/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 * 
 * Copyright 2008 by Sun Microsystems, Inc.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * $RCSfile: light3d.hxx,v $
 * $Revision: 1.5 $
 *
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 *
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 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * (a copy is included in the LICENSE file that accompanied this code).
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 * version 3 along with OpenOffice.org.  If not, see
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#ifndef _E3D_LIGHT3D_HXX
#define _E3D_LIGHT3D_HXX

#ifndef _E3D_PNTOBJ3D_HXX
#include <bf_svx/pntobj3d.hxx>
#endif
namespace binfilter {

/************************************************************************/

class E3dLight;

#ifndef _E3D_LIGHT3D_LIST
DECLARE_LIST(E3dLightList, E3dLight*)//STRIP008 DECLARE_LIST(E3dLightList, E3dLight*);
#endif

/*************************************************************************
|*
|* Basisklasse fuer alle Lichtquellen, gleichzeitig als ambiente
|* (ungerichtete) Lichtquelle zu verwenden. D.h., die Position dient
|* nur der Verwaltung, hat aber keinen Einfluss auf die Beleuchtung.
|*
\************************************************************************/

class E3dLight : public E3dPointObj
{
 private:
	Color		aColor;
	double		fIntensity;
	double		fRed, fGreen, fBlue;

	FASTBOOL	bOn				: 1;
	FASTBOOL	bVisible		: 1;

 protected:
	FASTBOOL ImpCalcLighting(Color& rNewColor, const Color& rPntColor,
							 double fR, double fG, double fB) const;
	// Lichtquellen koennen Unterobjekte nur selbst anlegen
	virtual void Insert3DObj(E3dObject* p3DObj);

	virtual void CreateLightObj();

 public:
	TYPEINFO();
	E3dLight(const Vector3D& rPos, const Color& rColor,
			 double fLightIntensity = 1.0);
	E3dLight();

	virtual UINT16 GetObjIdentifier() const;

	virtual FASTBOOL CalcLighting(Color& rNewColor,
								  const Vector3D& rPnt,
								  const Vector3D& rPntNormal,
								  const Color& rPntColor);

	virtual void SetPosition(const Vector3D& rNewPos);

	double GetIntensity() const { return fIntensity; }
	virtual void SetIntensity(double fNew);

	const Color& GetColor() const { return aColor; }
	virtual void SetColor(const Color& rNewColor);

	FASTBOOL IsOn() const { return bOn; }

	FASTBOOL IsLightObjVisible() const { return bVisible; }

	double GetRed() const	{ return fRed; }
	double GetGreen() const	{ return fGreen; }
	double GetBlue() const	{ return fBlue; }

	virtual void WriteData(SvStream& rOut) const;
	virtual void ReadData(const SdrObjIOHeader& rHead, SvStream& rIn);


//-/	virtual void           SetAttributes(const SfxItemSet& rAttr, FASTBOOL bReplaceAll);
//-/	virtual void           NbcSetAttributes(const SfxItemSet& rAttr, FASTBOOL bReplaceAll);
//-/	virtual void           TakeAttributes(SfxItemSet& rAttr, FASTBOOL bMerge, FASTBOOL bOnlyHardAttr) const;
//-/	virtual void Collect3DAttributes(SfxItemSet& rAttr) const;
//-/	virtual void Distribute3DAttributes(const SfxItemSet& rAttr);

	virtual void           SetStyleSheet(SfxStyleSheet* pNewStyleSheet, FASTBOOL bDontRemoveHardAttr);
	virtual SfxStyleSheet* GetStyleSheet() const;
};

}//end of namespace binfilter
#endif			// _E3D_LIGHT3D_HXX
