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Short Table of Contents

1. Introduction
2. Installation
3. Using GNU Go
4. GNU Go engine overview
5. Analyzing GNU Go's moves
6. Move generation
7. Worms and Dragons
8. Eyes and Half Eyes
9. The Pattern Code
10. The DFA pattern matcher
11. Tactical reading
12. Pattern Based Reading
13. Influence Function
14. Another approach to Moyos : Bouzy's 5/21 algorithm
15. The Board Library
16. Handling SGF trees in memory
17. Application Programmers Interface to GNU Go
18. Utility Functions
19. The Go Text Protocol
20. Regression testing
A. Copying
Concept Index
Functions Index


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