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Re: [oc] Re: Graphic Engine Project?




Keep us posted .....


>I think ultimately we would like to make our entire design wb compatible, 
>so that we can use the vga_lcd core and parts of the wb memory controller.
>However, in its current state, the core only uses modules that we've 
>designed, including an SDRAM controller and a vga unit.  Like I said in an 
>earlier post, I would be interested in testing the vga_lcd core, so 
>interfacing it with our project could be done at the same time.
>We've been doing most of our testing of the 3D core with these custom 
>designs.  Once we finish up with school, we will clean up our code 
>according to the wb coding standards, and bring most, if not all of it, 
>over to OpenCores.  At that point, I think we will try and move towards 
>full wb compliance.  Being new here, I think that we'll need some pointers 
>from more experienced members to make this happen, but it already seems 
>like that won't be a problem.
>There are a lot of possibilities for integration with existing OpenCore 
>designs.  We can use the CORDIC core for 3D transformations, and if we 
>incorporate the PCI interface into the design, we've got a open-source 
>video adapter.
>Benj Carson
>Richard Herveille writes:
>>I want to support this project. IF you are willing to use the
>>vga_lcd core as a basis.
>>Richard
>>
>>>I am new to the community, I am interested in ur
>>>initiative.
>>>--- benjcarson@digitaljunkies.ca wrote:
>>> >
>>> > Is the "graphic engine" project active?  If so, I
>>> > would like to join
>>> > development.  I am a new EE grad and, as I said in a
>>> > previous post, my
>>> > partner & I are just wrapping up a 3D graphics
>>> > accelerator project.  If the
>>> > "graphic engine" project is inactive, we would like
>>> > to start a new one.
>>> > Perhaps a 2D/3D graphics accelerator core?
>>> > Eventually we would like to add
>>> > a PCI/AGP interface and create a GPL'd PC video
>>> > adapter.
>>> >
>>> > Would anyone else be interested in such a project?
>>> >
>>> > Benj Carson
>>> > --
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