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5.4 Creating a new class of objects

With the basic techniques presented in the preceding chapters, we're ready do our first real Smalltalk program. In this chapter we will construct three new types of objects (known as classes), using the Smalltalk technique of inheritance to tie the classes together, create new objects belonging to these classes (known as creating instances of the class), and send messages to these objects.

We'll exercise all this by implementing a toy home-finance accounting system. We will keep track of our overall cash, and will have special handling for our checking and savings accounts. From this point on, we will be defining classes which will be used in future chapters. Since you will probably not be running this whole tutorial in one Smalltalk session, it would be nice to save off the state of Smalltalk and resume it without having to retype all the previous examples. To save the current state of GNU Smalltalk, type:

 
   Smalltalk snapshot: 'myimage.im' !

and from your shell, to later restart Smalltalk from this "snapshot":
 
   $ gst -I myimage.im

Such a snapshot currently takes a little less than 700K bytes, and contains all variables, classes, and definitions you have added.

5.4.1 Creating a new class  
5.4.2 Documenting the class  So anybody will know what it's about
5.4.3 Defining a method for the class  So it will be useful
5.4.4 Defining an instance method  One of two kind of methods (the others, class methods, are above)
5.4.5 Looking at our Account  which will sorely show that something is still missing.
5.4.6 Moving money around  Let's make it more fun!
5.4.7 What's next?  Yeah, what's next?!?


5.4.1 Creating a new class

Guess how you create a new class? This should be getting monotonous by now--by sending a message to an object. The way we create our first "custom" class is by sending the following message:

 
   Object subclass: #Account
       instanceVariableNames: 'balance'
       classVariableNames: ''
       poolDictionaries: ''
       category: nil !

Quite a mouthful, isn't it? Most people end up customizing their editor to pop this up at a push of a button. But conceptually, it isn't really that bad. The Smalltalk variable Object is bound to the grand-daddy of all classes on the system. What we're doing here is telling the Object class that we want to add to it a subclass known as Account. The other parts of the message can be ignored, but instanceVariableNames: 'balance' tells it that each object in this subclass will have a hidden variable named balance. (20)


5.4.2 Documenting the class

The next step is to associate a description with the class. You do this by sending a message to the new class:
 
   Account comment:
   'I represent a place to deposit and withdraw money' !

A description is associated with every Smalltalk class, and it's considered good form to add a description to each new class you define. To get the description for a given class:
 
   (Account comment) printNl !

And your string is printed back to you. Try this with class Integer, too:
 
   (Integer comment) printNl !


5.4.3 Defining a method for the class

We have created a class, but it isn't ready to do any work for us--we have to define some messages which the class can process first. We'll start at the beginning by defining methods for instance creation:
 
  !Account class methodsFor: 'instance creation'!

   new
       | r |

       r := super new.
       r init.
       ^r
   ! !

Again, programming your editor to do this is recommended. The important points about this are:

  • Account class means that we are defining messages which are to be sent to the Account class itself.

  • methodsFor: 'instance creation' is more documentation support; it says that all of the methods defined will be to support creating objects of type Account.

  • The text starting with new and ending with ! ! defined what action to take for the message new. When you enter this definition, GNU Smalltalk will simply give you another prompt, but your method has been compiled in and is ready for use. GNU Smalltalk is pretty quiet on successful method definitions--but you'll get plenty of error messages if there's a problem!

This is also the first example where we've had to use more than one statement, and thus a good place to present the statement separator--the . period. Like Pascal, and unlike C, statements are separated rather than terminated. Thus you need only use a . when you have finished one statement and are starting another. This is why our last statement, ^r, does not have a . following. Once again like Pascal, however, Smalltalk won't complain if your enter a spurious statement separator after the last statement.

The best way to describe how this method works is to step through it. Imagine we sent a message to the new class Account with the command line:
 
   Account new !

Account receives the message new and looks up how to process this message. It finds our new definition, and starts running it. The first line, | r |, creates a local variable named r which can be used as a placeholder for the objects we create. r will go away as soon as the message is done being processed.

The first real step is to actually create the object. The line r := super new does this using a fancy trick. The word super stands for the same object that the message new was originally sent to (remember? it's Account), except that when Smalltalk goes to search for the methods, it starts one level higher up in the hierarchy than the current level. So for a method in the Account class, this is the Object class (because the class Account inherits from is Object--go back and look at how we created the Account class), and the Object class' methods then execute some code in response to the #new message. As it turns out, Object will do the actual creation of the object when sent a #new message.

One more time in slow motion: the Account method #new wants to do some fiddling about when new objects are created, but he also wants to let his parent do some work with a method of the same name. By saying r := super new he is letting his parent create the object, and then he is attaching it to the variable r. So after this line of code executes, we have a brand new object of type Account, and r is bound to it. You will understand this better as time goes on, but for now scratch your head once, accept it as a recipe, and keep going.

We have the new object, but we haven't set it up correctly. Remember the hidden variable balance which we saw in the beginning of this chapter? super new gives us the object with the balance field containing nothing, but we want our balance field to start at 0. (21)

So what we need to do is ask the object to set itself up. By saying r init, we are sending the init message to our new Account. We'll define this method in the next section--for now just assume that sending the init message will get our Account set up.

Finally, we say ^r. In English, this is return what r is attached to. This means that whoever sent to Account the new message will get back this brand new account. At the same time, our temporary variable r ceases to exist.


5.4.4 Defining an instance method

We need to define the init method for our Account objects, so that our new method defined above will work. Here's the Smalltalk code:
 
   !Account methodsFor: 'instance initialization'!
   init
       balance := 0
   ! !

It looks quite a bit like the previous method definition, except that the first one said Account class methodsFor:..., and ours says Account methodsFor:....

The difference is that the first one defined a method for messages sent directly to Account, but the second one is for messages which are sent to Account objects once they are created.

The method named init has only one line, balance := 0. This initializes the hidden variable balance (actually called an instance variable) to zero, which makes sense for an account balance. Notice that the method doesn't end with ^r or anything like it: this method doesn't return a value to the message sender. When you do not specify a return value, Smalltalk defaults the return value to the object currently executing. For clarity of programming, you might consider explicitly returning self in cases where you intend the return value to be used.(22)


5.4.5 Looking at our Account

Let's create an instance of class Account:
 
   Smalltalk at: #a put: (Account new) !

Can you guess what this does? The Smalltalk at: #a put: <something> creates a Smalltalk variable. And the Account new creates a new Account, and returns it. So this line creates a Smalltalk variable named a, and attaches it to a new Account--all in one line. Let's take a look at the Account object we just created:
 
   a printNl !

It prints:
 
   an Account

Hmmm... not very informative. The problem is that we didn't tell our Account how to print itself, so we're just getting the default system printNl method--which tells what the object is, but not what it contains. So clearly we must add such a method:
 
   !Account methodsFor: 'printing'!
   printOn: stream
       super printOn: stream.
       stream nextPutAll: ' with balance: '.
       balance printOn: stream
   ! !

Now give it a try again:
 
   a printNl !

which prints:
 
   an Account with balance: 0

This may seem a little strange. We added a new method, printOn:, and our printNl message starts behaving differently. It turns out that the printOn: message is the central printing function--once you've defined it, all of the other printing methods end up calling it. Its argument is a place to print to--quite often it is the variable Transcript. This variable is usually hooked to your terminal, and thus you get the printout to your screen.

The super printOn: stream lets our parent do what it did before--print out what our type is. The an Account part of the printout came from this. stream nextPutAll: ' with balance: ' creates the string with balance: , and prints it out to the stream, too; note that we don't use printOn: here because that would enclose our string within quotes. Finally, balance printOn: stream asks whatever object is hooked to the balance variable to print itself to the stream. We set balance to 0, so the 0 gets printed out.


5.4.6 Moving money around

We can now create accounts, and look at them. As it stands, though, our balance will always be 0--what a tragedy! Our final methods will let us deposit and spend money. They're very simple:

 
   !Account methodsFor: 'moving money'!
   spend: amount
       balance := balance - amount
   !
   deposit: amount
       balance := balance + amount
   ! !

With these methods you can now deposit and spend amounts of money. Try these operations:
 
   a deposit: 125!
   a deposit: 20!
   a printNl!
   a spend: 10!
   a printNl!


5.4.7 What's next?

We now have a generic concept, an "Account". We can create them, check their balance, and move money in and out of them. They provide a good foundation, but leave out important information that particular types of accounts might want. In the next chapter, we'll take a look at fixing this problem using subclasses.




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