OGRE  1.9.0
OgreInstanceBatchHW_VTF.h
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
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7Copyright (c) 2000-2014 Torus Knot Software Ltd
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28#ifndef __InstanceBatchHW_VTF_H__
29#define __InstanceBatchHW_VTF_H__
30
32#include "OgreTexture.h"
33
34namespace Ogre
35{
61 {
62 protected:
64
65 //Pointer to the buffer containing the per instance vertex data
67
68 void setupVertices( const SubMesh* baseSubMesh );
69 void setupIndices( const SubMesh* baseSubMesh );
70
72 void createVertexSemantics( VertexData *thisVertexData, VertexData *baseVertexData,
73 const HWBoneIdxVec &hwBoneIdx, const HWBoneWgtVec& hwBoneWgt );
74
80 virtual size_t updateInstanceDataBuffer(bool isFirstTime, Camera* currentCamera);
81
82
83 virtual bool checkSubMeshCompatibility( const SubMesh* baseSubMesh );
84
88 size_t updateVertexTexture( Camera *currentCamera );
89
90 virtual bool matricesTogetherPerRow() const { return true; }
91 public:
92 InstanceBatchHW_VTF( InstanceManager *creator, MeshPtr &meshReference, const MaterialPtr &material,
93 size_t instancesPerBatch, const Mesh::IndexMap *indexToBoneMap,
94 const String &batchName );
97 size_t calculateMaxNumInstances( const SubMesh *baseSubMesh, uint16 flags ) const;
98
100 void _boundsDirty(void);
101
103 void setStaticAndUpdate( bool bStatic );
104
105 bool isStatic() const { return mKeepStatic; }
106
108 virtual void _updateRenderQueue( RenderQueue* queue );
109 };
110
111}
112
113#endif
#define _OgreExport
Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) This implementation...
A viewpoint from which the scene will be rendered.
Definition OgreCamera.h:87
Shared pointer implementation used to share vertex buffers.
Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) and hardware instan...
This is the main starting point for the new instancing system.
vector< unsignedshort >::type IndexMap
Definition OgreMesh.h:108
Class to manage the scene object rendering queue.
Defines a part of a complete mesh.
Definition OgreSubMesh.h:63
Summary class collecting together vertex source information.
size_t calculateMaxNumInstances(const SubMesh *baseSubMesh, uint16 flags) const
virtual void _updateRenderQueue(RenderQueue *queue)
Overloaded to visibility on a per unit basis and finally updated the vertex texture.
virtual size_t updateInstanceDataBuffer(bool isFirstTime, Camera *currentCamera)
updates the vertex buffer containing the per instance data
void createVertexSemantics(VertexData *thisVertexData, VertexData *baseVertexData, const HWBoneIdxVec &hwBoneIdx, const HWBoneWgtVec &hwBoneWgt)
Creates 2 TEXCOORD semantics that will be used to sample the vertex texture.
void setupVertices(const SubMesh *baseSubMesh)
virtual bool checkSubMeshCompatibility(const SubMesh *baseSubMesh)
Returns false on errors that would prevent building this batch from the given submesh.
vector< float >::type HWBoneWgtVec
bool isStatic() const
Returns true if this batch was set as static.
void setStaticAndUpdate(bool bStatic)
size_t updateVertexTexture(Camera *currentCamera)
Keeps filling the VTF with world matrix data.
vector< uint8 >::type HWBoneIdxVec
virtual bool matricesTogetherPerRow() const
Affects VTF texture's width dimension.
void _boundsDirty(void)
Overloaded so that we don't perform needless updates when in static mode.
InstanceBatchHW_VTF(InstanceManager *creator, MeshPtr &meshReference, const MaterialPtr &material, size_t instancesPerBatch, const Mesh::IndexMap *indexToBoneMap, const String &batchName)
void setupIndices(const SubMesh *baseSubMesh)
HardwareVertexBufferSharedPtr mInstanceVertexBuffer
unsigned short uint16
_StringBase String