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#ifndef _GOODIES_IMAPCIRC_HXX
#define _GOODIES_IMAPCIRC_HXX

#ifndef INCLUDED_SVTDLLAPI_H
#include "bf_svtools/svtdllapi.h"
#endif

#ifndef _GEN_HXX //autogen
#include <tools/gen.hxx>
#endif

#ifndef _GOODIES_IMAPOBJ_HXX
#include <bf_svtools/imapobj.hxx>
#endif

class Fraction;

namespace binfilter
{

class  IMapCircleObject : public IMapObject
{
	Point				aCenter;
	ULONG				nRadius;

	void				ImpConstruct( const Point& rCenter, ULONG nRad, BOOL bPixel );

protected:

	// Binaer-Im-/Export
	virtual void		WriteIMapObject( SvStream& rOStm ) const;
	virtual void		ReadIMapObject(  SvStream& rIStm );

public:

						IMapCircleObject() {};
						IMapCircleObject( const Point& rCenter, ULONG nRad,
										  const String& rURL,
										  const String& rAltText,
										  const String& rDesc,
										  const String& rTarget,
										  const String& rName,
										  BOOL bActive = TRUE,
										  BOOL bPixelCoords = TRUE );
	virtual				~IMapCircleObject() {};

	virtual UINT16		GetType() const;
	virtual BOOL		IsHit( const Point& rPoint ) const;

	Point				GetCenter( BOOL bPixelCoords = TRUE ) const;
	ULONG				GetRadius( BOOL bPixelCoords = TRUE ) const;

	// liefert das BoundRect des Kreis-Objektes in 1/100mm
	virtual Rectangle	GetBoundRect() const;

	void				Scale( const Fraction& rFractX, const Fraction& rFracY );

    using IMapObject::IsEqual;
	BOOL				IsEqual( const IMapCircleObject& rEqObj );
};

}

#endif
