SVF_CLIENTMASK (0x00000002), works only with <= 32 players set bitmask of players to which send entity - pushed cl_maxpackets upper limit to 125 - added [skipnotify] from RTCW, use to display in the console only, but not on client screen (also fixes pb_msgprefix and pb_sv_msgprefix) - new cvar sv_lanForceRate (defaults 1): forces LAN clients to the maximum rate instead of accepting client setting (1 is the default behaviour, backward compatible) - new cvar sv_strictAuth (defaults 1): server side variable to control wether strict CDKEY auth should be performed with the auth server this is required if you want reliable cl_guid for the server (for users tracking) - filesystem: client re-orders it's pk3s according to the order given by server (fixes some 'Invalid .PK3 files referenced' situations - fixed invisible entities/players bug (thanks goes to Rick Johnson / Raven for this one!) - update x86 VM code (better and safer optimisations) (Richk Johnson / Raven too) - clearing client gentity before GAME_INIT call - failing vote if there's only one voting client (fixes exploit on 2-player server where one player votes then disconnects, forcing vote to pass) - added trap_FS_Seek - renderer fix: if client game code registers a shader after drawsurfaces are generated but before frame is rendered had a one-frame visual glitch (shader indexes messed up) - renderer fix: r_roundImagesDown 0 + map q3dm1 -> crash (buffer overflow fix) - renderer fix: fixed a crash in widescreen displays (q3dm11) - renderer fix: MAX_SHADERS up to 2^12 - renderer fix: moved screenshot from frontend to backend, fixes broken r_smp 1 screenshots - TA fixes: MOD_KAMIKAZE MOD_JUICED logging properly to games.log fixed bot taunt spamming - fixed typo in scripts/models2.shader (shader error Ursula head) Win32 specific: - fixed the DirectInput mouse init procedure - rcon: fixed rcon not working on NT/2000/XP workstations that have a long uptime Linux specific: - no longer trying to load obsolete code, was confusing when trying to setup correct OpenGL acceleration - SMP support in the renderer. Detects CPU count, r_smp 1 default if available. (thanks to Gareth Hughes for contributing this) - changed default GL driver from to see LSB 1.2 spec: - Handle Ctrl and Space key together correctly (Ctrl was disabling Space) - sub-frame timing of input events (key/mouse) (input timing quality now equivalent to win32)