Re: Does this really no one know?

From: Sven Conrad (
Date: Mon Aug 07 2000 - 20:33:23 CEST

The question(s) is complicated. I have never heared about port
forwaring and all this stuff.
The gcc mulinux package is only a poor design base. So mostly it is not
to compile open-source packages from Internet. But this depends on the
requirements of the package itself.
AFAIK you can not compile the kernel under mulinux!
Use something else with kernel 2.0.x.x and libc 5 (e.g. I use SuSe 5.3) for
design work.
But on the other hand, what is all this good for? Why does a normal
not satisfy? This is working at least since version mulinux 3.4.


----- Original Message -----
From: Bettina Auer <>
To: <>
Sent: Monday, August 07, 2000 5:43 PM
Subject: Does this really no one know?

> I want to play games on my windows-computer which is behind a
> mulinux-ipmasqueraded-firewall (486er with 4MB). In the internet i found
> words like port forwarding and LooseUDP patch (Works with LooseUDP patch
> requires TCP ports 116 and 118 and UDP port 6112 IPPORTFWed to the game
> machine) and other patches for the kernel 2.0.36 like subs-patch-1.37 and
> the tool ipportfw.c.
> But when i read through the sites they always want me to compile the
> source-file or recompile the kernel.
> now my questions?
> does anybody know if port forwarding and the patches help for playing
> behind a firewall?
> how can i get this programs work under mulinux vers 6.4 or are this things
> includes in a higher version of mulinux?
> what do i need to compile such c-files in mulinux? is the gcc-package from
> mulinux enough? if not, what do i need?
> mfg, Bettina
> ---------------------------------------------------------------------
> To unsubscribe, e-mail:
> For additional commands, e-mail:

To unsubscribe, e-mail:
For additional commands, e-mail:

This archive was generated by hypermail 2.1.6 : Sat Feb 08 2003 - 15:27:15 CET