OGRE  1.9.0
OgreScriptLoader.h
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2014 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
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27*/
28#ifndef __ScriptLoader_H__
29#define __ScriptLoader_H__
30
31#include "OgrePrerequisites.h"
32#include "OgreDataStream.h"
33#include "OgreStringVector.h"
34#include "OgreHeaderPrefix.h"
35
36namespace Ogre {
37
60 {
61 public:
62 virtual ~ScriptLoader();
71 virtual const StringVector& getScriptPatterns(void) const = 0;
72
78 virtual void parseScript(DataStreamPtr& stream, const String& groupName) = 0;
79
87 virtual Real getLoadingOrder(void) const = 0;
88
89 };
90
94}
95
96#include "OgreHeaderSuffix.h"
97
98#endif
#define _OgreExport
Abstract class defining the interface used by classes which wish to perform script loading to define ...
virtual Real getLoadingOrder(void) const =0
Gets the relative loading order of scripts of this type.
virtual void parseScript(DataStreamPtr &stream, const String &groupName)=0
Parse a script file.
virtual const StringVector & getScriptPatterns(void) const =0
Gets the file patterns which should be used to find scripts for this class.
virtual ~ScriptLoader()
vector< String >::type StringVector
float Real
Software floating point type.
_StringBase String