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#ifndef _SVX_MATRIX3D_HXX
#define _SVX_MATRIX3D_HXX

#ifndef _B3D_HMATRIX_HXX
#include <bf_goodies/hmatrix.hxx>
#endif

namespace binfilter {

/*************************************************************************
|*
|* 3D-Transformationsmatrix, bestehend aus 3 Zeilenvektoren und
|* einem Spaltenvektor, der die Translation enthaelt:
|*
|*      |V11 V12 V13 T1|
|*  M = |V21 V22 C33 T2|
|*      |V31 V32 V33 T3|
|*
|* Vektortransformation durch Postmultiplikation mit Spaltenvektoren:
|* V' = M * V
|* Matrixverkettung per Postmultiplikation mit Transformation oder
|* anderer Matrix:
|* M' = [T,S,Rxyz] * M oder
|* M' = M2 * M
|*
\************************************************************************/

class Old_Matrix3D
{
protected:
	Vector3D					M[3];
	Vector3D					aTranslation;

 public:
	// default: Einheitsmatrix erstellen (Vektoren sind auf 0 initialisiert)
	Old_Matrix3D() { M[0][0] = M[1][1] = M[2][2] = 1; }

	// Zeilenvektor zurueckgeben
	Vector3D& operator[](int nPos) { return M[nPos]; }
	const Vector3D& operator[](int nPos) const { return M[nPos]; }

	// Spaltenvektor zurueckgeben
	Vector3D GetColumnVector(int nCol) const
		{ return Vector3D(M[0][nCol], M[1][nCol], M[2][nCol]); }

	friend SvStream& operator>>(SvStream& rIStream, Old_Matrix3D&);
	friend SvStream& operator<<(SvStream& rOStream, const Old_Matrix3D&);

	operator Matrix4D();
	Old_Matrix3D operator=(const Matrix4D&);
};

}//end of namespace binfilter
#endif
